KopiG wrote: ↑Fri, 18. Sep 20, 17:49
Hmmm thats very odd. Im like 60 000 personal away from optimum and not just 400. So you are saying, if you are below the optimum personal level, you are not going to be able to refit your ships with new personal but you could construct them with whatever personal amount you decide? I still smell a bug here if thats how this works because this makes no sense. Let me give you a few screenshots and a few notes on my part:
First image. I have more than 7800 workforce out of 14998. The optimal amount is almost 72 000. Are you saying if I am below the optimum my station count as having ZERO workforce for ships? But then see the second image and situation below which is extremely strange then.
https://i.imgur.com/3Leoxfs.jpg
I just noticed that... you are WAY too down. I have seen posts in other forums and the answer (by the community) always was that you need to have a surplus for a shipyard to function properly... therefore my post.
KopiG wrote: ↑Fri, 18. Sep 20, 17:49
Second image. Building a completely new Raptor. The screen clearly sais I do NOT have enough workforce to fill the ship. This is NOT true. If you complete this order the finished Raptor will be filled with the crew you exactly specified as you can see here on this screenshot.
https://i.imgur.com/aAsIc41.jpg
Third image. I attempt to refit my existing Colossus Vanguard. I cant interact with the crew bars and I cannot change the crew composition in any way.
https://i.imgur.com/knk9SZj.jpg
A much newer save file on which I just did the screenshots:
https://drive.google.com/file/d/1K6CdTU ... sp=sharing
ONLY mod I am using is to be able to buy modification parts from traders (Exceptional Weapon Chamber, High Energy Catalysts etc...). This clearly shouldnt affect stations this way.
If this mod you are using also includes buying Seminars for the crew, it most probably "touches" crew behaviour... But I still think the correct answer is in the number of workforce in your Shipyard.
For this reason (the personnel increasing too slow) I have seen (in discussions) many people tent to build more M, even S Habitats so they can have the increase in a "timely" manner. Unfortunately there is nothing you can do about it in your save except built some 10 S Habitats fast... (another reason why people avoid self sustaining megacomplexes. To add insult to injury, you have chosen the PHQ to do it, which by itself needs 200 Workforce for no apparent reason...
I would advise you to take a look in the Steam Forum (200 times more populated than this one) and make a search in older posts about the issue, even post a thread there.
EDIT: I wouldn't expect an answer in this forum. As you can read in the guidelines the submitted saves must be unmoded. Even if you disabled the mod to save the mod info is still in the file and the "standard" (mostly justified) answer is that they can do nothing since the save is moded, plus advise to contact the mod creator about your issue.