Split free and fallen families bug
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Split free and fallen families bug
Hi when i defend me from an Attack from the fallen Families, i lose Reputaion by the free Families. is this a bug or your intension? Pls answer from a Mod
thx
thx
Hakuna Matata Vergiss die Sorgen und Genies dein leben, es ist eh alles viel zu kurz
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- Moderator (English)
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Re: Split free and fallen families bug
Three points that may apply:
1. FAF ships still masked as FRF anywhere will lose you FRF rep if attacked.
2. FAF ships in FRF space masked as a different faction may lose you rep with FRF on being attacked where FRF are friends or neutral with that faction.
3. FRF have Marauder, Pillager and Raider ships working as plunderers within their own territory which are genuinely owned by FRF (ie still FRF after being scanned).
1. FAF ships still masked as FRF anywhere will lose you FRF rep if attacked.
2. FAF ships in FRF space masked as a different faction may lose you rep with FRF on being attacked where FRF are friends or neutral with that faction.
3. FRF have Marauder, Pillager and Raider ships working as plunderers within their own territory which are genuinely owned by FRF (ie still FRF after being scanned).
A dog has a master; a cat has domestic staff.
Re: Split free and fallen families bug
i mean ships who call me to drop my warez, and then i kill them. they don't have frf when they die. defintiv fallen not free familie
Hakuna Matata Vergiss die Sorgen und Genies dein leben, es ist eh alles viel zu kurz
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- Moderator (English)
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- Joined: Fri, 16. Apr 04, 19:21
Re: Split free and fallen families bug
Right, but you may be attacking/defending while they are still masked as another faction. They don't demask just to harrass and plunder but should do if they start firing. You have to scan them to reveal them before engaging them at all to avoid rep issues. (Yes, I know the impositions, difficulties and even impossibilities involved in that.)
What you can perhaps do is to set up fire control overrides (only return fire when fired upon, never fire, etc) and actions on harrassment (flee, comply/drop cargo, etc) for your traders such that the rep-loss situation might usually be avoided.
What you can perhaps do is to set up fire control overrides (only return fire when fired upon, never fire, etc) and actions on harrassment (flee, comply/drop cargo, etc) for your traders such that the rep-loss situation might usually be avoided.
A dog has a master; a cat has domestic staff.
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- Moderator (English)
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Re: Split free and fallen families bug
I think the obvious was overlooked... FAF are friends with FRF as that is how FAF order ships from FRF.
Relation for FAF to FRF is +20.
Relation for FRF to FAF is +20.
The scale is based on...
As such when you attack FAF in FRF space you are attacking a cose friend of theirs which is a hostile action. As such you lose reputation with FRF.
If you do not like this, I suggest siding with ZYA in the storyline. ZYA hate FAF and their police will ignore reports for their kills, like most other factions.
Relation for FAF to FRF is +20.
Code: Select all
<relation faction="freesplit" relation="0.1" />
Code: Select all
<relation faction="fallensplit" relation="0.1" />
Code: Select all
Default Relation Ranges:
self: 1.0 to 1.0
member: 0.1 to 1.0
friend: 0.01 to 1.0
neutral: -0.01 to 0.01
adversary: -0.1 to -0.01
enemy: -1.0 to -0.01
killmilitary: -1.0 to -0.1
kill: -1.0 to -0.32
nemesis: -1.0 to -1.0
If you do not like this, I suggest siding with ZYA in the storyline. ZYA hate FAF and their police will ignore reports for their kills, like most other factions.