Asgard Capital Beam Weapon Cooldown

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MHDriver
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Asgard Capital Beam Weapon Cooldown

Post by MHDriver » Sat, 17. Apr 21, 23:11

Anybody else experience the main weapon cool down take over 45 minutes if trigger held until heat bar turns red?

edit: I just looked at the macro for the weapon. 45 minutes does not match the heat/cool rate values in the macro.

Imperial Good
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Re: Asgard Capital Beam Weapon Cooldown

Post by Imperial Good » Sat, 17. Apr 21, 23:25

It takes longer if you fire the other main batteries or install a weapon mod on it which lowers cooling rate.

MHDriver
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Re: Asgard Capital Beam Weapon Cooldown

Post by MHDriver » Sun, 18. Apr 21, 00:00

Imperial Good wrote:
Sat, 17. Apr 21, 23:25
It takes longer if you fire the other main batteries or install a weapon mod on it which lowers cooling rate.
Is that by design do you know? The weapon macro just has a fixed cooling rate so I don't see where it is affected by other weapons firing.

Imperial Good
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Re: Asgard Capital Beam Weapon Cooldown

Post by Imperial Good » Sun, 18. Apr 21, 00:51

MHDriver wrote:
Sun, 18. Apr 21, 00:00
Is that by design do you know? The weapon macro just has a fixed cooling rate so I don't see where it is affected by other weapons firing.
The heat is meant to be dissipated by the ship body, so all weapons share the same cooling capacity. This is done to limit the sustained damage on ships with a lot of guns so that gun count matters less. A Dragon will average similar sustained damage to a gunship although it has vastly superior burst from the larger number of guns. This also allows the player to mix and match different weapons on such ships without sacrificing too much damage.

MHDriver
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Re: Asgard Capital Beam Weapon Cooldown

Post by MHDriver » Sun, 18. Apr 21, 01:08

Imperial Good wrote:
Sun, 18. Apr 21, 00:51
MHDriver wrote:
Sun, 18. Apr 21, 00:00
Is that by design do you know? The weapon macro just has a fixed cooling rate so I don't see where it is affected by other weapons firing.
The heat is meant to be dissipated by the ship body, so all weapons share the same cooling capacity. This is done to limit the sustained damage on ships with a lot of guns so that gun count matters less. A Dragon will average similar sustained damage to a gunship although it has vastly superior burst from the larger number of guns. This also allows the player to mix and match different weapons on such ships without sacrificing too much damage.
TY

sh1pman
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Re: Asgard Capital Beam Weapon Cooldown

Post by sh1pman » Sun, 18. Apr 21, 01:39

Imperial Good wrote:
Sun, 18. Apr 21, 00:51
The heat is meant to be dissipated by the ship body, so all weapons share the same cooling capacity. This is done to limit the sustained damage on ships with a lot of guns so that gun count matters less. A Dragon will average similar sustained damage to a gunship although it has vastly superior burst from the larger number of guns. This also allows the player to mix and match different weapons on such ships without sacrificing too much damage.
A Dragon with 6 guns will still have higher sustained DPS than a Dragon with 2 guns, but less than 3 times as much. Cooldown time scales proportionally with the number of guns, but they don’t cool while shooting. You have a fixed period of shooting followed by a variable cooldown time that depends on the number of guns. Example: going from 1 gun to 2 keeps the same shooting time, but doubles the cooldown time. If these shooting time and cooldown time were equal for 1 gun (e.g. Shard), then with 2 guns you deal 2x damage over 1.5x time, resulting in 33% more sustained DPS. In case of Pulse (very slow heat buildup) the increase in DPS is much more than that, but still lower than 2x.

In practice, this means that you can swap 2 out of 6 guns on that Dragon for something else and still keep ~90% of DPS on those guns.

jlehtone
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Re: Asgard Capital Beam Weapon Cooldown

Post by jlehtone » Sun, 18. Apr 21, 12:34

Boson Lances are an opposite example; 6 of them cools very inefficiently.

AI Asgard shoots with its L-batteries, if you are in range. That can save your life, because it keeps the XL-battery in the red.
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Midnitewolf
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Re: Asgard Capital Beam Weapon Cooldown

Post by Midnitewolf » Mon, 19. Apr 21, 16:25

Personally not a fan of the heat mechanic as is, at least on some weapons because it makes them useless. Instead they should just be balanced correctly in the first place. Take the Asgard that was mentioned. It makes next to know sense to ever fire any of its standard battery main guns because the DPS you lose due to the increased cooldown you create for the main gun, is not offset in the least. So instead of a Death Star beam that one shots everything and pretty much trivalizes half the combats your in with it, the main gun should be balanced to allow both the main guns and the beam to be used. But I guess someone thought it is cool to be able to one shot stuff and trivialize the game and I am sure some people do enjoy it. That doesn't make it balanced though.

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Re: Asgard Capital Beam Weapon Cooldown

Post by CBJ » Mon, 19. Apr 21, 16:49

This is the Tech Support forum. The OP's question is fine here, but please take subsequent gameplay discussions and opinions over to the main forum. :)

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