[FIX][1422][4.1] Shield FX logic triggers in reverse - fixed in future update

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Y-llian
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Joined: Tue, 16. Jan 07, 21:46
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[FIX][1422][4.1] Shield FX logic triggers in reverse - fixed in future update

Post by Y-llian » Mon, 20. Sep 21, 21:40

Hi folks,

Pretty as much as per thread title - please see this thread for additional info...

viewtopic.php?f=146&t=442047

Image 1 (Shields up) but no shield impact effect - https://www.dropbox.com/s/6vbjpjko1hu42 ... t.jpg?dl=0
Image 2 (shields down) but blue impact visible - https://www.dropbox.com/s/ooh153d2zc1d2 ... t.jpg?dl=0

Save - https://www.dropbox.com/s/1xu0x2mm7he3a ... or.gz?dl=0

In the save you'll find yourself near some of my player ships that you can use to test. It's difficult to get images at the correct moment when the shot lands, did the best I could.

Thanks as always.

All best
Y.

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