This is a bugreport submitted in response to a request by developer account linolafett in this reddit thread which discusses and corroborates the issue across several users: https://www.reddit.com/r/X4Foundations/ ... articular/
Required technical information
Version and language: 6.2 (511811); public beta enabled; English
Modification Status: The saves are marked as modified, though I do not know why as all third party extensions were disabled and I verified the game files in Steam--the game is as vanilla as I am capable of making it.
Game start being played: "Untested Explorer" for vanilla test saves below. Issue first experienced in modified "Stranded" start
Exact nature of the problem:
In Silent Witness XII there are several wrecks with attached lock boxes ( here's a picture of one for example: https://imgur.com/J2h0Cxc ) that cannot be opened. The repair beam has no effect on the access panel while shooting the box destroys it along with the wreck. It appears that there are significant collision issues around these boxes preventing the repair beam from reaching the target. Similarly the attached wrecks have numerous invisible collision surfaces that will launch the player away at high speed if contacted. Other users have suggested that this is a problem that likely began with the physics engine update.
I have attached three saves of the same game showing at least three different locations of these boxes attached to three different wreck models--I believe there are many more locations and varieties of wrecks behaving in the same way in Silent Witness XII. Additional target wrecks can be identified via long-range scans honing in on blue pings, of which there are many in the system.
Save files:
- Save with location 1: https://mega.nz/file/Dg8hnJgR#oWWMJgZ2X ... LEnVrso9m0
- Save with location 2: https://mega.nz/file/G1k33ZwL#mcUNoa3hE ... Edm7emRhrE
- Save with location 3: https://mega.nz/file/W8tRALSb#06DfTARNG ... EawivXCV74