While I mostly agree, let's be fair here and also agree that this is clearly a legal issue, not a common sense issue, and those two fields of human thought very rarely cross paths. If the schemas have some kind of special legal status then their hands might be tied here.
[Index] X4: Foundations Tools, Tutorials and Resources
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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Re: [Index] X4: Foundations Tools, Tutorials and Resources
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Re: [Index] X4: Foundations Tools, Tutorials and Resources
But why would there be any legal issue with them when we already have many of them. Schemas are literally just XML file describing the structure of other XML files, which attributes you can use, etc.
It's basically a way to document and enforce the structure of the XML files we already have access to. It doesn't give me any edge I didn't have before, it just makes my life easier and avoids me having to go through half of the game's files to find this one example of Egosoft using a particular attribute.
It's basically a way to document and enforce the structure of the XML files we already have access to. It doesn't give me any edge I didn't have before, it just makes my life easier and avoids me having to go through half of the game's files to find this one example of Egosoft using a particular attribute.
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Re: [Index] X4: Foundations Tools, Tutorials and Resources
While we're at it, can we get some documentation or list of FFI functions/structs, please?
Re: [Index] X4: Foundations Tools, Tutorials and Resources
Banning7
Hullo, I basically got started on xml agitating out of necessity : X:R savegames are in xml, and without some gentle massaging, Rebirth stopped. the only way to jazz some life back into the ongoing missions was to bypass certain objectives that were not being fulfilled, ie : ecells being loaded onto a ship. so, myself and others no doubt had to xmagically make ecells appear in the hold of a ship, thus continuing the main plot.
I still have no real idea what I am doing, but, make a random save, copy it, open it in notepad++, find and replace [some ] instances of "Xenon" with "Player". no quotes, enjoy suddenly having a fleet of mean machines.
Hullo, I basically got started on xml agitating out of necessity : X:R savegames are in xml, and without some gentle massaging, Rebirth stopped. the only way to jazz some life back into the ongoing missions was to bypass certain objectives that were not being fulfilled, ie : ecells being loaded onto a ship. so, myself and others no doubt had to xmagically make ecells appear in the hold of a ship, thus continuing the main plot.
I still have no real idea what I am doing, but, make a random save, copy it, open it in notepad++, find and replace [some ] instances of "Xenon" with "Player". no quotes, enjoy suddenly having a fleet of mean machines.
Aladna Hill, Again, AP, 3.1. in the last Game worthy of the "X" title. <<<< X4 might just be changing this.
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Re: [Index] X4: Foundations Tools, Tutorials and Resources
Thanks. Just so I'm clear on this: 0 and 1 are not boolean? I don't understand the difference between "0 or 1" and "false or true".euclid wrote: ↑Tue, 4. Dec 18, 00:09Hi StopBanningMe7_III
1. Yes, there are. If you have unpacked all game files then check the libraries folder. You'll find there several xsd files. the common.xsd and md.xsd are most important. For XML scripts check the aiscripts.xsd and in the main root of your unpacked file folder also the scriptproperties.html. More info you can find in the XR S&M forum.
2.As I wrote in the sticky here (I know it's potentially invisible ) visual studio is commonly used because it allows XML setup with the under 1. mentioned xsd files in the same location as the to be edited scripts (i.e. the work folder).
3. The ? maps the value to binary, i.e. 0 or 1. if it does not exists or if it does, respectively.
4. The @ maps the value to a Boolean, i.e. false or true, if it does not exists or if it does, respectively.
Cheers Euclid
Also, surely I'm not the only one who giggles a little when I see people call the forum "S&M", right?
Re: [Index] X4: Foundations Tools, Tutorials and Resources
Boolean are strings and the binaries are numbers, the first two in the sequence 0,1,2,3,4,...StopBanningMe7_III wrote: ↑Wed, 5. Dec 18, 01:35Thanks. Just so I'm clear on this: 0 and 1 are not boolean? I don't understand the difference between "0 or 1" and "false or true".
....
However, in a condition they serve the same purpose, for example <do_if value="$YesOrNo" will pass if $YesOrNo has the value number 1 or the string 'true'.
Cheers Euclid
ps: Yes, this is the S&M forum ... "Honi soit qui mal y pense"
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
Re: [Index] X4: Foundations Tools, Tutorials and Resources
Last edited by DuckSoup on Wed, 5. Dec 18, 20:20, edited 1 time in total.
Re: [Index] X4: Foundations Tools, Tutorials and Resources
Hi DuckSoup and thanks for your contribution.DuckSoup wrote: ↑Wed, 5. Dec 18, 15:34I threw in a "How to" on exporting models.
viewtopic.php?f=181&t=404786
Could we all please stick to the format of submission as described in the OP? For example:
How To: Export Models, Re-Import. (Blender) - DuckSoup
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
Re: [Index] X4: Foundations Tools, Tutorials and Resources
Whoops, yeah I'll try and get that cleaned up.euclid wrote: ↑Wed, 5. Dec 18, 17:48Hi DuckSoup and thanks for your contribution.DuckSoup wrote: ↑Wed, 5. Dec 18, 15:34I threw in a "How to" on exporting models.
viewtopic.php?f=181&t=404786
Could we all please stick to the format of submission as described in the OP? For example:
How To: Export Models, Re-Import. (Blender) - DuckSoup
Cheers Euclid
Re: [Index] X4: Foundations Tools, Tutorials and Resources
Humble request for these to be removed. The first is handled by an in-game setting I missed, and the collision damage change is redundant with the 1.2 patch (plus it shows up twice in the list). Thanks.Alan Phipps wrote: ↑Fri, 30. Nov 18, 13:01
- Hide 'Press button to...' - SirNukes
- Disable Hull Collision Damage - SirNukes
- Disable Hull Collision Damage - SirNukes
Re: [Index] X4: Foundations Tools, Tutorials and Resources
Done
Cheers Euclid
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
Re: [Index] X4: Foundations Tools, Tutorials and Resources
山高皇帝远
The mountains are tall, and the emperor far away.
The mountains are tall, and the emperor far away.
Re: [Index] X4: Foundations Tools, Tutorials and Resources
Shield and Weapon Overhaul - AngEviL
I removed long shield regen delay, made shields between races quite different, greatly increased projectile speed, also hugely improved MK1 weapons but made them different than MK2 to give player choice. Thanks !
Edit: I pasted the wrong link, please update.
I removed long shield regen delay, made shields between races quite different, greatly increased projectile speed, also hugely improved MK1 weapons but made them different than MK2 to give player choice. Thanks !
Edit: I pasted the wrong link, please update.
Last edited by AngEviL on Mon, 10. Dec 18, 01:03, edited 4 times in total.
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Re: [Index] X4: Foundations Tools, Tutorials and Resources
Last edited by rjtwins on Sun, 9. Dec 18, 11:29, edited 3 times in total.
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Re: [Index] X4: Foundations Tools, Tutorials and Resources
I've got some for you aswell. :3
How have you been doing?
Sector Satellites - iforgotmysocks
Learning All The Things - iforgotmysocks
Improved Repair Laser - iforgotmysocks
Recycle Stations - iforgotmysocks
How have you been doing?
Sector Satellites - iforgotmysocks
Learning All The Things - iforgotmysocks
Improved Repair Laser - iforgotmysocks
Recycle Stations - iforgotmysocks
Re: [Index] X4: Foundations Tools, Tutorials and Resources
Hey ... Tired but happy
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
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Re: [Index] X4: Foundations Tools, Tutorials and Resources
Hey, just wanted to share a batch file that executes x4 in debug mode, creating timestamped log files so you dont lose them.
basically generates and executes the game like this:
you can download it here:
Dynamic Debug Logs - SpaceCadet11864
basically generates and executes the game like this:
Code: Select all
x4.exe -logfile "x4-game-2018-12-10_12:55:27.65.log" -scriptlogfile "x4-script-2018-12-10_12:55:27.65.log"
Dynamic Debug Logs - SpaceCadet11864