Save file edit all licenses, research, and blueprints

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Baconnaise
Posts: 619
Joined: Sat, 23. Nov 13, 15:50
x4

Save file edit all licenses, research, and blueprints

Post by Baconnaise » Sun, 2. Dec 18, 01:08

Open your save XML file. Locate or search for <faction id="player">. Below that is the relations the player (you) have with each faction. Scroll passed that to <licences>. In between <licences> and </licenses> you can paste the following.

Licences

Code: Select all

<licences>
<licence type="capitalequipment" factions="argon alliance antigone buccaneers court freesplit hatikvah holyorder ministry paranid pioneers scaleplate split teladi terran trinity"/>
<licence type="capitalship" factions="argon alliance antigone buccaneers court freesplit hatikvah holyorder ministry paranid pioneers scaleplate split teladi terran trinity"/>
<licence type="ceremonyfriend" factions="argon alliance antigone buccaneers court freesplit hatikvah holyorder ministry paranid pioneers scaleplate split teladi terran trinity yaki"/>
<licence type="ceremonyally" factions="argon alliance antigone buccaneers court freesplit hatikvah holyorder ministry paranid pioneers scaleplate split teladi terran trinity"/>
<licence type="generaluseequipment" factions="paranid teladi scaleplate buccaneers terran pioneers argon alliance antigone buccaneers court freesplit hatikvah holyorder ministry paranid pioneers scaleplate split teladi terran trinity yaki"/>
<licence type="generaluseship" factions="paranid teladi scaleplate buccaneers pioneers argon alliance antigone buccaneers court freesplit hatikvah holyorder ministry paranid pioneers scaleplate split teladi terran trinity"/>
<licence type="militaryequipment" factions="argon alliance antigone buccaneers court freesplit hatikvah holyorder ministry paranid pioneers scaleplate split teladi terran trinity yaki"/>
<licence type="militaryship" factions="argon alliance antigone buccaneers court freesplit hatikvah holyorder ministry paranid pioneers scaleplate split teladi terran trinity yaki"/>
<licence type="police" factions="argon buccaneers court freesplit holyorder ministry paranid pioneers split terran trinity"/>
<licence type="station_gen_basic" factions="paranid teladi ministry buccaneers terran pioneers argon antigone buccaneers court freesplit holyorder ministry paranid pioneers split teladi terran trinity"/>
<licence type="station_gen_intermediate" factions="argon antigone buccaneers court freesplit holyorder ministry paranid pioneers split teladi terran trinity"/>
<licence type="station_gen_advanced" factions="argon antigone buccaneers court freesplit holyorder ministry paranid pioneers split teladi terran trinity"/>
<licence type="station_equip_sm" factions="argon antigone buccaneers court freesplit holyorder ministry paranid pioneers split teladi terran trinity"/>
<licence type="station_equip_lxl" factions="argon antigone buccaneers court freesplit holyorder ministry paranid pioneers split teladi terran trinity"/>
<licence type="station_illegal" factions="scaleplate hatikvah ministry scaleplate teladi"/>
<licence type="subgroupfriend" factions="argon alliance hatikvah scaleplate teladi"/>
<licence type="tradesubscription" factions="argon alliance antigone buccaneers court freesplit hatikvah holyorder ministry paranid pioneers scaleplate split teladi terran trinity"/>
<licence type="innercore_access" factions="terran terran"/>
<licence type="outercore_access" factions="terran terran"/>
<licence type="shipsalecontract" factions="argon alliance antigone buccaneers court freesplit hatikvah holyorder ministry paranid pioneers scaleplate split teladi terran trinity"/>
</licences>
Research

Code: Select all

<research>
<research ware="research_radioreceiver" method="research"/>
<research ware="research_sensorbooster" method="research"/>
<research ware="research_tradeinterface" method="research"/>
<research ware="research_module_venture" method="research"/>
<research ware="research_mod_engine_mk1" method="research"/>
<research ware="research_mod_engine_mk2" method="research"/>
<research ware="research_mod_engine_mk3" method="research"/>
<research ware="research_mod_engine_pre" method="research"/>
<research ware="research_mod_shield_mk1" method="research"/>
<research ware="research_mod_shield_mk2" method="research"/>
<research ware="research_mod_shield_mk3" method="research"/>
<research ware="research_mod_shield_pre" method="research"/>
<research ware="research_mod_ship_mk1" method="research"/>
<research ware="research_mod_ship_mk2" method="research"/>
<research ware="research_mod_ship_mk3" method="research"/>
<research ware="research_mod_ship_pre" method="research"/>
<research ware="research_mod_weapon_mk1" method="research"/>
<research ware="research_mod_weapon_mk2" method="research"/>
<research ware="research_mod_weapon_mk3" method="research"/>
<research ware="research_mod_weapon_pre" method="research"/>
<research ware="research_module_build" method="research"/>
<research ware="research_module_defence" method="research"/>
<research ware="research_module_dock" method="research"/>
<research ware="research_module_habitation" method="research"/>
<research ware="research_module_production" method="research"/>
<research ware="research_module_storage" method="research"/>
<research ware="research_teleportation" method="research"/>
<research ware="research_teleportation_range_01" method="research"/>
<research ware="research_teleportation_range_02" method="research"/>
<research ware="research_teleportation_range_03" method="research"/>
<research ware="research_tf_tech" method="research"/>
<research ware="research_warp_hq_01" method="research"/>
<research ware="research_warp_hq_02" method="research"/>
</research>
This is a more current list as of 4.27.2021. LMK if something is missing.
Last edited by Baconnaise on Tue, 27. Apr 21, 15:20, edited 4 times in total.

Qoohirtlamdo
Posts: 2
Joined: Fri, 7. Dec 18, 01:56

Re: Save file edit virtually all licenses

Post by Qoohirtlamdo » Sat, 26. Jan 19, 03:58

This broke my save.

HighVelocity
Posts: 189
Joined: Mon, 22. Dec 03, 17:15
x3ap

Re: Save file edit virtually all licenses

Post by HighVelocity » Sat, 26. Jan 19, 16:53

Mine is little different, but in general i extremely doubt that it breakes saves.

I did that from day one and in about 100 Saves, otherwise you cannot test weapons or buy ships or test mods, when you start a new game.
And i also ALWAYS changed ALL my persons to value="15"/>
I just checked: value="15"/>: found: 3795 times

Of course: if someone make one tiny tiny little error (one charakter like a space or <, than you go to hell).

I´m using UltraEdit (up to 2GB Files)

mine:
<licences>
<licence type="capitalequipment" factions="alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<licence type="capitalship" factions="alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<licence type="generaluseequipment" factions="alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<licence type="generaluseship" factions="alliance antigone argon holyorder ministry paranid teladi"/>
<licence type="militaryequipment" factions="alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<licence type="militaryship" factions="alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<licence type="police" factions="argon holyorder ministry paranid"/>
<licence type="station_gen_basic" factions="antigone argon holyorder ministry paranid teladi"/>
<licence type="station_gen_intermediate" factions="antigone argon holyorder ministry paranid teladi"/>
<licence type="station_gen_advanced" factions="antigone argon holyorder ministry paranid teladi"/>
<licence type="station_equip_sm" factions="antigone argon holyorder ministry paranid teladi"/>
<licence type="station_equip_lxl" factions="antigone argon holyorder ministry paranid teladi"/>
<licence type="station_illegal" factions="scaleplate hatikvah ministry teladi"/>
<licence type="subgroupfriend" factions="argon hatikvah scaleplate teladi"/>
<licence type="tradesubscription" factions="alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
</licences>


hv

User avatar
Baconnaise
Posts: 619
Joined: Sat, 23. Nov 13, 15:50
x4

Re: Save file edit virtually all licenses

Post by Baconnaise » Sat, 26. Jan 19, 19:25

HighVelocity wrote:
Sat, 26. Jan 19, 16:53
And i also ALWAYS changed ALL my persons to value="15"/>
I just checked: value="15"/>: found: 3795 times
It's much less hassle to use the mod for crew since it was released.
https://www.nexusmods.com/x4foundations/mods/8
You can edit the interval for skill boost to a minute. Alter the boost to 100% chance and make it a +15 bump on the first go. If you haven't already installed it of course.
Qoohirtlamdo wrote:
Sat, 26. Jan 19, 03:58
This broke my save.
It's quite easy to alter something in the save file that can break it. Backup saves and often if you care about them. There are editors out there that make things easier if you're uncomfortable with manually editing it. That one site about cheats that just happen has an editor that might work for you instead.

Oh and for anyone looking for something like this check this thread instead.
viewtopic.php?f=181&t=403460&p=4762158& ... s#p4762158
It has blueprints among other things you can add manually. A word of warning on the bit for licence that was copied from this thread. Egosoft uses British English not American. Licence=British License=American. I made some errors editing the list when I first made it and spelled it the American way. The OP copied those errors prior to me editing this post with the British spelling. The game won't recognize it. Just make sure that it is spelled as licence.

slickit86
Posts: 5
Joined: Sun, 28. May 06, 17:53
x4

Re: Save file edit virtually all licenses

Post by slickit86 » Thu, 2. Apr 20, 06:13

Looks like for the 3.0 release / split vandetta youll want to add freesplit court split to the licence section. Listed below worked for me

<licences>
<licence type="capitalequipment" factions="freesplit court split alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<licence type="capitalship" factions="freesplit court split alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<licence type="ceremonyfriend" factions="split freesplit court split alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<licence type="ceremonyally" factions="freesplit court split alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<licence type="generaluseequipment" factions="freesplit court split freesplit court split alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<licence type="generaluseship" factions="freesplit court split freesplit court split alliance antigone argon holyorder ministry paranid teladi"/>
<licence type="militaryequipment" factions="split freesplit court split alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<licence type="militaryship" factions="split freesplit court split alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<licence type="police" factions="split argon holyorder ministry paranid"/>
<licence type="station_gen_basic" factions="freesplit court split freesplit court split antigone argon holyorder ministry paranid teladi"/>
<licence type="station_gen_intermediate" factions="split freesplit court split antigone argon holyorder ministry paranid teladi"/>
<licence type="station_gen_advanced" factions="freesplit court split antigone argon holyorder ministry paranid teladi"/>
<licence type="station_equip_sm" factions="freesplit court split antigone argon holyorder ministry paranid teladi"/>
<licence type="station_equip_lxl" factions="freesplit court split antigone argon holyorder ministry paranid teladi"/>
<licence type="station_illegal" factions="scaleplate hatikvah ministry teladi"/>
<licence type="subgroupfriend" factions="argon hatikvah scaleplate teladi"/>
<licence type="tradesubscription" factions="freesplit court split alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
</licences>

User avatar
Errort411
Posts: 10
Joined: Mon, 26. Apr 21, 17:46

Re: Save file edit virtually all licenses

Post by Errort411 » Mon, 26. Apr 21, 17:53

Hi everyone, what with the terran licenses in what order thank you.

User avatar
Baconnaise
Posts: 619
Joined: Sat, 23. Nov 13, 15:50
x4

Re: Save file edit virtually all licenses

Post by Baconnaise » Tue, 27. Apr 21, 15:17

Blueprint Set One

Code: Select all

<blueprints>
<blueprint ware="clothingmod_0001"/>
<blueprint ware="clothingmod_0002"/>
<blueprint ware="module_arg_dock_m_01_lowtech"/>
<blueprint ware="module_arg_pier_l_01"/>
<blueprint ware="module_arg_stor_container_s_01"/>
<blueprint ware="module_arg_conn_base_01"/>
<blueprint ware="module_arg_conn_cross_01"/>
<blueprint ware="module_arg_conn_vertical_01"/>
<blueprint ware="module_gen_prod_energycells_01"/>
<blueprint ware="module_arg_prod_meat_01"/>
<blueprint ware="paintmod_0006"/>
<blueprint ware="paintmod_0048"/>
<blueprint ware="paintmod_0049"/>
<blueprint ware="paintmod_0050"/>
<blueprint ware="paintmod_0097"/>
<blueprint ware="paintmod_0098"/>
<blueprint ware="paintmod_0099"/>
<blueprint ware="paintmod_0100"/>
<blueprint ware="module_gen_conn_venturerbase_01"/>
<blueprint ware="module_gen_conn_venturerbase_02"/>
<blueprint ware="module_gen_conn_venturerbase_03"/>
<blueprint ware="module_gen_conn_venturercross_01"/>
<blueprint ware="module_gen_conn_venturervertical_01"/>
<blueprint ware="module_gen_conn_venturervertical_02"/>
<blueprint ware="module_gen_dock_m_venturer_01"/>
<blueprint ware="module_gen_ventureplatform_cross_01"/>
<blueprint ware="satellite_hostile_det_mk1"/>
<blueprint ware="satellite_interdiction_mk1"/>
<blueprint ware="survey_unit_mk1"/>
<blueprint ware="resource_survey_unit_mk1"/>
<blueprint ware="advancedcomposites"/>
<blueprint ware="advancedelectronics"/>
<blueprint ware="antimattercells"/>
<blueprint ware="antimatterconverters"/>
<blueprint ware="bomb_player_limpet_emp_01_mk1"/>
<blueprint ware="bomb_player_limpet_mine_01_mk1"/>
<blueprint ware="cheltmeat"/>
<blueprint ware="claytronics"/>
<blueprint ware="computronicsubstrate"/>
<blueprint ware="countermeasure_flares_01"/>
<blueprint ware="credits"/>
<blueprint ware="crew"/>
<blueprint ware="dronecomponents"/>
<blueprint ware="energycells"/>
<blueprint ware="engine_arg_l_allround_01_mk1"/>
<blueprint ware="engine_arg_l_travel_01_mk1"/>
<blueprint ware="engine_arg_m_allround_01_mk1"/>
<blueprint ware="engine_arg_m_allround_01_mk2"/>
<blueprint ware="engine_arg_m_allround_01_mk3"/>
<blueprint ware="engine_arg_m_combat_01_mk1"/>
<blueprint ware="engine_arg_m_combat_01_mk2"/>
<blueprint ware="engine_arg_m_combat_01_mk3"/>
<blueprint ware="engine_arg_m_travel_01_mk1"/>
<blueprint ware="engine_arg_m_travel_01_mk2"/>
<blueprint ware="engine_arg_m_travel_01_mk3"/>
<blueprint ware="engine_arg_s_allround_01_mk1"/>
<blueprint ware="engine_arg_s_allround_01_mk2"/>
<blueprint ware="engine_arg_s_allround_01_mk3"/>
<blueprint ware="engine_arg_s_combat_01_mk1"/>
<blueprint ware="engine_arg_s_combat_01_mk2"/>
<blueprint ware="engine_arg_s_combat_01_mk3"/>
<blueprint ware="engine_arg_s_travel_01_mk1"/>
<blueprint ware="engine_arg_s_travel_01_mk2"/>
<blueprint ware="engine_arg_s_travel_01_mk3"/>
<blueprint ware="engine_arg_xl_allround_01_mk1"/>
<blueprint ware="engine_arg_xl_travel_01_mk1"/>
<blueprint ware="engine_kha_m_combat_01_mk1"/>
<blueprint ware="engine_kha_m_combat_02_mk1"/>
<blueprint ware="engine_kha_s_combat_01_mk1"/>
<blueprint ware="engine_par_l_allround_01_mk1"/>
<blueprint ware="engine_par_l_travel_01_mk1"/>
<blueprint ware="engine_par_m_allround_01_mk1"/>
<blueprint ware="engine_par_m_allround_01_mk2"/>
<blueprint ware="engine_par_m_allround_01_mk3"/>
<blueprint ware="engine_par_m_combat_01_mk1"/>
<blueprint ware="engine_par_m_combat_01_mk2"/>
<blueprint ware="engine_par_m_combat_01_mk3"/>
<blueprint ware="engine_par_m_travel_01_mk1"/>
<blueprint ware="engine_par_m_travel_01_mk2"/>
<blueprint ware="engine_par_m_travel_01_mk3"/>
<blueprint ware="engine_par_s_allround_01_mk1"/>
<blueprint ware="engine_par_s_allround_01_mk2"/>
<blueprint ware="engine_par_s_allround_01_mk3"/>
<blueprint ware="engine_par_s_combat_01_mk1"/>
<blueprint ware="engine_par_s_combat_01_mk2"/>
<blueprint ware="engine_par_s_combat_01_mk3"/>
<blueprint ware="engine_par_s_travel_01_mk1"/>
<blueprint ware="engine_par_s_travel_01_mk2"/>
<blueprint ware="engine_par_s_travel_01_mk3"/>
<blueprint ware="engine_par_xl_allround_01_mk1"/>
<blueprint ware="engine_par_xl_travel_01_mk1"/>
<blueprint ware="engine_spl_l_allround_01_mk1"/>
<blueprint ware="engine_spl_l_travel_01_mk1"/>
<blueprint ware="engine_spl_m_allround_01_mk1"/>
<blueprint ware="engine_spl_m_allround_01_mk2"/>
<blueprint ware="engine_spl_m_allround_01_mk3"/>
<blueprint ware="engine_spl_m_combat_01_mk1"/>
<blueprint ware="engine_spl_m_combat_01_mk2"/>
<blueprint ware="engine_spl_m_combat_01_mk3"/>
<blueprint ware="engine_spl_m_combat_01_mk4"/>
<blueprint ware="engine_spl_m_travel_01_mk1"/>
<blueprint ware="engine_spl_m_travel_01_mk2"/>
<blueprint ware="engine_spl_m_travel_01_mk3"/>
<blueprint ware="engine_spl_s_allround_01_mk1"/>
<blueprint ware="engine_spl_s_allround_01_mk2"/>
<blueprint ware="engine_spl_s_allround_01_mk3"/>
<blueprint ware="engine_spl_s_combat_01_mk1"/>
<blueprint ware="engine_spl_s_combat_01_mk2"/>
<blueprint ware="engine_spl_s_combat_01_mk3"/>
<blueprint ware="engine_spl_s_combat_01_mk4"/>
<blueprint ware="engine_spl_s_travel_01_mk1"/>
<blueprint ware="engine_spl_s_travel_01_mk2"/>
<blueprint ware="engine_spl_s_travel_01_mk3"/>
<blueprint ware="engine_spl_xl_allround_01_mk1"/>
<blueprint ware="engine_spl_xl_travel_01_mk1"/>
<blueprint ware="engine_tel_l_allround_01_mk1"/>
<blueprint ware="engine_tel_l_travel_01_mk1"/>
<blueprint ware="engine_tel_m_allround_01_mk1"/>
<blueprint ware="engine_tel_m_allround_01_mk2"/>
<blueprint ware="engine_tel_m_allround_01_mk3"/>
<blueprint ware="engine_tel_m_combat_01_mk1"/>
<blueprint ware="engine_tel_m_combat_01_mk2"/>
<blueprint ware="engine_tel_m_combat_01_mk3"/>
<blueprint ware="engine_tel_m_travel_01_mk1"/>
<blueprint ware="engine_tel_m_travel_01_mk2"/>
<blueprint ware="engine_tel_m_travel_01_mk3"/>
<blueprint ware="engine_tel_s_allround_01_mk1"/>
<blueprint ware="engine_tel_s_allround_01_mk2"/>
<blueprint ware="engine_tel_s_allround_01_mk3"/>
<blueprint ware="engine_tel_s_combat_01_mk1"/>
<blueprint ware="engine_tel_s_combat_01_mk2"/>
<blueprint ware="engine_tel_s_combat_01_mk3"/>
<blueprint ware="engine_tel_s_travel_01_mk1"/>
<blueprint ware="engine_tel_s_travel_01_mk2"/>
<blueprint ware="engine_tel_s_travel_01_mk3"/>
<blueprint ware="engine_tel_xl_allround_01_mk1"/>
<blueprint ware="engine_tel_xl_travel_01_mk1"/>
<blueprint ware="engine_ter_l_allround_01_mk1"/>
<blueprint ware="engine_ter_l_travel_01_mk1"/>
<blueprint ware="engine_ter_m_allround_01_mk1"/>
<blueprint ware="engine_ter_m_allround_01_mk2"/>
<blueprint ware="engine_ter_m_allround_01_mk3"/>
<blueprint ware="engine_ter_m_combat_01_mk1"/>
<blueprint ware="engine_ter_m_combat_01_mk2"/>
<blueprint ware="engine_ter_m_combat_01_mk3"/>
<blueprint ware="engine_ter_m_travel_01_mk1"/>
<blueprint ware="engine_ter_m_travel_01_mk2"/>
<blueprint ware="engine_ter_m_travel_01_mk3"/>
<blueprint ware="engine_ter_s_allround_01_mk1"/>
<blueprint ware="engine_ter_s_allround_01_mk2"/>
<blueprint ware="engine_ter_s_allround_01_mk3"/>
<blueprint ware="engine_ter_s_combat_01_mk1"/>
<blueprint ware="engine_ter_s_combat_01_mk2"/>
<blueprint ware="engine_ter_s_combat_01_mk3"/>
<blueprint ware="engine_ter_s_travel_01_mk1"/>
<blueprint ware="engine_ter_s_travel_01_mk2"/>
<blueprint ware="engine_ter_s_travel_01_mk3"/>
<blueprint ware="engine_ter_xl_allround_01_mk1"/>
<blueprint ware="engine_ter_xl_travel_01_mk1"/>
<blueprint ware="engine_xen_l_allround_01_mk1"/>
<blueprint ware="engine_xen_m_combat_01_mk1"/>
<blueprint ware="engine_xen_m_travel_01_mk1"/>
<blueprint ware="engine_xen_s_combat_01_mk1"/>
<blueprint ware="engine_xen_xl_allround_01_mk1"/>
<blueprint ware="engineparts"/>
<blueprint ware="fieldcoils"/>
<blueprint ware="foodrations"/>
<blueprint ware="graphene"/>
<blueprint ware="helium"/>
<blueprint ware="hullparts"/>
<blueprint ware="hydrogen"/>
<blueprint ware="ice"/>
<blueprint ware="inv_advancedtargetingmodule"/>
<blueprint ware="inv_agidevice_01"/>
<blueprint ware="inv_agidevice_02"/>
<blueprint ware="inv_agidevice_03"/>
<blueprint ware="inv_algaescrubber"/>
<blueprint ware="inv_antimatter_injection_sensor"/>
<blueprint ware="inv_aquamarine_pearl"/>
<blueprint ware="inv_argnu_softtoy"/>
<blueprint ware="inv_argnusteak"/>
<blueprint ware="inv_argon_voting_ballot"/>
<blueprint ware="inv_artificial_paranid_eye"/>
<blueprint ware="inv_bandages"/>
<blueprint ware="inv_biometric_data"/>
<blueprint ware="inv_bionic_augmentation"/>
<blueprint ware="inv_bofu_burger"/>
<blueprint ware="inv_bone_fragments"/>
<blueprint ware="inv_bootleg_entertainment"/>
<blueprint ware="inv_boron_pheromone_sample"/>
<blueprint ware="inv_bottle_musk"/>
<blueprint ware="inv_carbonfilter"/>
<blueprint ware="inv_charged_particle_regulator"/>
<blueprint ware="inv_confidential_dossier"/>
<blueprint ware="inv_contaminated_soil_sample"/>
<blueprint ware="inv_cosmetics_kit"/>
<blueprint ware="inv_counterfeit_luxury_goods"/>
<blueprint ware="inv_crystal_01"/>
<blueprint ware="inv_crystal_02"/>
<blueprint ware="inv_crystal_03"/>
<blueprint ware="inv_crystal_04"/>
<blueprint ware="inv_crystal_05"/>
<blueprint ware="inv_crystalbit"/>
<blueprint ware="inv_damaged_keycard"/>
<blueprint ware="inv_damagedsingularityengine"/>
<blueprint ware="inv_decryptionmodule"/>
<blueprint ware="inv_digitalseminar_boarding"/>
<blueprint ware="inv_digitalseminar_engineering"/>
<blueprint ware="inv_digitalseminar_management"/>
<blueprint ware="inv_digitalseminar_morale"/>
<blueprint ware="inv_digitalseminar_piloting"/>
<blueprint ware="inv_dna_sample"/>
<blueprint ware="inv_electronics"/>
<blueprint ware="inv_encrypted_accesskey"/>
<blueprint ware="inv_encrypted_contract"/>
<blueprint ware="inv_encrypted_espionagedocument"/>
<blueprint ware="inv_encrypted_evidence"/>
<blueprint ware="inv_encrypted_malware"/>
<blueprint ware="inv_encrypted_recording"/>
<blueprint ware="inv_encrypted_report"/>
<blueprint ware="inv_encrypted_researchpaper"/>
<blueprint ware="inv_experimental_medicine"/>
<blueprint ware="inv_eyepatch"/>
<blueprint ware="inv_familyheirloom"/>
<blueprint ware="inv_fidget_toy"/>
<blueprint ware="inv_finemeal"/>
<blueprint ware="inv_firstaidkit"/>
<blueprint ware="inv_fluxcapacitor"/>
<blueprint ware="inv_glass_figurine"/>
<blueprint ware="inv_hallucinogenics"/>
<blueprint ware="inv_harddrug_01"/>
<blueprint ware="inv_hatikvah_dossier_dalbusta"/>
<blueprint ware="inv_head_of_split"/>
<blueprint ware="inv_herbicide"/>
<blueprint ware="inv_hydraulicpump"/>
<blueprint ware="inv_interfaceunit"/>
<blueprint ware="inv_kyondevice_01"/>
<blueprint ware="inv_kyondevice_02"/>
<blueprint ware="inv_kyondevice_03"/>
<blueprint ware="inv_lastwill_testament"/>
<blueprint ware="inv_leather_journal"/>
<blueprint ware="inv_magneticmaterial"/>
<blueprint ware="inv_majaglit"/>
<blueprint ware="inv_microgimble"/>
<blueprint ware="inv_micromotor"/>
<blueprint ware="inv_mixedfruit"/>
<blueprint ware="inv_modulartrigger"/>
<blueprint ware="inv_morpher_globe"/>
<blueprint ware="inv_nanite_fabricator"/>
<blueprint ware="inv_nautical_telescope"/>
<blueprint ware="inv_needle"/>
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<blueprint ware="paintmod_0106"/>
<blueprint ware="paintmod_0107"/>
<blueprint ware="paintmod_0108"/>
<blueprint ware="paintmod_0109"/>
<blueprint ware="paintmod_0110"/>
<blueprint ware="paintmod_0111"/>
<blueprint ware="paintmod_0112"/>
<blueprint ware="paintmod_0113"/>
<blueprint ware="paintmod_0114"/>
<blueprint ware="paintmod_0115"/>
<blueprint ware="paintmod_0116"/>
<blueprint ware="paintmod_0117"/>
<blueprint ware="paintmod_0118"/>
<blueprint ware="paintmod_0119"/>
<blueprint ware="paintmod_0120"/>
<blueprint ware="paintmod_0121"/>
<blueprint ware="paintmod_0122"/>
<blueprint ware="paintmod_0123"/>
<blueprint ware="paintmod_0124"/>
<blueprint ware="paintmod_0125"/>
<blueprint ware="plasmaconductors"/>
<blueprint ware="proteinpaste"/>
<blueprint ware="quantumtubes"/>
<blueprint ware="refinedmetals"/>
<blueprint ware="resourceprobe_01"/>
<blueprint ware="satellite_mk1"/>
<blueprint ware="satellite_mk2"/>
<blueprint ware="scanningarrays"/>
<blueprint ware="scruffinfruits"/>
</blueprints>

User avatar
Baconnaise
Posts: 619
Joined: Sat, 23. Nov 13, 15:50
x4

Re: Save file edit virtually all licenses

Post by Baconnaise » Tue, 27. Apr 21, 15:19

Blueprints Set Two

Code: Select all

<blueprint ware="shield_arg_l_standard_01_mk1"/>
<blueprint ware="shield_arg_l_standard_01_mk2"/>
<blueprint ware="shield_arg_m_standard_01_mk1"/>
<blueprint ware="shield_arg_m_standard_02_mk1"/>
<blueprint ware="shield_arg_m_standard_01_mk2"/>
<blueprint ware="shield_arg_m_standard_02_mk2"/>
<blueprint ware="shield_arg_s_standard_01_mk1"/>
<blueprint ware="shield_arg_s_standard_01_mk2"/>
<blueprint ware="shield_arg_s_standard_01_mk3"/>
<blueprint ware="shield_arg_xl_standard_01_mk1"/>
<blueprint ware="shield_kha_m_standard_01_mk1"/>
<blueprint ware="shield_kha_m_standard_02_mk1"/>
<blueprint ware="shield_kha_s_standard_01_mk1"/>
<blueprint ware="shield_par_l_standard_01_mk1"/>
<blueprint ware="shield_par_l_standard_01_mk2"/>
<blueprint ware="shield_par_m_standard_01_mk1"/>
<blueprint ware="shield_par_m_standard_02_mk1"/>
<blueprint ware="shield_par_m_standard_01_mk2"/>
<blueprint ware="shield_par_m_standard_02_mk2"/>
<blueprint ware="shield_par_s_standard_01_mk1"/>
<blueprint ware="shield_par_s_standard_01_mk2"/>
<blueprint ware="shield_par_s_standard_01_mk3"/>
<blueprint ware="shield_par_xl_standard_01_mk1"/>
<blueprint ware="shield_spl_l_standard_01_mk1"/>
<blueprint ware="shield_spl_l_standard_01_mk2"/>
<blueprint ware="shield_spl_m_standard_01_mk1"/>
<blueprint ware="shield_spl_m_standard_02_mk1"/>
<blueprint ware="shield_spl_m_standard_01_mk2"/>
<blueprint ware="shield_spl_m_standard_02_mk2"/>
<blueprint ware="shield_spl_s_standard_01_mk1"/>
<blueprint ware="shield_spl_s_standard_01_mk2"/>
<blueprint ware="shield_spl_s_standard_01_mk3"/>
<blueprint ware="shield_spl_xl_standard_01_mk1"/>
<blueprint ware="shield_tel_l_standard_01_mk1"/>
<blueprint ware="shield_tel_l_standard_01_mk2"/>
<blueprint ware="shield_tel_m_standard_01_mk1"/>
<blueprint ware="shield_tel_m_standard_02_mk1"/>
<blueprint ware="shield_tel_m_standard_01_mk2"/>
<blueprint ware="shield_tel_m_standard_02_mk2"/>
<blueprint ware="shield_tel_s_standard_01_mk1"/>
<blueprint ware="shield_tel_s_standard_01_mk2"/>
<blueprint ware="shield_tel_s_standard_01_mk3"/>
<blueprint ware="shield_tel_xl_standard_01_mk1"/>
<blueprint ware="shield_ter_l_standard_01_mk1"/>
<blueprint ware="shield_ter_l_standard_01_mk2"/>
<blueprint ware="shield_ter_l_standard_01_mk3"/>
<blueprint ware="shield_ter_m_standard_01_mk1"/>
<blueprint ware="shield_ter_m_standard_02_mk1"/>
<blueprint ware="shield_ter_m_standard_01_mk2"/>
<blueprint ware="shield_ter_m_standard_02_mk2"/>
<blueprint ware="shield_ter_m_standard_01_mk3"/>
<blueprint ware="shield_ter_m_standard_02_mk3"/>
<blueprint ware="shield_ter_s_standard_01_mk1"/>
<blueprint ware="shield_ter_s_standard_01_mk2"/>
<blueprint ware="shield_ter_s_standard_01_mk3"/>
<blueprint ware="shield_ter_xl_standard_01_mk1"/>
<blueprint ware="shield_ter_xl_standard_01_mk2"/>
<blueprint ware="shield_xen_l_standard_01_mk1"/>
<blueprint ware="shield_xen_l_standard_01_mk2"/>
<blueprint ware="shield_xen_m_standard_01_mk1"/>
<blueprint ware="shield_xen_m_standard_02_mk1"/>
<blueprint ware="shield_xen_m_standard_01_mk2"/>
<blueprint ware="shield_xen_m_standard_02_mk2"/>
<blueprint ware="shield_xen_s_standard_01_mk1"/>
<blueprint ware="shield_xen_s_standard_01_mk2"/>
<blueprint ware="shield_xen_xl_standard_01_mk1"/>
<blueprint ware="shieldcomponents"/>
<blueprint ware="ship_arg_l_destroyer_01_a"/>
<blueprint ware="ship_arg_l_destroyer_01_b"/>
<blueprint ware="ship_arg_l_miner_liquid_01_a"/>
<blueprint ware="ship_arg_l_miner_liquid_01_b"/>
<blueprint ware="ship_arg_l_miner_solid_01_a"/>
<blueprint ware="ship_arg_l_miner_solid_01_b"/>
<blueprint ware="ship_arg_l_trans_container_01_a"/>
<blueprint ware="ship_arg_l_trans_container_01_b"/>
<blueprint ware="ship_arg_l_trans_container_02_a"/>
<blueprint ware="ship_arg_l_trans_container_02_b"/>
<blueprint ware="ship_arg_l_trans_container_03_a"/>
<blueprint ware="ship_arg_l_trans_container_03_b"/>
<blueprint ware="ship_arg_l_trans_container_04_a"/>
<blueprint ware="ship_arg_l_trans_container_04_b"/>
<blueprint ware="ship_arg_l_trans_container_05_a"/>
<blueprint ware="ship_arg_l_trans_container_05_b"/>
<blueprint ware="ship_arg_m_bomber_01_a"/>
<blueprint ware="ship_arg_m_bomber_01_b"/>
<blueprint ware="ship_arg_m_bomber_02_a"/>
<blueprint ware="ship_arg_m_frigate_01_a"/>
<blueprint ware="ship_arg_m_frigate_01_b"/>
<blueprint ware="ship_arg_m_miner_liquid_01_a"/>
<blueprint ware="ship_arg_m_miner_liquid_01_b"/>
<blueprint ware="ship_arg_m_miner_solid_01_a"/>
<blueprint ware="ship_arg_m_miner_solid_01_b"/>
<blueprint ware="ship_arg_m_trans_container_01_a"/>
<blueprint ware="ship_arg_m_trans_container_01_b"/>
<blueprint ware="ship_arg_m_trans_container_02_a"/>
<blueprint ware="ship_arg_m_trans_container_02_b"/>
<blueprint ware="ship_arg_s_fighter_01_a"/>
<blueprint ware="ship_arg_s_fighter_01_b"/>
<blueprint ware="ship_arg_s_fighter_02_a"/>
<blueprint ware="ship_arg_s_fighter_02_b"/>
<blueprint ware="ship_arg_s_fighter_03_a"/>
<blueprint ware="ship_arg_s_fighter_04_a"/>
<blueprint ware="ship_arg_s_heavyfighter_01_a"/>
<blueprint ware="ship_arg_s_heavyfighter_01_b"/>
<blueprint ware="ship_arg_s_heavyfighter_02_a"/>
<blueprint ware="ship_arg_s_miner_solid_01_a"/>
<blueprint ware="ship_arg_s_scout_01_a"/>
<blueprint ware="ship_arg_s_scout_01_b"/>
<blueprint ware="ship_arg_s_trans_container_01_a"/>
<blueprint ware="ship_arg_s_trans_container_01_b"/>
<blueprint ware="ship_arg_s_trans_container_02_a"/>
<blueprint ware="ship_arg_s_trans_container_02_b"/>
<blueprint ware="ship_arg_xl_builder_01_a"/>
<blueprint ware="ship_arg_xl_builder_01_b"/>
<blueprint ware="ship_arg_xl_carrier_01_a"/>
<blueprint ware="ship_arg_xl_carrier_01_b"/>
<blueprint ware="ship_arg_xl_resupplier_01_a"/>
<blueprint ware="ship_arg_xl_resupplier_01_b"/>
<blueprint ware="ship_atf_l_destroyer_01_a"/>
<blueprint ware="ship_atf_xl_battleship_01_a"/>
<blueprint ware="ship_gen_m_transdrone_container_01_a"/>
<blueprint ware="ship_gen_m_transdrone_container_02_a"/>
<blueprint ware="ship_gen_s_fighter_01_a"/>
<blueprint ware="ship_gen_s_fighter_01_b"/>
<blueprint ware="ship_gen_s_fightingdrone_01_a"/>
<blueprint ware="ship_gen_s_lasertower_01_a"/>
<blueprint ware="ship_gen_s_miningdrone_liquid_01_a"/>
<blueprint ware="ship_gen_s_miningdrone_solid_01_a"/>
<blueprint ware="ship_gen_s_transdrone_container_01_a"/>
<blueprint ware="ship_gen_s_transdrone_container_02_a"/>
<blueprint ware="ship_gen_xs_buildingdrone_01_a"/>
<blueprint ware="ship_gen_xs_cargodrone_empty_01_a"/>
<blueprint ware="ship_gen_xs_lasertower_01_a"/>
<blueprint ware="ship_gen_xs_repairdrone_01_a"/>
<blueprint ware="ship_kha_m_fighter_01_a"/>
<blueprint ware="ship_kha_m_fighter_02_a"/>
<blueprint ware="ship_kha_s_fighter_01_a"/>
<blueprint ware="ship_kha_s_fighter_02_a"/>
<blueprint ware="ship_par_l_destroyer_01_a"/>
<blueprint ware="ship_par_l_destroyer_01_b"/>
<blueprint ware="ship_par_l_miner_liquid_01_a"/>
<blueprint ware="ship_par_l_miner_liquid_01_b"/>
<blueprint ware="ship_par_l_miner_solid_01_a"/>
<blueprint ware="ship_par_l_miner_solid_01_b"/>
<blueprint ware="ship_par_l_trans_container_01_a"/>
<blueprint ware="ship_par_l_trans_container_01_b"/>
<blueprint ware="ship_par_l_trans_container_02_a"/>
<blueprint ware="ship_par_l_trans_container_02_b"/>
<blueprint ware="ship_par_m_corvette_01_a"/>
<blueprint ware="ship_par_m_corvette_01_b"/>
<blueprint ware="ship_par_m_frigate_01_a"/>
<blueprint ware="ship_par_m_frigate_01_b"/>
<blueprint ware="ship_par_m_miner_liquid_01_a"/>
<blueprint ware="ship_par_m_miner_liquid_01_b"/>
<blueprint ware="ship_par_m_miner_solid_01_a"/>
<blueprint ware="ship_par_m_miner_solid_01_b"/>
<blueprint ware="ship_par_m_trans_container_01_a"/>
<blueprint ware="ship_par_m_trans_container_01_b"/>
<blueprint ware="ship_par_m_trans_container_02_a"/>
<blueprint ware="ship_par_m_trans_container_02_b"/>
<blueprint ware="ship_par_s_fighter_01_a"/>
<blueprint ware="ship_par_s_fighter_01_b"/>
<blueprint ware="ship_par_s_fighter_02_a"/>
<blueprint ware="ship_par_s_fighter_02_b"/>
<blueprint ware="ship_par_s_heavyfighter_01_a"/>
<blueprint ware="ship_par_s_miner_solid_01_a"/>
<blueprint ware="ship_par_s_scout_01_a"/>
<blueprint ware="ship_par_s_scout_01_b"/>
<blueprint ware="ship_par_s_trans_container_01_a"/>
<blueprint ware="ship_par_s_trans_container_01_b"/>
<blueprint ware="ship_par_xl_builder_01_a"/>
<blueprint ware="ship_par_xl_builder_01_b"/>
<blueprint ware="ship_par_xl_carrier_01_a"/>
<blueprint ware="ship_par_xl_carrier_01_b"/>
<blueprint ware="ship_par_xl_resupplier_01_a"/>
<blueprint ware="ship_par_xl_resupplier_01_b"/>
<blueprint ware="ship_spl_l_destroyer_01_a"/>
<blueprint ware="ship_spl_l_miner_liquid_01_a"/>
<blueprint ware="ship_spl_l_miner_solid_01_a"/>
<blueprint ware="ship_spl_l_trans_container_01_a"/>
<blueprint ware="ship_spl_m_corvette_01_a"/>
<blueprint ware="ship_spl_m_corvette_01_b"/>
<blueprint ware="ship_spl_m_frigate_01_a"/>
<blueprint ware="ship_spl_m_miner_liquid_01_a"/>
<blueprint ware="ship_spl_m_miner_solid_01_a"/>
<blueprint ware="ship_spl_m_trans_container_01_a"/>
<blueprint ware="ship_spl_s_fighter_01_a"/>
<blueprint ware="ship_spl_s_fighter_02_a"/>
<blueprint ware="ship_spl_s_fighter_02_b"/>
<blueprint ware="ship_spl_s_heavyfighter_01_a"/>
<blueprint ware="ship_spl_s_heavyfighter_02_a"/>
<blueprint ware="ship_spl_s_miner_solid_01_a"/>
<blueprint ware="ship_spl_s_scout_01_a"/>
<blueprint ware="ship_spl_s_trans_container_01_a"/>
<blueprint ware="ship_spl_xl_builder_01_a"/>
<blueprint ware="ship_spl_xl_carrier_01_a"/>
<blueprint ware="ship_spl_xl_resupplier_01_a"/>
<blueprint ware="ship_tel_l_destroyer_01_a"/>
<blueprint ware="ship_tel_l_destroyer_01_b"/>
<blueprint ware="ship_tel_l_miner_liquid_01_a"/>
<blueprint ware="ship_tel_l_miner_liquid_01_b"/>
<blueprint ware="ship_tel_l_miner_solid_01_a"/>
<blueprint ware="ship_tel_l_miner_solid_01_b"/>
<blueprint ware="ship_tel_l_trans_container_01_a"/>
<blueprint ware="ship_tel_l_trans_container_01_b"/>
<blueprint ware="ship_tel_l_trans_container_02_a"/>
<blueprint ware="ship_tel_l_trans_container_02_b"/>
<blueprint ware="ship_tel_m_bomber_01_a"/>
<blueprint ware="ship_tel_m_bomber_01_b"/>
<blueprint ware="ship_tel_m_frigate_01_a"/>
<blueprint ware="ship_tel_m_frigate_01_b"/>
<blueprint ware="ship_tel_m_miner_liquid_01_a"/>
<blueprint ware="ship_tel_m_miner_liquid_01_b"/>
<blueprint ware="ship_tel_m_miner_solid_01_a"/>
<blueprint ware="ship_tel_m_miner_solid_01_b"/>
<blueprint ware="ship_tel_m_trans_container_01_a"/>
<blueprint ware="ship_tel_m_trans_container_01_b"/>
<blueprint ware="ship_tel_m_trans_container_02_a"/>
<blueprint ware="ship_tel_m_trans_container_02_b"/>
<blueprint ware="ship_tel_m_trans_container_03_a"/>
<blueprint ware="ship_tel_s_fighter_01_a"/>
<blueprint ware="ship_tel_s_fighter_01_b"/>
<blueprint ware="ship_tel_s_fighter_02_a"/>
<blueprint ware="ship_tel_s_fighter_02_b"/>
<blueprint ware="ship_tel_s_miner_solid_01_a"/>
<blueprint ware="ship_tel_s_scout_01_a"/>
<blueprint ware="ship_tel_s_scout_01_b"/>
<blueprint ware="ship_tel_s_scout_02_a"/>
<blueprint ware="ship_tel_s_scout_02_b"/>
<blueprint ware="ship_tel_s_trans_container_01_a"/>
<blueprint ware="ship_tel_s_trans_container_01_b"/>
<blueprint ware="ship_tel_xl_builder_01_a"/>
<blueprint ware="ship_tel_xl_builder_01_b"/>
<blueprint ware="ship_tel_xl_carrier_01_a"/>
<blueprint ware="ship_tel_xl_carrier_01_b"/>
<blueprint ware="ship_tel_xl_resupplier_01_a"/>
<blueprint ware="ship_tel_xl_resupplier_01_b"/>
<blueprint ware="ship_ter_l_destroyer_01_a"/>
<blueprint ware="ship_ter_l_miner_liquid_01_a"/>
<blueprint ware="ship_ter_l_miner_solid_01_a"/>
<blueprint ware="ship_ter_l_research_01_a"/>
<blueprint ware="ship_ter_l_trans_container_01_a"/>
<blueprint ware="ship_ter_m_corvette_01_a"/>
<blueprint ware="ship_ter_m_frigate_01_a"/>
<blueprint ware="ship_ter_m_gunboat_01_a"/>
<blueprint ware="ship_ter_m_miner_liquid_01_a"/>
<blueprint ware="ship_ter_m_miner_solid_01_a"/>
<blueprint ware="ship_ter_m_trans_container_01_a"/>
<blueprint ware="ship_ter_s_fighter_01_a"/>
<blueprint ware="ship_ter_s_fighter_02_a"/>
<blueprint ware="ship_ter_s_fighter_03_a"/>
<blueprint ware="ship_ter_s_heavyfighter_01_a"/>
<blueprint ware="ship_ter_s_miner_solid_01_a"/>
<blueprint ware="ship_ter_s_scout_01_a"/>
<blueprint ware="ship_ter_s_scout_02_a"/>
<blueprint ware="ship_ter_s_trans_container_01_a"/>
<blueprint ware="ship_ter_xl_builder_01_a"/>
<blueprint ware="ship_ter_xl_carrier_01_a"/>
<blueprint ware="ship_ter_xl_resupplier_01_a"/>
<blueprint ware="ship_xen_m_fighter_01_a"/>
<blueprint ware="ship_xen_m_miner_01_a"/>
<blueprint ware="ship_xen_s_fighter_01_a"/>
<blueprint ware="ship_xen_s_fighter_02_a"/>
<blueprint ware="ship_xen_s_scout_01_a"/>
<blueprint ware="ship_xen_xl_carrier_01_a"/>
<blueprint ware="ship_xen_xl_destroyer_01_a"/>
<blueprint ware="ship_yak_m_corvette_01_a"/>
<blueprint ware="ship_yak_s_fighter_01_a"/>
<blueprint ware="silicon"/>
<blueprint ware="siliconcarbide"/>
<blueprint ware="siliconwafers"/>
<blueprint ware="sm_gen_lockbox_common_01"/>
<blueprint ware="smartchips"/>
<blueprint ware="software_dockmk1"/>
<blueprint ware="software_dockmk2"/>
<blueprint ware="software_economymk1"/>
<blueprint ware="software_flightassistmk1"/>
<blueprint ware="software_scannerlongrangemk1"/>
<blueprint ware="software_scannerlongrangemk2"/>
<blueprint ware="software_scannerobjectmk1"/>
<blueprint ware="software_scannerobjectmk2"/>
<blueprint ware="software_scannerobjectmk3"/>
<blueprint ware="software_targetmk1"/>
<blueprint ware="software_targetmk2"/>
<blueprint ware="software_trademk1"/>
<blueprint ware="software_trademk2"/>
<blueprint ware="software_trademk3"/>
<blueprint ware="sojabeans"/>
<blueprint ware="sojahusk"/>
<blueprint ware="spacefuel"/>
<blueprint ware="spaceweed"/>
<blueprint ware="spices"/>
<blueprint ware="stimulants"/>
<blueprint ware="sunriseflowers"/>
<blueprint ware="superfluidcoolant"/>
<blueprint ware="swampplant"/>
<blueprint ware="teladianium"/>
<blueprint ware="terranmre"/>
<blueprint ware="thruster_gen_l_allround_01_mk1"/>
<blueprint ware="thruster_gen_l_allround_01_mk2"/>
<blueprint ware="thruster_gen_l_allround_01_mk3"/>
<blueprint ware="thruster_gen_m_allround_01_mk1"/>
<blueprint ware="thruster_gen_m_allround_01_mk2"/>
<blueprint ware="thruster_gen_m_allround_01_mk3"/>
<blueprint ware="thruster_gen_m_combat_01_mk1"/>
<blueprint ware="thruster_gen_m_combat_01_mk2"/>
<blueprint ware="thruster_gen_m_combat_01_mk3"/>
<blueprint ware="thruster_gen_s_allround_01_mk1"/>
<blueprint ware="thruster_gen_s_allround_01_mk2"/>
<blueprint ware="thruster_gen_s_allround_01_mk3"/>
<blueprint ware="thruster_gen_s_combat_01_mk1"/>
<blueprint ware="thruster_gen_s_combat_01_mk2"/>
<blueprint ware="thruster_gen_s_combat_01_mk3"/>
<blueprint ware="thruster_gen_xl_allround_01_mk1"/>
<blueprint ware="thruster_gen_xl_allround_01_mk2"/>
<blueprint ware="thruster_gen_xl_allround_01_mk3"/>
<blueprint ware="turret_arg_l_beam_01_mk1"/>
<blueprint ware="turret_arg_l_dumbfire_01_mk1"/>
<blueprint ware="turret_arg_l_guided_01_mk1"/>
<blueprint ware="turret_arg_l_laser_01_mk1"/>
<blueprint ware="turret_arg_l_mining_01_mk1"/>
<blueprint ware="turret_arg_l_plasma_01_mk1"/>
<blueprint ware="turret_arg_m_beam_01_mk1"/>
<blueprint ware="turret_arg_m_beam_02_mk1"/>
<blueprint ware="turret_arg_m_dumbfire_01_mk1"/>
<blueprint ware="turret_arg_m_dumbfire_02_mk1"/>
<blueprint ware="turret_arg_m_flak_01_mk1"/>
<blueprint ware="turret_arg_m_flak_02_mk1"/>
<blueprint ware="turret_arg_m_gatling_01_mk1"/>
<blueprint ware="turret_arg_m_gatling_02_mk1"/>
<blueprint ware="turret_arg_m_guided_01_mk1"/>
<blueprint ware="turret_arg_m_guided_02_mk1"/>
<blueprint ware="turret_arg_m_laser_01_mk1"/>
<blueprint ware="turret_arg_m_laser_02_mk1"/>
<blueprint ware="turret_arg_m_mining_01_mk1"/>
<blueprint ware="turret_arg_m_mining_02_mk1"/>
<blueprint ware="turret_arg_m_plasma_01_mk1"/>
<blueprint ware="turret_arg_m_plasma_02_mk1"/>
<blueprint ware="turret_arg_m_shotgun_01_mk1"/>
<blueprint ware="turret_arg_m_shotgun_02_mk1"/>
<blueprint ware="turret_kha_m_beam_01_mk1"/>
<blueprint ware="turret_par_l_beam_01_mk1"/>
<blueprint ware="turret_par_l_dumbfire_01_mk1"/>
<blueprint ware="turret_par_l_guided_01_mk1"/>
<blueprint ware="turret_par_l_laser_01_mk1"/>
<blueprint ware="turret_par_l_mining_01_mk1"/>
<blueprint ware="turret_par_l_plasma_01_mk1"/>
<blueprint ware="turret_par_m_beam_01_mk1"/>
<blueprint ware="turret_par_m_beam_02_mk1"/>
<blueprint ware="turret_par_m_dumbfire_01_mk1"/>
<blueprint ware="turret_par_m_dumbfire_02_mk1"/>
<blueprint ware="turret_par_m_gatling_01_mk1"/>
<blueprint ware="turret_par_m_gatling_02_mk1"/>
<blueprint ware="turret_par_m_guided_01_mk1"/>
<blueprint ware="turret_par_m_guided_02_mk1"/>
<blueprint ware="turret_par_m_laser_01_mk1"/>
<blueprint ware="turret_par_m_laser_02_mk1"/>
<blueprint ware="turret_par_m_mining_01_mk1"/>
<blueprint ware="turret_par_m_mining_02_mk1"/>
<blueprint ware="turret_par_m_plasma_01_mk1"/>
<blueprint ware="turret_par_m_plasma_02_mk1"/>
<blueprint ware="turret_par_m_shotgun_01_mk1"/>
<blueprint ware="turret_par_m_shotgun_02_mk1"/>
<blueprint ware="turret_spl_l_beam_01_mk1"/>
<blueprint ware="turret_spl_l_dumbfire_01_mk1"/>
<blueprint ware="turret_spl_l_guided_01_mk1"/>
<blueprint ware="turret_spl_l_laser_01_mk1"/>
<blueprint ware="turret_spl_l_mining_01_mk1"/>
<blueprint ware="turret_spl_l_plasma_01_mk1"/>
<blueprint ware="turret_spl_m_beam_01_mk1"/>
<blueprint ware="turret_spl_m_beam_02_mk1"/>
<blueprint ware="turret_spl_m_dumbfire_01_mk1"/>
<blueprint ware="turret_spl_m_dumbfire_02_mk1"/>
<blueprint ware="turret_spl_m_flak_01_mk1"/>
<blueprint ware="turret_spl_m_flak_02_mk1"/>
<blueprint ware="turret_spl_m_gatling_01_mk1"/>
<blueprint ware="turret_spl_m_gatling_02_mk1"/>
<blueprint ware="turret_spl_m_guided_01_mk1"/>
<blueprint ware="turret_spl_m_guided_02_mk1"/>
<blueprint ware="turret_spl_m_laser_01_mk1"/>
<blueprint ware="turret_spl_m_laser_02_mk1"/>
<blueprint ware="turret_spl_m_mining_01_mk1"/>
<blueprint ware="turret_spl_m_mining_02_mk1"/>
<blueprint ware="turret_spl_m_plasma_01_mk1"/>
<blueprint ware="turret_spl_m_plasma_02_mk1"/>
<blueprint ware="turret_spl_m_shotgun_01_mk1"/>
<blueprint ware="turret_spl_m_shotgun_02_mk1"/>
<blueprint ware="turret_tel_l_beam_01_mk1"/>
<blueprint ware="turret_tel_l_dumbfire_01_mk1"/>
<blueprint ware="turret_tel_l_guided_01_mk1"/>
<blueprint ware="turret_tel_l_laser_01_mk1"/>
<blueprint ware="turret_tel_l_mining_01_mk1"/>
<blueprint ware="turret_tel_l_plasma_01_mk1"/>
<blueprint ware="turret_tel_m_beam_01_mk1"/>
<blueprint ware="turret_tel_m_beam_02_mk1"/>
<blueprint ware="turret_tel_m_dumbfire_01_mk1"/>
<blueprint ware="turret_tel_m_dumbfire_02_mk1"/>
<blueprint ware="turret_tel_m_gatling_01_mk1"/>
<blueprint ware="turret_tel_m_gatling_02_mk1"/>
<blueprint ware="turret_tel_m_guided_01_mk1"/>
<blueprint ware="turret_tel_m_guided_02_mk1"/>
<blueprint ware="turret_tel_m_laser_01_mk1"/>
<blueprint ware="turret_tel_m_laser_02_mk1"/>
<blueprint ware="turret_tel_m_mining_01_mk1"/>
<blueprint ware="turret_tel_m_mining_02_mk1"/>
<blueprint ware="turret_tel_m_plasma_01_mk1"/>
<blueprint ware="turret_tel_m_plasma_02_mk1"/>
<blueprint ware="turret_tel_m_shotgun_01_mk1"/>
<blueprint ware="turret_tel_m_shotgun_02_mk1"/>
<blueprint ware="turret_ter_l_beam_01_mk1"/>
<blueprint ware="turret_ter_l_dumbfire_01_mk1"/>
<blueprint ware="turret_ter_l_gatling_01_mk1"/>
<blueprint ware="turret_ter_l_guided_01_mk1"/>
<blueprint ware="turret_ter_l_laser_01_mk1"/>
<blueprint ware="turret_ter_l_mining_01_mk1"/>
<blueprint ware="turret_ter_m_beam_01_mk1"/>
<blueprint ware="turret_ter_m_beam_02_mk1"/>
<blueprint ware="turret_ter_m_dumbfire_01_mk1"/>
<blueprint ware="turret_ter_m_dumbfire_02_mk1"/>
<blueprint ware="turret_ter_m_gatling_01_mk1"/>
<blueprint ware="turret_ter_m_gatling_02_mk1"/>
<blueprint ware="turret_ter_m_guided_02_mk1"/>
<blueprint ware="turret_ter_m_laser_01_mk1"/>
<blueprint ware="turret_ter_m_laser_02_mk1"/>
<blueprint ware="turret_ter_m_mining_01_mk1"/>
<blueprint ware="turret_ter_m_mining_02_mk1"/>
<blueprint ware="turret_xen_l_laser_01_mk1"/>
<blueprint ware="turret_xen_m_beam_02_mk1"/>
<blueprint ware="turret_xen_m_laser_01_mk1"/>
<blueprint ware="turret_xen_m_laser_02_mk1"/>
<blueprint ware="turretcomponents"/>
<blueprint ware="water"/>
<blueprint ware="waypointmarker_01"/>
<blueprint ware="weapon_arg_l_destroyer_01_mk1"/>
<blueprint ware="weapon_arg_m_ion_01_mk1"/>
<blueprint ware="weapon_arg_m_ion_01_mk2"/>
<blueprint ware="weapon_arg_s_ion_01_mk1"/>
<blueprint ware="weapon_arg_s_ion_01_mk2"/>
<blueprint ware="weapon_atf_xl_battleship_01_mk1"/>
<blueprint ware="weapon_clustermine_01"/>
<blueprint ware="weapon_gen_m_beam_01_mk1"/>
<blueprint ware="weapon_gen_m_beam_01_mk2"/>
<blueprint ware="weapon_gen_m_dumbfire_01_mk1"/>
<blueprint ware="weapon_gen_m_dumbfire_01_mk2"/>
<blueprint ware="weapon_gen_m_gatling_01_mk1"/>
<blueprint ware="weapon_gen_m_gatling_01_mk2"/>
<blueprint ware="weapon_gen_m_guided_01_mk1"/>
<blueprint ware="weapon_gen_m_guided_01_mk2"/>
<blueprint ware="weapon_gen_m_laser_01_mk1"/>
<blueprint ware="weapon_gen_m_laser_01_mk2"/>
<blueprint ware="weapon_gen_m_mining_01_mk1"/>
<blueprint ware="weapon_gen_m_mining_01_mk2"/>
<blueprint ware="weapon_gen_m_plasma_01_mk1"/>
<blueprint ware="weapon_gen_m_plasma_01_mk2"/>
<blueprint ware="weapon_gen_m_shotgun_01_mk1"/>
<blueprint ware="weapon_gen_m_shotgun_01_mk2"/>
<blueprint ware="weapon_gen_m_torpedo_01_mk1"/>
<blueprint ware="weapon_gen_m_torpedo_01_mk2"/>
<blueprint ware="weapon_gen_mine_01"/>
<blueprint ware="weapon_gen_mine_02"/>
<blueprint ware="weapon_gen_mine_03"/>
<blueprint ware="weapon_gen_s_beam_01_mk1"/>
<blueprint ware="weapon_gen_s_beam_01_mk2"/>
<blueprint ware="weapon_gen_s_burst_01_mk1"/>
<blueprint ware="weapon_gen_s_burst_01_mk2"/>
<blueprint ware="weapon_gen_s_cannon_01_mk1"/>
<blueprint ware="weapon_gen_s_cannon_01_mk2"/>
<blueprint ware="weapon_gen_s_dumbfire_01_mk1"/>
<blueprint ware="weapon_gen_s_dumbfire_01_mk2"/>
<blueprint ware="weapon_gen_s_gatling_01_mk1"/>
<blueprint ware="weapon_gen_s_gatling_01_mk2"/>
<blueprint ware="weapon_gen_s_guided_01_mk1"/>
<blueprint ware="weapon_gen_s_guided_01_mk2"/>
<blueprint ware="weapon_gen_s_laser_01_mk1"/>
<blueprint ware="weapon_gen_s_laser_01_mk2"/>
<blueprint ware="weapon_gen_s_mining_01_mk1"/>
<blueprint ware="weapon_gen_s_mining_01_mk2"/>
<blueprint ware="weapon_gen_s_plasma_01_mk1"/>
<blueprint ware="weapon_gen_s_plasma_01_mk2"/>
<blueprint ware="weapon_gen_s_shotgun_01_mk1"/>
<blueprint ware="weapon_gen_s_shotgun_01_mk2"/>
<blueprint ware="weapon_gen_s_torpedo_01_mk1"/>
<blueprint ware="weapon_gen_s_torpedo_01_mk2"/>
<blueprint ware="weapon_kha_m_laser_01_mk1"/>
<blueprint ware="weapon_kha_s_laser_01_mk1"/>
<blueprint ware="weapon_par_l_destroyer_01_mk1"/>
<blueprint ware="weapon_par_m_railgun_01_mk1"/>
<blueprint ware="weapon_par_m_railgun_01_mk2"/>
<blueprint ware="weapon_par_s_railgun_01_mk1"/>
<blueprint ware="weapon_par_s_railgun_01_mk2"/>
<blueprint ware="weapon_spl_l_destroyer_01_mk1"/>
<blueprint ware="weapon_spl_m_gatling_01_mk1"/>
<blueprint ware="weapon_spl_m_gatling_01_mk2"/>
<blueprint ware="weapon_spl_m_railgun_01_mk1"/>
<blueprint ware="weapon_spl_m_railgun_01_mk2"/>
<blueprint ware="weapon_spl_m_shotgun_01_mk1"/>
<blueprint ware="weapon_spl_m_shotgun_01_mk2"/>
<blueprint ware="weapon_spl_m_sticky_01_mk1"/>
<blueprint ware="weapon_spl_m_sticky_01_mk2"/>
<blueprint ware="weapon_spl_s_gatling_01_mk1"/>
<blueprint ware="weapon_spl_s_gatling_01_mk2"/>
<blueprint ware="weapon_spl_s_railgun_01_mk1"/>
<blueprint ware="weapon_spl_s_railgun_01_mk2"/>
<blueprint ware="weapon_spl_s_shotgun_01_mk1"/>
<blueprint ware="weapon_spl_s_shotgun_01_mk2"/>
<blueprint ware="weapon_spl_s_sticky_01_mk1"/>
<blueprint ware="weapon_spl_s_sticky_01_mk2"/>
<blueprint ware="weapon_tel_l_destroyer_01_mk1"/>
<blueprint ware="weapon_tel_m_charge_01_mk1"/>
<blueprint ware="weapon_tel_m_charge_01_mk2"/>
<blueprint ware="weapon_tel_s_charge_01_mk1"/>
<blueprint ware="weapon_tel_s_charge_01_mk2"/>
<blueprint ware="weapon_ter_l_destroyer_01_mk1"/>
<blueprint ware="weapon_ter_m_beam_01_mk1"/>
<blueprint ware="weapon_ter_m_beam_01_mk2"/>
<blueprint ware="weapon_ter_m_gatling_01_mk1"/>
<blueprint ware="weapon_ter_m_gatling_01_mk2"/>
<blueprint ware="weapon_ter_m_laser_01_mk1"/>
<blueprint ware="weapon_ter_m_laser_01_mk2"/>
<blueprint ware="weapon_ter_s_beam_01_mk1"/>
<blueprint ware="weapon_ter_s_beam_01_mk2"/>
<blueprint ware="weapon_ter_s_gatling_01_mk1"/>
<blueprint ware="weapon_ter_s_gatling_01_mk2"/>
<blueprint ware="weapon_ter_s_laser_01_mk1"/>
<blueprint ware="weapon_ter_s_laser_01_mk2"/>
<blueprint ware="weapon_xen_m_laser_01_mk1"/>
<blueprint ware="weapon_xen_m_mining_01_mk1"/>
<blueprint ware="weapon_xen_s_laser_01_mk1"/>
<blueprint ware="weaponcomponents"/>
<blueprint ware="wheat"/>
<blueprint ware="workunit_busy"/>
<blueprint ware="workunit_idle"/>
<blueprint ware="x4ep1_jttware"/>
Insert after the scruffinfruits entry. The entire list is too long for this forum board.

User avatar
Errort411
Posts: 10
Joined: Mon, 26. Apr 21, 17:46

Re: Save file edit all licenses, research, and blueprints

Post by Errort411 » Wed, 28. Apr 21, 14:15

Thank you very much for the neophyte that I am 🙏👍👍

Dragaunus
Posts: 3
Joined: Fri, 8. Oct 21, 01:48

Re: Save file edit all licenses, research, and blueprints

Post by Dragaunus » Sat, 16. Oct 21, 00:01

Is this consistent to offer you all blueprints, licenses, and research for all factions including the latest content? That being things from the Yaki and other DLC related factions.

Also do you know where I can edit relations for the following factions?:
[ALI] Alliance of the Word
[ANT] Antigone Republic
[ARG] Argon Federation
[CUB] Court of Curbs
[PAR] Godrealm of the Paranid
[HAT] Hatikvah Free League
[PIO] Segaris Pioneers

User avatar
Errort411
Posts: 10
Joined: Mon, 26. Apr 21, 17:46

Re: Save file edit all licenses, research, and blueprints

Post by Errort411 » Tue, 29. Mar 22, 21:07

Dragaunus wrote:
Sat, 16. Oct 21, 00:01
Is this consistent to offer you all blueprints, licenses, and research for all factions including the latest content? That being things from the Yaki and other DLC related factions.

Also do you know where I can edit relations for the following factions?:
[ALI] Alliance of the Word
[ANT] Antigone Republic
[ARG] Argon Federation
[CUB] Court of Curbs
[PAR] Godrealm of the Paranid
[HAT] Hatikvah Free League
[PIO] Segaris Pioneers
Hello,

Faction Relations

https://www.youtube.com/watch?v=rFt4MYG8WPs

Dragaunus
Posts: 3
Joined: Fri, 8. Oct 21, 01:48

Re: Save file edit all licenses, research, and blueprints

Post by Dragaunus » Thu, 31. Mar 22, 02:27

Errort411 wrote:
Tue, 29. Mar 22, 21:07
Dragaunus wrote:
Sat, 16. Oct 21, 00:01
Is this consistent to offer you all blueprints, licenses, and research for all factions including the latest content? That being things from the Yaki and other DLC related factions.

Also do you know where I can edit relations for the following factions?:
[ALI] Alliance of the Word
[ANT] Antigone Republic
[ARG] Argon Federation
[CUB] Court of Curbs
[PAR] Godrealm of the Paranid
[HAT] Hatikvah Free League
[PIO] Segaris Pioneers
Hello,

Faction Relations

https://www.youtube.com/watch?v=rFt4MYG8WPs

So very much appreciated sir! :D

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