I wouldn't touch existing ships which are built by the vanilla jobs and it would also be in addition to my FOCW job ships. This would be completely extra/additional ships. I was thinking of calculating how many sectors the Xenon control and then having quotas for how many sectors they own. This way if they lose sectors or gain sectors, they could get more or less ships. So, just as an example, if they own 10 sectors then they would have a quota of a dozen K fleets (K with P's and N's/M's as escort). These would all be ships which can also be taken control of by the faction logic and used in their defense/offense.Gen.d.Pz.Tr.Seb wrote: ↑Mon, 27. Sep 21, 12:19I'd be interested, as long as it is as well configurable as all your other settings, and does not drown out the classical ship building. Also what rate (/system) are you thinking of? Some kind of '1 L per 30 minutes per owned sector', or something more sophisticated?
I figure it would look like this, I would have a variable which could be set so you could put in any number you want. Then it would be like
if Xenon own 5 sectors then whatever the variable is times 1.25, if Xenon own 10 sectors then whatever the variable is times 1.5, etc. I am just using these numbers as examples but you could configure the variable to be whatever.
I could also give certain bonuses to how many fleets if they own specific sectors or have a certain amount of shipyards, etc. There are many ways to do it.
As for why I would want to do this, I know some people think spawning ships is a horrible thing but I just want more action. This should give the Xenon some needed firepower.