[MOD] Foundation of Conquest and War V. 7.2

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Angsaar
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.1Alpha

Post by Angsaar » Wed, 27. Mar 19, 05:36

I find the spawning to be a nice buffer to keep the conflict going

Misunderstood Wookie
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.1Alpha

Post by Misunderstood Wookie » Wed, 27. Mar 19, 10:16

Tanvaras wrote:
Wed, 27. Mar 19, 02:09
I have had a few questions but a simple search under Blackrains username and I found the answers (Took me a whole 2 minutes). So yeah I am positive Blackrain doesn't have to repeat himself more than once. Search is a great tool, more people need to learn how to use it.

And Thanks for the continuation of the No1 mod for X4, coupled with Faction Enhancer, X4 is closer to what I wanted out of X4. Look forward to continued updates to FOW :)
Wait you can combine this with Faction enhancer I read the desc for the it but figured it may have overlapping functionality and make performance go to the cat tray.
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
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BlackRain
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.1Alpha

Post by BlackRain » Wed, 27. Mar 19, 10:32

ledhead900 wrote:
Wed, 27. Mar 19, 10:16
Tanvaras wrote:
Wed, 27. Mar 19, 02:09
I have had a few questions but a simple search under Blackrains username and I found the answers (Took me a whole 2 minutes). So yeah I am positive Blackrain doesn't have to repeat himself more than once. Search is a great tool, more people need to learn how to use it.

And Thanks for the continuation of the No1 mod for X4, coupled with Faction Enhancer, X4 is closer to what I wanted out of X4. Look forward to continued updates to FOW :)
Wait you can combine this with Faction enhancer I read the desc for the it but figured it may have overlapping functionality and make performance go to the cat tray.
It works great for me. Not sure about your pc but it should be fine I think

Buzz2005
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.1Alpha

Post by Buzz2005 » Wed, 27. Mar 19, 16:08

I don't know if its vannila or faction AI mod but this was very cool

Camping in Matrix#451 just watching teladi fight xenon, maybe help a little :twisted:

Teladi owns the sector, has 2 defense stations, xenon has 1 and started the second

Then out of the Xenon gate 1 K makes a run to a teladi defense station and straight to the administrative center, it killed it and died in the process
BOOM sector is contested and will likely be taken over

Watching teladi destroyers take out K looks very good sometimes, targeting turrets and smart positioning to fire all weapons
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

Misunderstood Wookie
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.1Alpha

Post by Misunderstood Wookie » Thu, 28. Mar 19, 12:37

BlackRain wrote:
Wed, 27. Mar 19, 10:32
ledhead900 wrote:
Wed, 27. Mar 19, 10:16
Tanvaras wrote:
Wed, 27. Mar 19, 02:09
I have had a few questions but a simple search under Blackrains username and I found the answers (Took me a whole 2 minutes). So yeah I am positive Blackrain doesn't have to repeat himself more than once. Search is a great tool, more people need to learn how to use it.

And Thanks for the continuation of the No1 mod for X4, coupled with Faction Enhancer, X4 is closer to what I wanted out of X4. Look forward to continued updates to FOW :)
Wait you can combine this with Faction enhancer I read the desc for the it but figured it may have overlapping functionality and make performance go to the cat tray.
It works great for me. Not sure about your pc but it should be fine I think
Which Module is the one you use?
https://steamcommunity.com/profiles/765 ... pid=392160
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
Image

Buzz2005
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.1Alpha

Post by Buzz2005 » Thu, 28. Mar 19, 13:00

with FOCW all modules except Economy balance work fine
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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Tanvaras
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.1Alpha

Post by Tanvaras » Thu, 28. Mar 19, 23:52

Buzz2005 wrote:
Thu, 28. Mar 19, 13:00
with FOCW all modules except Economy balance work fine
^^ This exactly, Works very well!
“We don't make mistakes, just happy little accidents.”
“Talent is a pursued interest"
“Let's get crazy.”
“There's nothing wrong with having a tree as a friend.”

Bob Ross, 29 October 1942 - 4 July 1995

Misunderstood Wookie
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.1Alpha

Post by Misunderstood Wookie » Fri, 29. Mar 19, 02:37

Thanks guys!!
Had been curious about them just was unsure if FOCW had overlaps good to know they go well together.

[edit]
well I landed on a ship and it swallowed my ship into its docking bay now its gone lol have been floating around on this Ai ship for hours.
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
Image

Bravari
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.1Alpha

Post by Bravari » Fri, 29. Mar 19, 08:56

Black have you tested VRO with this?

BlackRain
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.1Alpha

Post by BlackRain » Fri, 29. Mar 19, 11:51

Bravari wrote:
Fri, 29. Mar 19, 08:56
Black have you tested VRO with this?
No, I haven’t.

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Re: [WIP - MOD] Foundation of Conquest and War V. 3.1Alpha

Post by BlackRain » Fri, 29. Mar 19, 12:55

ledhead900 wrote:
Fri, 29. Mar 19, 02:37
Thanks guys!!
Had been curious about them just was unsure if FOCW had overlaps good to know they go well together.

[edit]
well I landed on a ship and it swallowed my ship into its docking bay now its gone lol have been floating around on this Ai ship for hours.
You should be able to call it out no? Did you try shift d?

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Shuulo
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.1Alpha

Post by Shuulo » Fri, 29. Mar 19, 16:03

Bravari wrote:
Fri, 29. Mar 19, 08:56
Black have you tested VRO with this?
I did, VRO should overwrite all balance changes made by FOCW.
VRO does not change any of faction logic etc., so should be pretty safe to use alongside.

BlackRain
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.1Alpha

Post by BlackRain » Sat, 30. Mar 19, 00:09

Please give me some feedback for those using 3.1. I am finding that the game is rarely ever stale or lacking enough conflict. With the 10% of ships which spawn instead of get built, it keeps the game moving well and even boosts already existing strength so that large battles are taking place (this is also using the faction mod)

Bravari
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.1Alpha

Post by Bravari » Sat, 30. Mar 19, 08:36

I find the mod to be very stable and enjoyable right now. I think we almost have the right balance. A longer play through will be needed to really see.

Buzz2005
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.1Alpha

Post by Buzz2005 » Sat, 30. Mar 19, 13:03

I have a shit storm in Helas Twin, the trade station is already gone
There is going to be a shit storm in Ianamus Zura
HOP have lost Pontifex Claim but seem to not care as they are taking over Faulty logic, only ones not doing anything are ARG and ANT

There is always some fighting going on, no need to wait for something if I want to fight, SY and Wharfs are building all the time, no stuck queues, economy full of opportunities, finally a good save

Thank you Blackrain :)
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

Misunderstood Wookie
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.1Alpha

Post by Misunderstood Wookie » Sat, 30. Mar 19, 14:13

BlackRain wrote:
Fri, 29. Mar 19, 12:55
ledhead900 wrote:
Fri, 29. Mar 19, 02:37
Thanks guys!!
Had been curious about them just was unsure if FOCW had overlaps good to know they go well together.

[edit]
well I landed on a ship and it swallowed my ship into its docking bay now its gone lol have been floating around on this Ai ship for hours.
You should be able to call it out no? Did you try shift d?
Cannot call it out, no console screens have any menus
Shift+D cannot teleport to ship it takes me to the bridge instead.

Could be a mod bug from other mods?
could be vanilla 2.20 bug?

Image
Save Game Download
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
Image

BlackRain
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.1Alpha

Post by BlackRain » Sat, 30. Mar 19, 14:38

ledhead900 wrote:
Sat, 30. Mar 19, 14:13
BlackRain wrote:
Fri, 29. Mar 19, 12:55
ledhead900 wrote:
Fri, 29. Mar 19, 02:37
Thanks guys!!
Had been curious about them just was unsure if FOCW had overlaps good to know they go well together.

[edit]
well I landed on a ship and it swallowed my ship into its docking bay now its gone lol have been floating around on this Ai ship for hours.
You should be able to call it out no? Did you try shift d?
Cannot call it out, no console screens have any menus
Shift+D cannot teleport to ship it takes me to the bridge instead.

Could be a mod bug from other mods?
could be vanilla 2.20 bug?

Image
Save Game Download
Do you have teleport technology? If u did you could teleport right to the ship. Does your ship have a pilot? If it does you could select it on the map and order it to fly somewhere. Just click on map and go to the sector view not property view and you should see the ship you are on with a plus button for docked ships. Click that and it should show your ship

Misunderstood Wookie
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.1Alpha

Post by Misunderstood Wookie » Sat, 30. Mar 19, 17:31

no pilot sorry, and teleport not installed. Will try some other way.
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
Image

BlackRain
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.1Alpha

Post by BlackRain » Sat, 30. Mar 19, 21:33

ledhead900 wrote:
Sat, 30. Mar 19, 17:31
no pilot sorry, and teleport not installed. Will try some other way.
oh if u go to the teleporter on the ship, you know where you can select to go to the bridge? Can you do it there? might be able to call ship

Misunderstood Wookie
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Re: [WIP - MOD] Foundation of Conquest and War V. 3.1Alpha

Post by Misunderstood Wookie » Sun, 31. Mar 19, 10:42

Tried that first, went too the bridge my ship is listed as docked in the underground storage no option to retrieve it.
It's okay thanks for your time, I just started a new game as I only had the starter ship and about 200k credits.
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
Image

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