[MOD] Player Owned Ship Production
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Re: [WIP] Player Owned Ship Production
That Xenon I battleship looks super dope! I didn't realize we have that in game
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Re: [WIP] Player Owned Ship Production
If I had not looked around for answers on player shipyards yesterday, I would have probably tried to start my own (mini-)mod for ship production. I spent god knows how many hours flying around the shipyards, looking for a data leak to get the module blueprint until I checked the forums and read it's not in the game yet. I second the "need" for player shipyards, especially in the current economy. I struggle to make the money to buy a ship, while all my station's cargo modules are full. Why produce ship components when you can't sell them, because there are no buyers, but you can't order a ship due to lack of funds (which you could make back by supplying the shipyards you ordered the ship at).
In general, I find s/m ships are FAR too cheap to build (in vanilla), seems the whole building mechanics are not very well balanced yet.
In general, I find s/m ships are FAR too cheap to build (in vanilla), seems the whole building mechanics are not very well balanced yet.
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Re: [WIP] Player Owned Ship Production
I still need to fix a couple of things and package the mod but it should be out fairly soon.
This was a huge pain in the ass that required me to rewrite some chunks of the ship configuration UI.
This was a huge pain in the ass that required me to rewrite some chunks of the ship configuration UI.
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Re: [WIP] Player Owned Ship Production
Is there a separate module one can add to stations for "equipment/upgrade/repair" docks to stations (like the one you start out on in Black Hole Sun), if one wants to give that functionality to forward outpost, without making them able to build ships? Or is that already somewhere in the game? (need to assign a crew member to a dock or something?)
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Re: [WIP] Player Owned Ship Production
Yes, there repair that the NPC Equipment Dock stations use work as intended.
The mod is ready but I cannot release it until Egosoft fixes this: viewtopic.php?f=181&t=405182
The mod is ready but I cannot release it until Egosoft fixes this: viewtopic.php?f=181&t=405182
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Re: [WIP] Player Owned Ship Production
Yeah, I can see how not getting proper API access in your GUI would be a "challenge". Thanks for all the effort, mate!
Re: [WIP] Player Owned Ship Production
Very excited for this, excellent work! Was disappointed to see that player ship building was not yet in the game
Re: [WIP] Player Owned Ship Production
Thanks for the great work. I'm looking forward to this mod.
SteelVipers
Re: [WIP] Player Owned Ship Production
Oh nice!!!
Was curious about the build module tag in the build plan…but man I can't wait to build my fleet and rape the universe!
Thank you for the hard work
Was curious about the build module tag in the build plan…but man I can't wait to build my fleet and rape the universe!
Thank you for the hard work
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Re: [WIP] Player Owned Ship Production
Hmm, I looked at that other thread, and about this part...
License definitions are in "libraries/factions.xml".
...can't you just define the licenses?
License definitions are in "libraries/factions.xml".
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Re: [WIP] Player Owned Ship Production
I already solved that, I'm literally playing with my own shipyards right now.
But it requires a lot of UI modifications that I cannot ship as an extension until they fix the _G being nil bug.
Also, the licenses are NOT defined in factions.xml, that's just fluff (names, descriptions, etc) for each faction. Licenses are hardcoded and the player does not have any.
I solved the problem by reimplementing all the logic the game uses to select what can you build where.
But it requires a lot of UI modifications that I cannot ship as an extension until they fix the _G being nil bug.
Also, the licenses are NOT defined in factions.xml, that's just fluff (names, descriptions, etc) for each faction. Licenses are hardcoded and the player does not have any.
I solved the problem by reimplementing all the logic the game uses to select what can you build where.
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Re: [WIP] Player Owned Ship Production
Mod released, check the OP.
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Re: [WIP] Player Owned Ship Production
Woo! Time to bullrush the HQ missions again XD (Restarted with beta 1.32 as it fixed the NPC shipyards >.> )
By happenstance, was whatever they fixed with that also what allowed this mod to reach a stage you were happy to release? Or were they two separate occurrences?
[ external image ]
***modified***
"You can get more of what you want with kind words and a gun, than you can with just kind words" - Al Capone
***modified***
"You can get more of what you want with kind words and a gun, than you can with just kind words" - Al Capone
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Re: [MOD] Player Owned Ship Production
They still haven't fixed the bug, I am just overwriting the Lua file from the base game by using subst cats/dats instead of doing it properly, which is nasty but I guess it will do for the moment.