[MOD] Player Owned Ship Production
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Re: [MOD] Player Owned Ship Production
So it appears that that guy who uploaded the shipyard thing to Nexus had the file removed but he decided to reupload the thing again...
https://www.nexusmods.com/x4foundations/mods/279
https://www.nexusmods.com/x4foundations/mods/279
Re: [MOD] Player Owned Ship Production
The Save game dosent work til you download the Shipmod here.. and even then its not possible to buy the blueprints. I told him that already the last time but posts were deleted..Requiemfang wrote: ↑Sat, 26. Jan 19, 16:37So it appears that that guy who uploaded the shipyard thing to Nexus had the file removed but he decided to reupload the thing again...
https://www.nexusmods.com/x4foundations/mods/279
never the less the is one point that is fascinating.. Buildplots with 30x30x30 km Massive Gigacomplexes no problem .. but.. useless Big stations cause big performence issues.. and even big Shipyards build with alot of docking ans maintainence modules will cause trouble .
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Re: [MOD] Player Owned Ship Production
The latest version linked here seems to only have the content file in it, which just defines the name of the addon etc from what I can see, no functionality for me in game at least, going to the Source site lets me download an older version named download repository as download which seems to have more files inside at least, but I can't find the blueprints ingame either even with that one, nor do I get an extra research option in game, so I'm at a loss what I'm doing wrong here, do I have to start a new game or is the download simply bugged at the moment?
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Re: [MOD] Player Owned Ship Production
Fixed, try again.Dragonmalte wrote: ↑Wed, 30. Jan 19, 23:55The latest version linked here seems to only have the content file in it, which just defines the name of the addon etc from what I can see, no functionality for me in game at least, going to the Source site lets me download an older version named download repository as download which seems to have more files inside at least, but I can't find the blueprints ingame either even with that one, nor do I get an extra research option in game, so I'm at a loss what I'm doing wrong here, do I have to start a new game or is the download simply bugged at the moment?
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Re: [MOD] Player Owned Ship Production
Thanks, the modfiles look fine now at least, gonna have to playtest them later
Re: [MOD] Player Owned Ship Production
I am ctd every time I try to buy large and xl blueprints. Any ideas? Or did I miss the part where it says "large and xl not ready yet"...
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Re: [MOD] Player Owned Ship Production
You might also look into how the list for the ship trader is changed when you acquire a new BP. Is that addressed at all? To my knowledge, no traders in game have their avalible wares modified while the game is running.
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Re: [MOD] Player Owned Ship Production
This is a known bug with LearnBlueprint() that is out of my control. Some people had luck starting from a fresh save with POSP installed from the beginning and others had luck purchasing all the ship building BPs before constructing any of the ship building modules but it's a quite random bug.
This is completely irrelevant, the ship trader is just a way to open the ship configuration UI.gorgofdoom wrote: ↑Tue, 5. Feb 19, 11:48You might also look into how the list for the ship trader is changed when you acquire a new BP. Is that addressed at all? To my knowledge, no traders in game have their avalible wares modified while the game is running.
Re: [MOD] Player Owned Ship Production: 2.00 public beta
In 2.00 public beta purchase blueprint work fine. In old saves too. But buttons in ship configuration window missing. Any idea?
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Re: [MOD] Player Owned Ship Production
When I go to any shipyard /wharf and try to buy or mod a ship all the configuration options are missing other than than those along the top.
I have narrowed it down to this mod by removing all other mods and then testing with my save game and then a new game start. In both cases the configuration options were missing.
If I remove this mod from the extensions folder (in the game folder) the save will not load with a missing mod error.
Does anyone know how to remove this mod successfully?
Thanks
I have narrowed it down to this mod by removing all other mods and then testing with my save game and then a new game start. In both cases the configuration options were missing.
If I remove this mod from the extensions folder (in the game folder) the save will not load with a missing mod error.
Does anyone know how to remove this mod successfully?
Thanks
Re: [MOD] Player Owned Ship Production
The saves are .xml inside an archive, so it should be possible with some work to do so. No clue what you'd need to remove tho.
Re: [MOD] Player Owned Ship Production
Game (GOG): v2.21
OS: Win 7 Pro x64
Mod Location: User documents method, game does not load using the 'game folder' method
Bug: When used by itself, this mod completely hides the "upgrade / repair" screen
After starting a new game and boarding my ship, when I click the "upgrade / repair" button, I can only see the model of my ship. None of
the buttons to select new mods are visible and the area where you would add the parts to the build list is missing as well.
When this mod is installed with your companion mod, Mobile Ship Production, the upgrade screen appears as normal but the undock
button is always disabled and the player must use the keyboard shortcut to undock
After looking at your menu_docked.XPI from Mobile Ship Production compared to the X4 one, it appears there are several functions
that have been redefined. I wonder if Egosoft updated those files in v2.21 to the point they are too different from the version you used when
you modded.
OS: Win 7 Pro x64
Mod Location: User documents method, game does not load using the 'game folder' method
Bug: When used by itself, this mod completely hides the "upgrade / repair" screen
After starting a new game and boarding my ship, when I click the "upgrade / repair" button, I can only see the model of my ship. None of
the buttons to select new mods are visible and the area where you would add the parts to the build list is missing as well.
When this mod is installed with your companion mod, Mobile Ship Production, the upgrade screen appears as normal but the undock
button is always disabled and the player must use the keyboard shortcut to undock
After looking at your menu_docked.XPI from Mobile Ship Production compared to the X4 one, it appears there are several functions
that have been redefined. I wonder if Egosoft updated those files in v2.21 to the point they are too different from the version you used when
you modded.
Re: [MOD] Player Owned Ship Production
Ok I looked inside. Feel very blind right now. I just want one part of code. I want to add the research so we can get the data leaks for the build modules. Where am I missing?
Edit never mind I found the code area. Wares. lol ok anyway simple mod up now.
buildmodule
Edit never mind I found the code area. Wares. lol ok anyway simple mod up now.
buildmodule
My Mods
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[Buildmodule] add research for buildmodule leak steals
RepairLasers Player controlled drone Also on steam
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[Buildmodule] add research for buildmodule leak steals
Re: [MOD] Player Owned Ship Production
Hello,
I tested your mod,
Question, with, your mod, I don't get to buy any satellite, equipment? Is that normal?
Schifswerft, wants to buy ship, can't choose, anything?
I have HQ, but under research nothing to see of your mod which can, be researched?
Buying blueprints, there are so many modules listed at once. Which is what?
I tested your mod,
Question, with, your mod, I don't get to buy any satellite, equipment? Is that normal?
Schifswerft, wants to buy ship, can't choose, anything?
I have HQ, but under research nothing to see of your mod which can, be researched?
Buying blueprints, there are so many modules listed at once. Which is what?
Re: [MOD] Player Owned Ship Production
You can build your own shipyard without mods now, and as such, this (old) mod might break your game.
viewtopic.php?f=146&t=428282&p=4965058#p4965058
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