[MOD] Player Owned Ship Production
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Re: [MOD] Player Owned Ship Production
The saves are .xml inside an archive, so it should be possible with some work to do so. No clue what you'd need to remove tho.
Re: [MOD] Player Owned Ship Production
Game (GOG): v2.21
OS: Win 7 Pro x64
Mod Location: User documents method, game does not load using the 'game folder' method
Bug: When used by itself, this mod completely hides the "upgrade / repair" screen
After starting a new game and boarding my ship, when I click the "upgrade / repair" button, I can only see the model of my ship. None of
the buttons to select new mods are visible and the area where you would add the parts to the build list is missing as well.
When this mod is installed with your companion mod, Mobile Ship Production, the upgrade screen appears as normal but the undock
button is always disabled and the player must use the keyboard shortcut to undock
After looking at your menu_docked.XPI from Mobile Ship Production compared to the X4 one, it appears there are several functions
that have been redefined. I wonder if Egosoft updated those files in v2.21 to the point they are too different from the version you used when
you modded.
OS: Win 7 Pro x64
Mod Location: User documents method, game does not load using the 'game folder' method
Bug: When used by itself, this mod completely hides the "upgrade / repair" screen
After starting a new game and boarding my ship, when I click the "upgrade / repair" button, I can only see the model of my ship. None of
the buttons to select new mods are visible and the area where you would add the parts to the build list is missing as well.
When this mod is installed with your companion mod, Mobile Ship Production, the upgrade screen appears as normal but the undock
button is always disabled and the player must use the keyboard shortcut to undock
After looking at your menu_docked.XPI from Mobile Ship Production compared to the X4 one, it appears there are several functions
that have been redefined. I wonder if Egosoft updated those files in v2.21 to the point they are too different from the version you used when
you modded.
Re: [MOD] Player Owned Ship Production
Ok I looked inside. Feel very blind right now. I just want one part of code. I want to add the research so we can get the data leaks for the build modules. Where am I missing?
Edit never mind I found the code area. Wares. lol ok anyway simple mod up now.
buildmodule
Edit never mind I found the code area. Wares. lol ok anyway simple mod up now.
buildmodule
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals
Re: [MOD] Player Owned Ship Production
Hello,
I tested your mod,
Question, with, your mod, I don't get to buy any satellite, equipment? Is that normal?
Schifswerft, wants to buy ship, can't choose, anything?
I have HQ, but under research nothing to see of your mod which can, be researched?
Buying blueprints, there are so many modules listed at once. Which is what?
I tested your mod,
Question, with, your mod, I don't get to buy any satellite, equipment? Is that normal?
Schifswerft, wants to buy ship, can't choose, anything?
I have HQ, but under research nothing to see of your mod which can, be researched?
Buying blueprints, there are so many modules listed at once. Which is what?
Re: [MOD] Player Owned Ship Production
You can build your own shipyard without mods now, and as such, this (old) mod might break your game.
viewtopic.php?f=146&t=428282&p=4965058#p4965058
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