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Re: How To: Export Models, Re-Import. (Blender)

Posted: Mon, 18. Mar 19, 16:32
by Darkfire1
I am visual step by step learner lol... But if I had the bandwidth I would try to do it my upload is less than 1meg.

I was able to get both rebirth and x4 unpacked. Got the titurel in blender added a gun and engine, shield, for testing purposes. Part of what I couldnt find was what was the minimum needed parts wise to have the ship work in game, do you have to make a bridge for it to work?




Exported and tried to use the converter and got the texture errors, which I assume I hadnt told it UV only.

I think a reaver mod would be interesting to give the game some life, hence my Titurel being the first ship!

Re: How To: Export Models, Re-Import. (Blender)

Posted: Mon, 18. Mar 19, 16:36
by Darkfire1
BrummBear02 wrote:
Mon, 18. Mar 19, 02:22
depending on the model this would take several hours or, if S or M sized, days for a sloppy port. read up my tutorial on creating your own ship for dummies. it covers most of the porting process for L and XL ships.
Also why isn't your guide in the list stickied by the mods? Having trouble searching to find it

Re: How To: Export Models, Re-Import. (Blender)

Posted: Mon, 18. Mar 19, 21:28
by BrummBear02
i dont know.

this is my unfinished tutorial
viewtopic.php?f=181&t=414274

here you can also find some answers
viewtopic.php?f=181&t=414599

Re: How To: Export Models, Re-Import. (Blender)

Posted: Fri, 27. Sep 19, 18:41
by Ateiri
Any idea why it could not worked?
There are no logs about errors, absolutely nothing.

Code: Select all

c:\Program Files (x86)\Steam\steamapps\common\X4 Foundations>XRConvertersmain.exe importxmf "C:\Program Files (x86)\Steam\steamapps\common\X4 Foundations" "C:\Program Files (x86)\Steam\steamapps\common\X4 Foundations\extensions\ashipmod\dev\assets\units\size_xl\units_sco_xl_capital_destroyer_2.xml"

Re: How To: Export Models, Re-Import. (Blender)

Posted: Fri, 27. Sep 19, 21:24
by BrummBear02
Ateiri wrote:
Fri, 27. Sep 19, 18:41
Any idea why it could not worked?
There are no logs about errors, absolutely nothing.

Code: Select all

c:\Program Files (x86)\Steam\steamapps\common\X4 Foundations>XRConvertersmain.exe importxmf "C:\Program Files (x86)\Steam\steamapps\common\X4 Foundations" "C:\Program Files (x86)\Steam\steamapps\common\X4 Foundations\extensions\ashipmod\dev\assets\units\size_xl\units_sco_xl_capital_destroyer_2.xml"
go and read my tutorial i linked in the post right above yours.

Re: How To: Export Models, Re-Import. (Blender)

Posted: Sun, 22. Dec 19, 05:05
by darknightghost
Is there any documents or source code about how to parse .xmf files in you own code?

Re: How To: Export Models, Re-Import. (Blender)

Posted: Sun, 26. Jan 20, 23:48
by Axeface
Has anyone got import/export of models working in blender 2.8?
I used 2.7 for changing some vertex colours, but i'm trying to make and kitbash ships and I just cant stand 2.7 for that.

Re: How To: Export Models, Re-Import. (Blender)

Posted: Mon, 27. Jan 20, 17:25
by Max Bain
Axeface wrote:
Sun, 26. Jan 20, 23:48
Has anyone got import/export of models working in blender 2.8?
I used 2.7 for changing some vertex colours, but i'm trying to make and kitbash ships and I just cant stand 2.7 for that.
2.81 works. But not always. Sometimes after you exported some models and try to convert them, it says something like "texture coordinates missing" or so. But when you export the same file in 2.7 it works without a problem. So you have to try it out.

Re: How To: Export Models, Re-Import. (Blender)

Posted: Mon, 27. Jan 20, 20:39
by Axeface
Max Bain wrote:
Mon, 27. Jan 20, 17:25
Axeface wrote:
Sun, 26. Jan 20, 23:48
Has anyone got import/export of models working in blender 2.8?
I used 2.7 for changing some vertex colours, but i'm trying to make and kitbash ships and I just cant stand 2.7 for that.
2.81 works. But not always. Sometimes after you exported some models and try to convert them, it says something like "texture coordinates missing" or so. But when you export the same file in 2.7 it works without a problem. So you have to try it out.
Thanks, yeh I can import and export collada, but the converter doesnt work like you said. I tried saving in 2.8 and opening in 2.7 but the 2.8 blend files are not backwards compatible.

Re: How To: Export Models, Re-Import. (Blender)

Posted: Mon, 27. Jan 20, 20:56
by Max Bain
Axeface wrote:
Mon, 27. Jan 20, 20:39
Max Bain wrote:
Mon, 27. Jan 20, 17:25
Axeface wrote:
Sun, 26. Jan 20, 23:48
Has anyone got import/export of models working in blender 2.8?
I used 2.7 for changing some vertex colours, but i'm trying to make and kitbash ships and I just cant stand 2.7 for that.
2.81 works. But not always. Sometimes after you exported some models and try to convert them, it says something like "texture coordinates missing" or so. But when you export the same file in 2.7 it works without a problem. So you have to try it out.
Thanks, yeh I can import and export collada, but the converter doesnt work like you said. I tried saving in 2.8 and opening in 2.7 but the 2.8 blend files are not backwards compatible.
Export it as .dae file in 2.81 and import that in 2.7. Works fine.

Re: How To: Export Models, Re-Import. (Blender)

Posted: Mon, 27. Jan 20, 21:00
by Axeface
Max Bain wrote:
Mon, 27. Jan 20, 20:56
Axeface wrote:
Mon, 27. Jan 20, 20:39
Max Bain wrote:
Mon, 27. Jan 20, 17:25


2.81 works. But not always. Sometimes after you exported some models and try to convert them, it says something like "texture coordinates missing" or so. But when you export the same file in 2.7 it works without a problem. So you have to try it out.
Thanks, yeh I can import and export collada, but the converter doesnt work like you said. I tried saving in 2.8 and opening in 2.7 but the 2.8 blend files are not backwards compatible.
Export it as .dae file in 2.81 and import that in 2.7. Works fine.
Ha! I hadnt thought of that, lol. So export to dae in 2,8, import in 2.7 and export again as dae? Thanks a lot.

Re: How To: Export Models, Re-Import. (Blender)

Posted: Wed, 27. May 20, 17:18
by Shamon
XRConverters-v0.2.1 not works patch 3.20

Re: How To: Export Models, Re-Import. (Blender)

Posted: Wed, 13. Jan 21, 04:43
by Osbot
Quick question. Can I just export the ship xmls I want, to import into blender? Or do I need to unpack the entire game before I can convert them.

I've tried just the ship XMLs and when I run the command from the cmd, it crashes. Wondering if it's something obvious like not unpacking the entire game.

Re: How To: Export Models, Re-Import. (Blender)

Posted: Wed, 13. Jan 21, 13:26
by aurumgallente
I posted a topic about missing coordinates of texture. "Export it as .dae file in 2.81 and import that in 2.7. Works fine" does not work fine if .dae has missing coordinates. To solve it you need to open .dae file with text editor and fix a problem yourself. To find a row where problem is you need to import it to Blender, toggle console and look what row has a problem. There could be more than 1 bugged row so try to import until your Blender 2.8 will import .dae file without errors.

Re: How To: Export Models, Re-Import. (Blender)

Posted: Wed, 17. Mar 21, 23:48
by kleiner-elf
Hi,

is there a new link to the converter? the link to dropbox seems not to work.

Re: How To: Export Models, Re-Import. (Blender)

Posted: Wed, 14. Apr 21, 19:58
by Axel6430
kleiner-elf wrote:
Wed, 17. Mar 21, 23:48
Hi,

is there a new link to the converter? the link to dropbox seems not to work.
Hey, hope I'm not too late!

Here's a mirror:
https://www.dropbox.com/s/ik5sgzg0y7bqk ... s.rar?dl=0

Re: How To: Export Models, Re-Import. (Blender)

Posted: Thu, 15. Apr 21, 11:52
by Axel6430
I also have a question of my own: Does anyone still have the source code for this converter? The link to it appears to be down as well.

I'm interested in how the .xac converter works in particular. If you also have the .xac documentation lying around, that would also be a huge plus!

Re: How To: Export Models, Re-Import. (Blender)

Posted: Mon, 17. May 21, 17:19
by errorname1002
Seems like any model that was updated in 4.0 can no longer be converted, can any one confirm that ? I tried converting some split ships after the update and none of them resulted in a doe files. Also COH ships are not being converted. I also tried to use the blender addon, which resulted in this message https://prnt.sc/131hqct for the effected files (only the updated files are not being converted).

Re: How To: Export Models, Re-Import. (Blender)

Posted: Tue, 18. May 21, 06:31
by Zeron-mk7
I also some time ago tried to convert with ".xmf/.xac <-> .dae converter" Split ships from Split Vendetta DLC, but they not converted, there was error or simply nothing converting, or something like that.

Re: How To: Export Models, Re-Import. (Blender)

Posted: Thu, 3. Jun 21, 01:02
by Blackshadow01
i have a lots of trouble trying to convert the files in to DAE for day's... So, i was wondering if someone make an add-on for blender to directly convert and import them?