For the 3D modifications :
- Make the space for the spacesuit airlock => "a cube hole" in the ship 3D mesh to avoid collision in textures/model when you integrate the airlock in the hull
- Same than spacesuit but for the S/M ships docking bays
- last step but none the least : Modify the main xml descriptor file to ensure that the game does not crash once it's done => I made some trials on that part : After cutting a hole inside the ship mesh, I can load the new model into the game but the it crashes 25% of the time on startup and always completely freeze when exiting the game. Consequently, I suppose the way I modify the meshes is probably a bit to brutal for the game and it does not like it
From the source geometry, try something like that perhaps :sco1981 wrote: ↑Mon, 17. Dec 18, 16:27thank you, but files and folders seems ok.
I copied all files from "units_size_xl_capital_destroyer_2_data" to my mod folder "C:\Steam\steamapps\common\X4 Foundations\extensions\amod\assets\units\size_xl\units_size_xl_capital_destroyer_2_data".
I tried <source geometry="C:\Steam\steamapps\common\X4 Foundations\extensions\amod\assets\units\size_xl\units_size_xl_capital_destroyer_2_data"/> and
<source geometry="assets\units\size_xl\units_size_xl_capital_destroyer_2_data"/> but the ship doesnt show up.
Tried construction_set folder too, but nothing happend.
Code: Select all
<source geometry="extensions\amod\assets\units\size_xl\units_size_xl_capital_destroyer_2_data"/>