[MOD] NoSuperHighways
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
[MOD] NoSuperHighways
A very simple mod to remove superhighways from the game if you're not enjoying them.
Works with your existing saves.
https://www.nexusmods.com/x4foundations/mods/80
Works with your existing saves.
https://www.nexusmods.com/x4foundations/mods/80
Re: [MOD] NoSuperHighways
Thank you for this~!
Re: [MOD] NoSuperHighways
Thanks!youdotkay wrote: ↑Sun, 9. Dec 18, 04:22A very simple mod to remove superhighways from the game if you're not enjoying them.
Works with your existing saves.
https://www.nexusmods.com/x4foundations/mods/80
- StoneLegionYT
- Posts: 1428
- Joined: Fri, 4. Nov 05, 01:18
Re: [MOD] NoSuperHighways
Small question if you remove them how do you get to the areas that require them?
Re: [MOD] NoSuperHighways
Thanks. Essiential mod, used a similar mod in Rebirth too. So much more immersion.
-
- Posts: 711
- Joined: Tue, 20. Jun 06, 02:29
Re: [MOD] NoSuperHighways
Looks like he removed the local highways, not the super-highways. So no more Ring, for example.
- StoneLegionYT
- Posts: 1428
- Joined: Fri, 4. Nov 05, 01:18
Re: [MOD] NoSuperHighways
Okay well that's a massive difference compared to saying you removed superhighways LOL thanks for checking.MutantDwarf wrote: ↑Sun, 9. Dec 18, 06:51Looks like he removed the local highways, not the super-highways. So no more Ring, for example.
Re: [MOD] NoSuperHighways
thx, thx, thx, thx.. and again thanks. I can not imagine playing without this mod. any chance in the future to get rid of the remains of the highways?
none
Re: [MOD] NoSuperHighways
Sorry did I use the wrong name?
What do we call the blue ring if not super highway? :/
And what's a super highway if not the blue ring?
What do we call the blue ring if not super highway? :/
And what's a super highway if not the blue ring?
Re: [MOD] NoSuperHighways
Super Highways = Blue Acellerators you fly through with short blue tunnel animation
Local Highways = What your mod removes (e.g. ring of flat blue lanes), originally in XR these were the green tunnels
Local Highways = What your mod removes (e.g. ring of flat blue lanes), originally in XR these were the green tunnels
i7-5960X @4Ghz 8 Cores, RTX 2080 Founders Edition, 64GB DDR4 RAM
Re: [MOD] NoSuperHighways
How about the logistics and delivery of raw materials in a reasonable time .. Which are tied to this highway.
Removing it, won't the economy be broken?
Removing it, won't the economy be broken?
-
- Posts: 1021
- Joined: Fri, 25. Nov 05, 16:05
Re: [MOD] NoSuperHighways
As long as the AI autopilot is able to adapt (which I thing it would, but isn't a given: the mod that relocates your PHQ seems to show the AI still thinks your PHQ is in its original intended position, so something similar might happen with missing highways and the AI not knowing what it should do anymore when it gets there), it wouldn't break (no more than it already is at the very least ). It would take longer to deliver things, but ships are already pretty fast with their travel drives, and at worst that could require a "rebalance" (bit higher speed for freighters' travel drives overall). It's not like the game ship stats are really fine tuned in any sensible way right now, so much of such finetuning has probably still to come, whether it being in vanilla or in certain modded setups.
-
- Posts: 377
- Joined: Mon, 15. Mar 04, 08:07
Re: [MOD] NoSuperHighways
Already have a mod which adjusts the travel drives to do a better job and balances the others a little bit, someone with this mod let me know how it goes please, then I may consider using this a base and patch out all the highways period no more super/local just like the X:R mod
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
Re: [MOD] NoSuperHighways
Does this mod works good? I mean does it result in some bugs or strange AI behaviour?
I would love to play without highways but I dont want to break my game.
I would love to play without highways but I dont want to break my game.
-
- Posts: 23
- Joined: Sat, 1. Jan 05, 09:47
Re: [MOD] NoSuperHighways
Right now I'm more concerned with EGOSOFT devs getting an actual working AI. Once they can achieve that milestone it would be a lot easier to mod with AI path finding.
Re: [MOD] NoSuperHighways
Would you mind sharing the name or link of the mod you mention that you use?ledhead900 wrote: ↑Mon, 10. Dec 18, 14:00Already have a mod which adjusts the travel drives to do a better job and balances the others a little bit, someone with this mod let me know how it goes please, then I may consider using this a base and patch out all the highways period no more super/local just like the X:R mod
-
- Posts: 730
- Joined: Sat, 19. Mar 11, 16:26
Re: [MOD] NoSuperHighways
Just started a new VRO game and it says to use this mod, but for some reason this mod prevents me from loading or even starting new games, it just stops at 35% while loading
Tested with and without NoSuperHighways and when its disabled the game starts up ok
Tested with and without NoSuperHighways and when its disabled the game starts up ok
Mods
Argon Citizen gamestart
Sector satalites
Learning All The Things
Cheat Menu
Argon Citizen gamestart
Sector satalites
Learning All The Things
Cheat Menu
Re: [MOD] NoSuperHighways
I had the exact same problem with the mod. In the end, I had to modify the scripts to make it work.Nemesis_87 wrote: ↑Sun, 26. Jul 20, 15:37Just started a new VRO game and it says to use this mod, but for some reason this mod prevents me from loading or even starting new games, it just stops at 35% while loading
Tested with and without NoSuperHighways and when its disabled the game starts up ok
I can put a link to my modified version, if that is OK with the author.
-
- Posts: 730
- Joined: Sat, 19. Mar 11, 16:26
Re: [MOD] NoSuperHighways
sure, that would be great thanksNeloth23 wrote: ↑Mon, 27. Jul 20, 17:08I had the exact same problem with the mod. In the end, I had to modify the scripts to make it work.Nemesis_87 wrote: ↑Sun, 26. Jul 20, 15:37Just started a new VRO game and it says to use this mod, but for some reason this mod prevents me from loading or even starting new games, it just stops at 35% while loading
Tested with and without NoSuperHighways and when its disabled the game starts up ok
I can put a link to my modified version, if that is OK with the author.
Mods
Argon Citizen gamestart
Sector satalites
Learning All The Things
Cheat Menu
Argon Citizen gamestart
Sector satalites
Learning All The Things
Cheat Menu
Re: [MOD] NoSuperHighways
Expanded Sectors x2 seems to work fine without tweaking, and that mod does remove the highway ribbons. It also puts stations farther apart from one another, though, so if you don't want an even slower game then it may not be the best option.
Let's Play Poorly! - Suboptimal X4 Playthroughs