[MOD] PHQ Move Sector
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[MOD] PHQ Move Sector
Description
Ever think that your PHQ is in the wrong sector? Talk to Boso Ta after finishing the research line for teleportation and youll be able to move it to any known sector.
Download
https://www.nexusmods.com/x4foundations/mods/88/
Changelog
0.10 Initial Release
Ever think that your PHQ is in the wrong sector? Talk to Boso Ta after finishing the research line for teleportation and youll be able to move it to any known sector.
Download
https://www.nexusmods.com/x4foundations/mods/88/
Changelog
0.10 Initial Release
Re: [MOD] PHQ Move Sector
Glorious, cheers man!
- Baconnaise
- Posts: 619
- Joined: Sat, 23. Nov 13, 15:50
Re: [MOD] PHQ Move Sector
You're doing God's work. One man can start a landslide with the casting of a single pebble.
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- Posts: 73
- Joined: Wed, 5. Dec 18, 07:04
Re: [MOD] PHQ Move Sector
Awesome work! I was trying to accomplish something to this effect but it ended up being half baked and unpredictable... On that note I think I'm going to just delete the mod I made for it and forget it existed.
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- Posts: 17
- Joined: Sat, 8. Dec 18, 01:06
Re: [MOD] PHQ Move Sector
OK, I deleted this comment originally as I thought I was wrong but here is the problem. I moved my base to Silent Witness I, then built a new part, assigned my builder to it, it flew to new base, then flew away to old original spot of the base and completed the build process from old spot! In other words builders still think base is in original spot, and do the building from there, and actually succeed lol, Big bug. It sucks cause builder has to fly to new location then to old to complete build
Re: [MOD] PHQ Move Sector
Ah okay, I didn’t test building anything. I must have missed moving the build plot. I’ll take a look.
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- Posts: 380
- Joined: Sat, 13. Apr 13, 14:45
Re: [MOD] PHQ Move Sector
Your download link (nexusmods) requires registration to download, just so you know. Would be nice if you could upload to a more access-friendly source.
I already have a gazillion pointless accounts, half of which I forgot already, thanks to registration-required downloads. There are some nice quick and easy alternatives out there that you could use instead.
I already have a gazillion pointless accounts, half of which I forgot already, thanks to registration-required downloads. There are some nice quick and easy alternatives out there that you could use instead.
“To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature - could one dream of anything more?” - Yuri Gagarin
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- Posts: 69
- Joined: Tue, 13. Mar 18, 00:25
Re: [MOD] PHQ Move Sector
@Azalrion - Awsome mod, thank you!
saves alot of time and guesswork.
Many people use and enjoy nexus, (would you prefer steam workshop? I would - but not everyone bought their game on steam.), which gives the mods great exposure.
Asking modders who already do such selfless work, to go out of their way to maintain updates on on multiple sites is acting somewhat entitled don't you think?
Register, click remember me, never care again. Nexus is useful because it remember versions you downloaded. when a new version is is up and you're browsing mods - it marks the ones you have downloaded as having updates.EmperorDragon wrote: ↑Tue, 11. Dec 18, 10:30Your download link (nexusmods) requires registration to download, just so you know. Would be nice if you could upload to a more access-friendly source.
I already have a gazillion pointless accounts, half of which I forgot already, thanks to registration-required downloads. There are some nice quick and easy alternatives out there that you could use instead.
saves alot of time and guesswork.
Many people use and enjoy nexus, (would you prefer steam workshop? I would - but not everyone bought their game on steam.), which gives the mods great exposure.
Asking modders who already do such selfless work, to go out of their way to maintain updates on on multiple sites is acting somewhat entitled don't you think?
Last edited by Azran_Zala on Tue, 11. Dec 18, 11:30, edited 1 time in total.
Re: [MOD] PHQ Move Sector
Plz. can cut out the git directory before packing and submitting to nexus? It may not make somthing to most player, but some are also using it to version their own 'settings/modding/etc'.
Re: [MOD] PHQ Move Sector
Ops, yeah sorry forgot about it. Ill stip it out and update it tongiht.
Re: [MOD] PHQ Move Sector
How do you actually move the station? cant seem to find any options once i have done the research
EDIT: Never mind you speak to the boron in the research lab
EDIT: Never mind you speak to the boron in the research lab