[MOD] Faction Battleships

The place to discuss scripting and game modifications for X4: Foundations.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Kadatherion
Posts: 1021
Joined: Fri, 25. Nov 05, 16:05
x4

Re: [MOD] Faction Battleships

Post by Kadatherion » Tue, 25. Dec 18, 12:59

The issue with Win7 is for mods that add new gamecontent AND are in loose files. They need to be put in .cat/.dat files, and then all is fine. Aside from that, either Win7/Steam language or a mix of the two seem to also affect how finicky the game is when loading the content.xml mod descriptor: it needs to have all the language ids specified, even if only with placeholders, and some things as silly as it breaking just because there's one extra empty space after the </content> closing tag can happen too.

Procellus
Posts: 12
Joined: Tue, 11. Dec 18, 22:41
x4

Re: [MOD] Faction Battleships

Post by Procellus » Wed, 26. Dec 18, 15:23

Is this something I can fix myself? Someone with no coding skills?

ApoxNM
Posts: 777
Joined: Wed, 5. Dec 18, 06:17
x4

Re: [MOD] Faction Battleships

Post by ApoxNM » Wed, 26. Dec 18, 19:01

I have win 7, a ton of mods and they all work fine.

Blackscorp_81
Posts: 72
Joined: Sat, 20. Aug 11, 19:25
x4

Re: [MOD] Faction Battleships

Post by Blackscorp_81 » Fri, 28. Dec 18, 07:47

Procellus wrote:
Wed, 26. Dec 18, 15:23
Is this something I can fix myself? Someone with no coding skills?
Did u try the newest version 1.2? That version should at least eliminate most of the issues caused by localization-files and different OS like Win7.

swatti
Posts: 1278
Joined: Sun, 7. Dec 03, 12:03
x4

Re: [MOD] Faction Battleships

Post by swatti » Tue, 1. Jan 19, 21:34

REQUEST: Moar dakka!

The Nomad needs more small guns on its side. Right now there looks to be like just one pair in each corner.

Also needs more larger turrets to give it a better coverage. Use the top curvature to get a bigger angle on em.

The models look nice in their battleship form but since these are outright god-ships, make em such. I had no problem what so ever capturing one with just taking out the turrets in a Nemesis.

Better turret-coverage and these can go one-on-one with the Xenon I

Thecrippler
Posts: 368
Joined: Tue, 8. Jan 19, 15:43

Re: [MOD] Faction Battleships

Post by Thecrippler » Thu, 10. Jan 19, 16:13

is there any other ships hidden in the game :) btw you planning to make any cruisers battlecruisers and dreadnoughts in the future

good work on the mod

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] Faction Battleships

Post by alexalsp » Tue, 23. Nov 21, 15:30

How does this mod work with game versions 4.1 - 4.2?

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] Faction Battleships

Post by alexalsp » Mon, 20. Jun 22, 06:53

How does this mod work with game versions 5.1?

Post Reply

Return to “X4: Foundations - Scripts and Modding”