Isemados VI wrote: ↑Fri, 6. Sep 19, 18:45
Is this mod compatible with Raise of the Obsidian Raider ?
Because this mod's name begins with T, this will be loaded after that Raider mod.
As some safety advice, when making patches to a zone without any <connections> node, please do a two-step patching:
- Make a patch to add a <connections> node
- Make a patch to add content to the 1st <connections> node
Currently, the obvious way of "adding a <connections> node that contains everything" has a very strong pitfall: if, somehow, a mod does this and already added a <connections> node (e.g. they got loaded first), your "add a new <connections> node" method will create additional <connections> node that will be ignored, which results in something like this:
Code: Select all
<macro>
<connections>
<!-- Effective contents -->
</connections>
<connections>
<!-- Contents, but will be ignored -->
</connections>
</macro>
The two-step patching mentioned above makes sure that there is always 1, only 1, and only the 1st <connections> node that gets the effective contents.
If only your mod is adding the <connections> node, then it is fine; essentially adding into your created <connections> node.
If other mods already created the <connections> node, then you would be adding to the <connections> node created by others, strengthening compatibility.