Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023

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g_BonE
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Re: Mods that are reported as working with Versions 1.0 to 1.6 - Updated 4 Feb 2019

Post by g_BonE » Fri, 8. Feb 19, 19:57

In case this list gets updated, i just tested the following mods succesfully on Beta 2.0. No log spam but see comments:

* os_blaze (throws a log error on spawning the ship)
* sector satellites (throws a log error on player property destroyed message)
* ashipmod
* TaderTrader
* skip_intro
(x|x) .oO[ Fenster fährt mich Nüsse !!! ]

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Moonrat
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Re: Mods that are reported as working with Versions 1.0 to 1.6 - Updated 4 Feb 2019

Post by Moonrat » Fri, 8. Feb 19, 22:33

Crexit is also compatible with X4 2.0 HF2
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 10 Feb 2019

Post by NZ-Wanderer » Sat, 9. Feb 19, 21:21

Thank you very much for the reports, List updated to reflect the changes...
Last edited by NZ-Wanderer on Sun, 10. Feb 19, 18:39, edited 1 time in total.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

g_BonE
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Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 10 Feb 2019

Post by g_BonE » Sun, 10. Feb 19, 12:32

Here are a few more mods i tested succesfully with 2.0 beta with no errors logged at all:

* equipment upgrades without rng: https://www.nexusmods.com/x4foundations/mods/119
* fix illegal buy: https://www.nexusmods.com/x4foundations/mods/71
* info center (incl. g_workaround): https://www.nexusmods.com/x4foundations/mods/268
* legal inventory: https://www.nexusmods.com/x4foundations/mods/114
* traders sell mod parts: https://www.nexusmods.com/x4foundations/mods/74
* skip station scan: https://www.nexusmods.com/x4foundations/mods/115
* dynamic scaleplate relations: https://www.nexusmods.com/x4foundations/mods/211
* autotrader logic adjustment: https://www.nexusmods.com/x4foundations/mods/243

i might even bundle up a few of the smaller mods and release it as a single mod.
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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 10 Feb 2019

Post by NZ-Wanderer » Sun, 10. Feb 19, 18:40

Great job, thanks guys, I have updated the list and separated 2.x mods to above the 1.x list to make it easier to read :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

Horux
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Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 11 Feb 2019

Post by Horux » Wed, 13. Feb 19, 20:30

Better Economy - Horuchs / Nexus
also works with Beta 2.0 HF 2

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 11 Feb 2019

Post by NZ-Wanderer » Wed, 13. Feb 19, 21:51

Horux wrote:
Wed, 13. Feb 19, 20:30
Better Economy - Horuchs / Nexus
also works with Beta 2.0 HF 2
Thank you for posting, I have updated the list again with the change :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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Matterom
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Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 20 Feb 2019

Post by Matterom » Tue, 26. Feb 19, 18:40

So you've listed one of my mods twice.
My Mods:
Sector Administration: A Tax Mod

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 20 Feb 2019

Post by NZ-Wanderer » Tue, 26. Feb 19, 22:46

Matterom wrote:
Tue, 26. Feb 19, 18:40
So you've listed one of my mods twice.
Oppps, sorry about that, I will be updating the list today to V2 so will look for it and take out the duplicate. :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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Matterom
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Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 20 Feb 2019

Post by Matterom » Tue, 26. Feb 19, 22:48

NZ-Wanderer wrote:
Tue, 26. Feb 19, 22:46
Oppps, sorry about that, I will be updating the list today to V2 so will look for it and take out the duplicate. :)
Likely due to it being on both the nexus and the forums it seems like... because you list one but not the other, then flip them
My Mods:
Sector Administration: A Tax Mod

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 20 Feb 2019

Post by NZ-Wanderer » Tue, 26. Feb 19, 23:11

Matterom wrote:
Tue, 26. Feb 19, 22:48
Likely due to it being on both the nexus and the forums it seems like... because you list one but not the other, then flip them
Are your mods ok for V2? cause if so I will update them from 1.5.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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Matterom
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Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 20 Feb 2019

Post by Matterom » Wed, 27. Feb 19, 03:39

NZ-Wanderer wrote:
Tue, 26. Feb 19, 23:11
Matterom wrote:
Tue, 26. Feb 19, 22:48
Likely due to it being on both the nexus and the forums it seems like... because you list one but not the other, then flip them
Are your mods ok for V2? cause if so I will update them from 1.5.
Not Simple Order Fixes or Simple Carrier,
Carrier is untested but simple enough to probably not cause any issues, i'll check later.
Order Fixes is pretty version specific. i need to rewrite it every patch to see what needs fixing. hoping the game gets to get to a point where i can remove it.

Other than that the other 2 were built on 2.0
My Mods:
Sector Administration: A Tax Mod

g_BonE
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Re: Mods that are reported as working with Versions 1.0 to 2.0 - Updated 27 Feb 2019

Post by g_BonE » Fri, 1. Mar 19, 19:36

Tested the custom GameStart [Mod] [GameStart] Adv Argon Start w/PHQ and it seems to work fine with 2.1ß.

Thread here: viewtopic.php?f=181&t=407524&p=4850545
Nexus here: https://www.nexusmods.com/x4foundations/mods/110/

As a shameless plug, i also consolidated a few smaller mods into one, slapped a silly name on it and made it available on Nexus as well: https://www.nexusmods.com/x4foundations/mods/290 - Yes, works on 2.1ß.
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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.0 to 2.0 - Updated 27 Feb 2019

Post by NZ-Wanderer » Fri, 1. Mar 19, 21:01

g_BonE wrote:
Fri, 1. Mar 19, 19:36
Tested the custom GameStart [Mod] [GameStart] Adv Argon Start w/PHQ and it seems to work fine with 2.1ß.
As a shameless plug, i also consolidated a few smaller mods into one, slapped a silly name on it and made it available on Nexus as well: https://www.nexusmods.com/x4foundations/mods/290 - Yes, works on 2.1ß.
Thanks for that, I have updated the list, not going to start a beta one above 2.0, instead have just put a note next to the 2.0 (EG: (Debug) 2.0/2.1 Beta) - this way once 2.1 drops I can easily just grab the ones I need to put into 2.1.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

DeadAirRT
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Re: Mods that are reported as working with Versions 1.0 to 2.1 Beta - Updated 2 Mar 2019

Post by DeadAirRT » Fri, 1. Mar 19, 21:09

DeadAir Gate works on 2.0 as well. Untested on betas.

Only kicks out the usual unavoidable errors.

greengriffon
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Re: Mods that are reported as working with Versions 1.0 to 2.1 Beta - Updated 2 Mar 2019

Post by greengriffon » Fri, 1. Mar 19, 21:28

The custom ship logo mod that I just released yesterday works with the most current beta, but really it should work with any version of X4.

Griff's Realistic Ship Logos

https://www.nexusmods.com/x4foundations ... escription

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.0 to 2.1 Beta - Updated 2 Mar 2019

Post by NZ-Wanderer » Fri, 1. Mar 19, 22:27

Many thanks for the reports, have updated and added to the list :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

taintedxodus
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Re: Mods that are reported as working with Versions 1.0 to 2.1 Beta - Updated 2 Mar 2019

Post by taintedxodus » Sat, 2. Mar 19, 08:11

just the unavoidable errors for faction battleships.

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.0 to 2.1 Beta - Updated 2 Mar 2019

Post by NZ-Wanderer » Sat, 2. Mar 19, 20:56

taintedxodus wrote:
Sat, 2. Mar 19, 08:11
just the unavoidable errors for faction battleships.
Thanks for that, did quick update with it changed :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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