[TOOL] X4 Galaxy Creator
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Posts: 163
- Joined: Thu, 12. Sep 13, 11:29
Re: [TOOL] X4 Galaxy Creator
I needed a little break from X4, after spending what feels like an eternity in md script getting fought by the language every step I took.
I'll have a look at the generator maybe I missed something. However it will have to wait till next weekend. I have a heavy work week ahead of me with plenty of java. Coming home and doing more java would fry my brain.
However here a few observations about your comments.
- The naming of the zones and clusters don't have to be egosofts naming conventions. In fact I chose my own because it was easier to work with.
- The spaces in the arrays don't matter for the arrays. However I do notice Factionlogic has a capital there instead of factionlogic. That could be the culprit.
- The datavaults could pick up the same sector, so two datavaults in one sector is perfectly possible
For now the custom factionlogic code is still not finished, not sure I'll ever be able to finish it. So creating galaxies will always work, having decent gameplay in them less so. The one guy asking to recreate x3 galaxy, I already did. Look for another thread from me where I did that.
I'll have a look at the generator maybe I missed something. However it will have to wait till next weekend. I have a heavy work week ahead of me with plenty of java. Coming home and doing more java would fry my brain.
However here a few observations about your comments.
- The naming of the zones and clusters don't have to be egosofts naming conventions. In fact I chose my own because it was easier to work with.
- The spaces in the arrays don't matter for the arrays. However I do notice Factionlogic has a capital there instead of factionlogic. That could be the culprit.
- The datavaults could pick up the same sector, so two datavaults in one sector is perfectly possible
For now the custom factionlogic code is still not finished, not sure I'll ever be able to finish it. So creating galaxies will always work, having decent gameplay in them less so. The one guy asking to recreate x3 galaxy, I already did. Look for another thread from me where I did that.
Re: [TOOL] X4 Galaxy Creator
Quick question:
Was there any particular reason this is restricted to only acceleration gates? I just managed to mod in a gate from antigone memorial to second contact XI in my game and was wondering if it would cause problems that I used a jump gate.
Was there any particular reason this is restricted to only acceleration gates? I just managed to mod in a gate from antigone memorial to second contact XI in my game and was wondering if it would cause problems that I used a jump gate.
-
- Posts: 163
- Joined: Thu, 12. Sep 13, 11:29
Re: [TOOL] X4 Galaxy Creator
No there shouldn't be a problem to use different models. I just hardcoded the gate in my original galaxy generator. It could be a feature to choose the gate. I just never put any attention to it. When my mod batteries are recharged and I dive in the generator code again I'll see what I can do about that.
However top priority should still be finishing up the custom faction logic. However I just can't bring myself to do any md script. It drains your soul
Re: [TOOL] X4 Galaxy Creator
Thanks for the info! I barely mess around with the simple stuff, glad there are people like you who will tackle the hard things! Best of luck and don't burn yourself out.
Re: [TOOL] X4 Galaxy Creator
nice! hope for more updates!
Re: [TOOL] X4 Galaxy Creator
Can someone post the java files at a different link? I am not going to create an account at oracle just to download the run times.
Take it light.....
Malakie
----------------------------------------------------
Malakie
----------------------------------------------------
Re: [TOOL] X4 Galaxy Creator
Try the latest version of java instead it might work with that (no idea if it will or not but worth a shot).
Re: [TOOL] X4 Galaxy Creator
Do you know of a link that does not require me to have an account to get java files needed?
Take it light.....
Malakie
----------------------------------------------------
Malakie
----------------------------------------------------
-
- Posts: 158
- Joined: Fri, 12. Jul 19, 14:03
Re: [TOOL] X4 Galaxy Creator
I don't think that link requires an account? I only need to accept the license.
Re: [TOOL] X4 Galaxy Creator
It does.. I accept the license and it takes me to the create account or login pageteleportationwars wrote: ↑Tue, 1. Oct 19, 23:53I don't think that link requires an account? I only need to accept the license.
Take it light.....
Malakie
----------------------------------------------------
Malakie
----------------------------------------------------
Re: [TOOL] X4 Galaxy Creator
Here ya go.....Malakie wrote: ↑Wed, 2. Oct 19, 21:25It does.. I accept the license and it takes me to the create account or login pageteleportationwars wrote: ↑Tue, 1. Oct 19, 23:53I don't think that link requires an account? I only need to accept the license.
https://java.com/en/download/
-
- Posts: 158
- Joined: Fri, 12. Jul 19, 14:03
Re: [TOOL] X4 Galaxy Creator
Dude needs the jdk... and yes, that does require a signin. Good to know that Oracle is still evil.Madwack wrote: ↑Sat, 5. Oct 19, 04:33Here ya go.....Malakie wrote: ↑Wed, 2. Oct 19, 21:25It does.. I accept the license and it takes me to the create account or login pageteleportationwars wrote: ↑Tue, 1. Oct 19, 23:53
I don't think that link requires an account? I only need to accept the license.
https://java.com/en/download/
Re: [TOOL] X4 Galaxy Creator
LOLteleportationwars wrote: ↑Sat, 5. Oct 19, 05:01Dude needs the jdk... and yes, that does require a signin. Good to know that Oracle is still evil.
FFS now I know why I could not get the damn thing to work.
Edit- I keep getting an error when trying to export as MOD.....Process must exit before requested information can be determined.
-
- Posts: 158
- Joined: Fri, 12. Jul 19, 14:03
Re: [TOOL] X4 Galaxy Creator
the tool breaks the json pretty often so if you have any issues its either the excitingly undocumented lack of defaults for some required values or malformed json.Madwack wrote: ↑Sat, 5. Oct 19, 17:14LOLteleportationwars wrote: ↑Sat, 5. Oct 19, 05:01Dude needs the jdk... and yes, that does require a signin. Good to know that Oracle is still evil.
FFS now I know why I could not get the damn thing to work.
Edit- I keep getting an error when trying to export as MOD.....Process must exit before requested information can be determined.
Re: [TOOL] X4 Galaxy Creator
Thanks! Sorry for delay on my end.. real life!Madwack wrote: ↑Sat, 5. Oct 19, 04:33Here ya go.....Malakie wrote: ↑Wed, 2. Oct 19, 21:25It does.. I accept the license and it takes me to the create account or login pageteleportationwars wrote: ↑Tue, 1. Oct 19, 23:53
I don't think that link requires an account? I only need to accept the license.
https://java.com/en/download/
Take it light.....
Malakie
----------------------------------------------------
Malakie
----------------------------------------------------
Re: [TOOL] X4 Galaxy Creator
Any chance it would be updated to Split vendetta?
-
- Posts: 158
- Joined: Fri, 12. Jul 19, 14:03
Re: [TOOL] X4 Galaxy Creator
Is there anyone still working this or offering any assistance on its use?
the software crashes everytime I hit load. NO error just crashes to desktop
the software crashes everytime I hit load. NO error just crashes to desktop
Re: [TOOL] X4 Galaxy Creator
Hello,
Sorry neither me or celludriel (I believe) have looked at this tool since 2019. I currently have no plans on coming back to it either.
About your issues, off the top of my head I cant think of any reason for it to crash unless either something in windows has changed or at least one file in the game has changed. As I didn't work on the java side of things i am not sure what they might be.
Sorry i cant be more help.
Sorry neither me or celludriel (I believe) have looked at this tool since 2019. I currently have no plans on coming back to it either.
About your issues, off the top of my head I cant think of any reason for it to crash unless either something in windows has changed or at least one file in the game has changed. As I didn't work on the java side of things i am not sure what they might be.
Sorry i cant be more help.