[TOOL] X4 Galaxy Creator

The place to discuss scripting and game modifications for X4: Foundations.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

celludriel
Posts: 163
Joined: Thu, 12. Sep 13, 11:29
x4

Re: [TOOL] X4 Galaxy Creator

Post by celludriel » Mon, 4. Feb 19, 01:50

I needed a little break from X4, after spending what feels like an eternity in md script getting fought by the language every step I took.

I'll have a look at the generator maybe I missed something. However it will have to wait till next weekend. I have a heavy work week ahead of me with plenty of java. Coming home and doing more java would fry my brain.
However here a few observations about your comments.

- The naming of the zones and clusters don't have to be egosofts naming conventions. In fact I chose my own because it was easier to work with.
- The spaces in the arrays don't matter for the arrays. However I do notice Factionlogic has a capital there instead of factionlogic. That could be the culprit.
- The datavaults could pick up the same sector, so two datavaults in one sector is perfectly possible

For now the custom factionlogic code is still not finished, not sure I'll ever be able to finish it. So creating galaxies will always work, having decent gameplay in them less so. The one guy asking to recreate x3 galaxy, I already did. Look for another thread from me where I did that.

DeadAirRT
Posts: 1022
Joined: Fri, 25. Jan 19, 03:26
x4

Re: [TOOL] X4 Galaxy Creator

Post by DeadAirRT » Mon, 4. Feb 19, 21:41

Quick question:

Was there any particular reason this is restricted to only acceleration gates? I just managed to mod in a gate from antigone memorial to second contact XI in my game and was wondering if it would cause problems that I used a jump gate.

celludriel
Posts: 163
Joined: Thu, 12. Sep 13, 11:29
x4

Re: [TOOL] X4 Galaxy Creator

Post by celludriel » Tue, 5. Feb 19, 19:30

DeadAirRT wrote:
Mon, 4. Feb 19, 21:41
Quick question:

Was there any particular reason this is restricted to only acceleration gates? I just managed to mod in a gate from antigone memorial to second contact XI in my game and was wondering if it would cause problems that I used a jump gate.
No there shouldn't be a problem to use different models. I just hardcoded the gate in my original galaxy generator. It could be a feature to choose the gate. I just never put any attention to it. When my mod batteries are recharged and I dive in the generator code again I'll see what I can do about that.

However top priority should still be finishing up the custom faction logic. However I just can't bring myself to do any md script. It drains your soul

DeadAirRT
Posts: 1022
Joined: Fri, 25. Jan 19, 03:26
x4

Re: [TOOL] X4 Galaxy Creator

Post by DeadAirRT » Tue, 5. Feb 19, 22:57

Thanks for the info! I barely mess around with the simple stuff, glad there are people like you who will tackle the hard things! Best of luck and don't burn yourself out.

blade21
Posts: 659
Joined: Sun, 8. Feb 04, 02:37
x4

Re: [TOOL] X4 Galaxy Creator

Post by blade21 » Sun, 22. Sep 19, 09:45

nice! hope for more updates!

User avatar
Malakie
Posts: 1061
Joined: Tue, 13. Apr 04, 23:08
x4

Re: [TOOL] X4 Galaxy Creator

Post by Malakie » Tue, 1. Oct 19, 18:31

Can someone post the java files at a different link? I am not going to create an account at oracle just to download the run times.
Take it light.....

Malakie

----------------------------------------------------

killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Re: [TOOL] X4 Galaxy Creator

Post by killerog » Tue, 1. Oct 19, 18:36

Try the latest version of java instead it might work with that (no idea if it will or not but worth a shot).
Image

User avatar
Malakie
Posts: 1061
Joined: Tue, 13. Apr 04, 23:08
x4

Re: [TOOL] X4 Galaxy Creator

Post by Malakie » Tue, 1. Oct 19, 23:03

killerog wrote:
Tue, 1. Oct 19, 18:36
Try the latest version of java instead it might work with that (no idea if it will or not but worth a shot).
Do you know of a link that does not require me to have an account to get java files needed?
Take it light.....

Malakie

----------------------------------------------------

teleportationwars
Posts: 158
Joined: Fri, 12. Jul 19, 14:03

Re: [TOOL] X4 Galaxy Creator

Post by teleportationwars » Tue, 1. Oct 19, 23:53

Malakie wrote:
Tue, 1. Oct 19, 23:03
killerog wrote:
Tue, 1. Oct 19, 18:36
Try the latest version of java instead it might work with that (no idea if it will or not but worth a shot).
Do you know of a link that does not require me to have an account to get java files needed?
I don't think that link requires an account? I only need to accept the license.

User avatar
Malakie
Posts: 1061
Joined: Tue, 13. Apr 04, 23:08
x4

Re: [TOOL] X4 Galaxy Creator

Post by Malakie » Wed, 2. Oct 19, 21:25

teleportationwars wrote:
Tue, 1. Oct 19, 23:53
Malakie wrote:
Tue, 1. Oct 19, 23:03
killerog wrote:
Tue, 1. Oct 19, 18:36
Try the latest version of java instead it might work with that (no idea if it will or not but worth a shot).
Do you know of a link that does not require me to have an account to get java files needed?
I don't think that link requires an account? I only need to accept the license.
It does.. I accept the license and it takes me to the create account or login page
Take it light.....

Malakie

----------------------------------------------------

Madwack
Posts: 10
Joined: Sat, 7. Sep 19, 20:36
x4

Re: [TOOL] X4 Galaxy Creator

Post by Madwack » Sat, 5. Oct 19, 04:33

Malakie wrote:
Wed, 2. Oct 19, 21:25
teleportationwars wrote:
Tue, 1. Oct 19, 23:53
Malakie wrote:
Tue, 1. Oct 19, 23:03


Do you know of a link that does not require me to have an account to get java files needed?
I don't think that link requires an account? I only need to accept the license.
It does.. I accept the license and it takes me to the create account or login page
Here ya go.....

https://java.com/en/download/

teleportationwars
Posts: 158
Joined: Fri, 12. Jul 19, 14:03

Re: [TOOL] X4 Galaxy Creator

Post by teleportationwars » Sat, 5. Oct 19, 05:01

Madwack wrote:
Sat, 5. Oct 19, 04:33
Malakie wrote:
Wed, 2. Oct 19, 21:25
teleportationwars wrote:
Tue, 1. Oct 19, 23:53


I don't think that link requires an account? I only need to accept the license.
It does.. I accept the license and it takes me to the create account or login page
Here ya go.....

https://java.com/en/download/
Dude needs the jdk... and yes, that does require a signin. Good to know that Oracle is still evil.

Madwack
Posts: 10
Joined: Sat, 7. Sep 19, 20:36
x4

Re: [TOOL] X4 Galaxy Creator

Post by Madwack » Sat, 5. Oct 19, 17:14

teleportationwars wrote:
Sat, 5. Oct 19, 05:01
Madwack wrote:
Sat, 5. Oct 19, 04:33
Malakie wrote:
Wed, 2. Oct 19, 21:25


It does.. I accept the license and it takes me to the create account or login page
Here ya go.....

https://java.com/en/download/
Dude needs the jdk... and yes, that does require a signin. Good to know that Oracle is still evil.
LOL

FFS now I know why I could not get the damn thing to work.

Edit- I keep getting an error when trying to export as MOD.....Process must exit before requested information can be determined.

teleportationwars
Posts: 158
Joined: Fri, 12. Jul 19, 14:03

Re: [TOOL] X4 Galaxy Creator

Post by teleportationwars » Sat, 5. Oct 19, 18:35

Madwack wrote:
Sat, 5. Oct 19, 17:14
teleportationwars wrote:
Sat, 5. Oct 19, 05:01
Madwack wrote:
Sat, 5. Oct 19, 04:33


Here ya go.....

https://java.com/en/download/
Dude needs the jdk... and yes, that does require a signin. Good to know that Oracle is still evil.
LOL

FFS now I know why I could not get the damn thing to work.

Edit- I keep getting an error when trying to export as MOD.....Process must exit before requested information can be determined.
the tool breaks the json pretty often so if you have any issues its either the excitingly undocumented lack of defaults for some required values or malformed json.

User avatar
Malakie
Posts: 1061
Joined: Tue, 13. Apr 04, 23:08
x4

Re: [TOOL] X4 Galaxy Creator

Post by Malakie » Wed, 20. Nov 19, 01:24

Madwack wrote:
Sat, 5. Oct 19, 04:33
Malakie wrote:
Wed, 2. Oct 19, 21:25
teleportationwars wrote:
Tue, 1. Oct 19, 23:53


I don't think that link requires an account? I only need to accept the license.
It does.. I accept the license and it takes me to the create account or login page
Here ya go.....

https://java.com/en/download/
Thanks! Sorry for delay on my end.. real life!
Take it light.....

Malakie

----------------------------------------------------

Trup2
Posts: 35
Joined: Wed, 5. Nov 14, 20:49
x4

Re: [TOOL] X4 Galaxy Creator

Post by Trup2 » Thu, 16. Apr 20, 15:13

Any chance it would be updated to Split vendetta? :gruebel:

teleportationwars
Posts: 158
Joined: Fri, 12. Jul 19, 14:03

Re: [TOOL] X4 Galaxy Creator

Post by teleportationwars » Thu, 16. Apr 20, 15:31

Trup2 wrote:
Thu, 16. Apr 20, 15:13
Any chance it would be updated to Split vendetta? :gruebel:

It doesn't have any (completed) features that interact with the dlc.

edward404
Posts: 3
Joined: Tue, 20. Oct 20, 00:21

Re: [TOOL] X4 Galaxy Creator

Post by edward404 » Tue, 20. Oct 20, 00:24

Is there anyone still working this or offering any assistance on its use?
the software crashes everytime I hit load. NO error just crashes to desktop

grant0519
Posts: 1
Joined: Sun, 15. Oct 17, 14:18

Re: [TOOL] X4 Galaxy Creator

Post by grant0519 » Thu, 4. Feb 21, 19:16

edward404 wrote:
Tue, 20. Oct 20, 00:24
Is there anyone still working this or offering any assistance on its use?
the software crashes everytime I hit load. NO error just crashes to desktop
I have the same issue now

killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Re: [TOOL] X4 Galaxy Creator

Post by killerog » Thu, 4. Feb 21, 19:20

Hello,

Sorry neither me or celludriel (I believe) have looked at this tool since 2019. I currently have no plans on coming back to it either.

About your issues, off the top of my head I cant think of any reason for it to crash unless either something in windows has changed or at least one file in the game has changed. As I didn't work on the java side of things i am not sure what they might be.

Sorry i cant be more help.
Image

Post Reply

Return to “X4: Foundations - Scripts and Modding”