[MOD] Player Owned Warehouses

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nickolaiproblem
Posts: 246
Joined: Mon, 5. Nov 18, 23:12
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Re: [MOD] Player Owned Warehouses

Post by nickolaiproblem » Tue, 4. Jun 19, 23:37

LegionOfOne wrote:
Tue, 4. Jun 19, 13:47
nickolaiproblem wrote:
Mon, 3. Jun 19, 01:19
That's a shame but glad it works in 2.5
Don't despair. I'm not the mod's main creator, but I did add the UI changes to it, and I recently started to play and mod X4 again.
I'm trying to make a new version with ware groups, for ease of use.

If I manage it, I'll probably post it as a new mod, to give it visibility.
As it is, I'm not sure my version is used more often than the original, since it is hidden on page two of the thread.

It's a shame it won't work on the Steam workshop though, but mods have to be packaged there, so no UI mods.
Oh good I am glad to know that this mod continues thanks for doing some more work on this mod.

LegionOfOne
Posts: 122
Joined: Sun, 16. Dec 18, 13:16
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Re: [MOD] Player Owned Warehouses

Post by LegionOfOne » Sun, 9. Jun 19, 08:19

nickolaiproblem wrote:
Tue, 4. Jun 19, 23:37
Oh good I am glad to know that this mod continues thanks for doing some more work on this mod.
I went a different way : I added the ability to create warehouses to my version of the StationMule.
The UI changes I did to this mod are still useful to see and edit the buy prices of trade wares in the logical overview, even if you use the Mules to add the trade wares.

Since there were a few minor changes to the logical overview in 2.5, I made a new version of this mod that includes them (it overwrote them without bugs before).

I gave it its own thread, because it will be easier to manage :

Player-Owned Warehouses With UI Mod

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