[MOD] Simple Order Fixes 1.2 Updated to 1.6
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Re: [MOD] Simple Order Fixes 1.1 (Mostly Unnecessary as of 1.51)
Once i finish the project i'm working on, i'll go ahead and rework this. The fix i implemented is, honestly kinda shit. That and i've got a few other things to fix
My Mods:
Sector Administration: A Tax Mod
Sector Administration: A Tax Mod
Re: [MOD] Simple Order Fixes 1.1 (Mostly Unnecessary as of 1.51)
I think keeping combat ships from going out of sector would be great if you can get it working on 1.6. Supposedly egosoft fixed this however I still every now and then catch some of my ships deep in xenon space.
Re: [MOD] Simple Order Fixes 1.1 (Mostly Unnecessary as of 1.51)
Thats great news, but I'm not sure it really needs anything adjusting. It seems to work as intended as is atm
Re: [MOD] Simple Order Fixes 1.1 (Mostly Unnecessary as of 1.51)
Simply put, It gets confused when it gets more than one attack order, so ships can still go down the rabbit hole of dying in another sector. and my fix simply purges the order, rather than try a cleaner out that supports other features.
My Mods:
Sector Administration: A Tax Mod
Sector Administration: A Tax Mod
Re: [MOD] Simple Order Fixes 1.2 Updated to 1.6
It should no longer get confused, i took the time to fix 1.6 incompatibilities with a few of the files and fix the multi attack order bit, as well as cleaning up a bit of the code. Discovered something that i'm going to need to hotfix later, but doesn't really break anything important, you'll just get an error in the log and it resumes as usual.
My Mods:
Sector Administration: A Tax Mod
Sector Administration: A Tax Mod
Re: [MOD] Simple Order Fixes 1.2 Updated to 1.6
Awww Yis. I love not having to reorder small ships cause they're being stupidMatterom wrote: ↑Thu, 7. Feb 19, 07:34It should no longer get confused, i took the time to fix 1.6 incompatibilities with a few of the files and fix the multi attack order bit, as well as cleaning up a bit of the code. Discovered something that i'm going to need to hotfix later, but doesn't really break anything important, you'll just get an error in the log and it resumes as usual.