Thanks for the update
Scoob.
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I can confirm this and did suspect this mod, started a new game without it and for an hour no freezing, but started a new game with the mod freezes as reportedZaidman wrote: ↑Thu, 25. Jul 19, 18:29There is a huge freeze that happens every 10 minutes or so and lasts in total for 15+ seconds. The game starts lagging for two seconds, then freezes for ~8, then unfreezes for a second and freezes for ~8 seconds again, then unfreezes and lags for a couple of seconds and then everything works perfectly for 10 minutes till another freeze session.
I managed to save right before the freezes to find out where was the problem.
When all mods are removed the game just lags for 2-3 seconds and that's it. So the lag is almost unnoticeable and can be mistaken as a texture load or smth.
I had to spend some time to find out which mod causes the problem. It is your faction_fix_pack_econ_ai.
What you're reporting is the exact opposite of what people usually complain about. Usually when people complain it's about the Argon getting nuked because of the messed up Hatikvah's Choice I situation. The Teladi can usually recover better than that, but it's probably the damn overpowered Xenon I. The AI doesn't really have anything to deal with that since you basically need a fleet and the fleet rebuilding is so broken even I haven't been able to fully fix it. So they're probably sending whatever resources they have in small groups to get obliterated. I put some stuff in to keep the Xenon I from being deployed early but I guess it's not enough sometimes. I'll have to try some more stuff. It doesn't help that the AI patrol script has the same "feature" that annoys players all the time where it'll actually aggro any enemy it sees regardless if it's actually in the patrol zone or not. So even when the faction AI tells the ships they're done with the invasion and go back to defence the patrol script goes around killing everything anyway.steve_v wrote: ↑Fri, 26. Jul 19, 13:38On another note, is there any chance we can do something about the squishiness of the teladi WRT xenon invasion? I'm just over a day into this game and they have already lost 4 sectors, I am in no position to repel a pair of I's and a bunch of K's myself, and the locals are putting up exactly zero resistance. The paranid are actually doing a better job of defending teladi sectors than the teladi are.
The argon and paranid are doing just fine without player-intervention, but the teladi seem to be completely helpless. I haven't seen them destroy a single enemy defence platform in their own sectors or make a move to take any new territory.
I get that teladi are commerce-minded pacifists, but at this rate they're going to be extinct in a few more hours.
Thank you.Zaidman wrote: ↑Fri, 26. Jul 19, 16:54https://gofile.io/?c=3qCeKU
You can remove all mods and just leave faction_fix_pack_econ_ai.
Lags start 10 seconds into the save. More noticeable if you get into the ship, fly into space and start turning around.
They get longer as the game progresses. I had to restart the game a several times, because later in game they get way way worse.
I guess it is a script that goes through all stations/ships and adjusts something. You added the script and made it more complicated, so the original minor lag turned into a huge freeze.
Interesting. This admittedly only my second game, but I've not seen the xenon make any progress into Hatikvah's Choice I in either. Guess the RNG decided the teladi get the I's both times.
I'd say that's exactly the problem. There are two I's in Bright Promise right now, and nothing can even slow them down.
I don't know what you consider early, but from what I can see it doesn't really matter when they get deployed, the AI simply can't deal with them at all. For a game series that sells itself on the universe not being centred around the player it sure seems like the player is the only hope against the xenon.
That is indeed a problem, as is the inability of a fleet to actually fly in formation.
PAR and HOP traders come to buy when set to lowest price. and they have max demand possible at their Trade stations in nearby sectors. Also Pirate station have max demand