Buzz2005 wrote: ↑Sun, 9. Aug 20, 23:56
kind of weird to ask this mod author for changes to his mod bc of effects of other mods, ror, vro and xr ship packs make the game harder, didn't you want that?
HOP are somewhat self sufficient and have bigger fleet numbers then the rest bc everyone hates them and when they start building xr ship pack massive battleships you better step up and stop looking for outside help
Yes and no, this Mod appears to have an influence on how Factions use their resources / respond to attacks. HOP are over-powered even in a vanilla game and I was wondering if this mod would be able to influence that balance. Also, the type of ships (from other mods) isn't really the point here, the better ships are a LOT more expensive resource-wise, yet HOP appear to be able to afford them with ease. They have massive fleets guarding their border sectors, and those in between, plus they are able to field large strike fleets vs. other sectors.
All that said, I
did underestimate this mods ability to rally PAR forces vs. what looked to be a totally overwhelming invasion - really, it was silly. However, I returned to the sector just now and PAR have pushed back HOP which I did not expect, let alone so soon. It looks like the response to aggression is much improved. Note: my prior long-term game was using FWEE 4.8 and responses to such invasions was sometimes underwhelming - as
appeared to be the case initially with this one. I'm glad I was wrong in my assumption of a lack-lustre response.
I will say though that HOP being strong enough to have a war on THREE fronts (ARG, PAR and XEN) and manage to invade, hold and take over Sectors from each is a little excessive. With ALL factions fielding better ships due to the mods I use, it does still amaze my how HOP so very often come out on top. I often ally with all Factions that it's possible to, but this game I'm role-playing siding with ARG/PAR so I WANT more of a challenge, but they're already dominating barely a day into the game.
I would be interested to hear Mysterial's thoughts on the HOP balance and why they're so resource rich...is it simply the resource yields in the sectors they own, giving them an advantage? In my prior game, I had to go a bit nuts supporting the ARG economy so they could push HOP back...but they never went on the offensive.
Scoob.