[MOD] Faction War/Economy Enhancer v5.5
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Re: [MOD] Faction War/Economy Enhancer v5.0
Oh ok thanks, that's fine then. Just wanted to let you know in case it was related to the mod.
Re: [MOD] Faction War/Economy Enhancer v5.0
Updated for beta 5. There are still no (intended) functional changes.
Re: [MOD] Faction War/Economy Enhancer v5.0
Can you add an option to player ships to attack enemy satellites? when they drop you can't do it unless you do it for yourself
Re: [MOD] Faction War/Economy Enhancer v5.0
Got problem with the 4.5 beta (surely with 4.4 too, but since it was auto updated in a old save, cant know for sure) . The game freeze 5 min after loading my game when the war module is turned on. Catchup, economy and eco balance is ok, only the war module make the game freeze. Dont know why, cause its the fist time the game does it, never had problem with FE before. If it can help, i'm 5h hour in this game until now.
Re: [MOD] Faction War/Economy Enhancer v5.0
It's not doing it to me. Newest update for mod + patch5.warjager wrote: ↑Fri, 29. Jan 21, 15:09Got problem with the 4.5 beta (surely with 4.4 too, but since it was auto updated in a old save, cant know for sure) . The game freeze 5 min after loading my game when the war module is turned on. Catchup, economy and eco balance is ok, only the war module make the game freeze. Dont know why, cause its the fist time the game does it, never had problem with FE before. If it can help, i'm 5h hour in this game until now.
Re: [MOD] Faction War/Economy Enhancer v5.0
I left an old 3.3 save running for a while on SETA and didn't get any freezing. If you aren't using unremovable mods and want to post the save somewhere I can try looking at it myself.warjager wrote: ↑Fri, 29. Jan 21, 15:09Got problem with the 4.5 beta (surely with 4.4 too, but since it was auto updated in a old save, cant know for sure) . The game freeze 5 min after loading my game when the war module is turned on. Catchup, economy and eco balance is ok, only the war module make the game freeze. Dont know why, cause its the fist time the game does it, never had problem with FE before. If it can help, i'm 5h hour in this game until now.
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Re: [MOD] Faction War/Economy Enhancer v5.0
Fresh Game in Beta 4.5
This is the only mod which touched AI at all I am running and works fine did not freeze.
This is the only mod which touched AI at all I am running and works fine did not freeze.
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MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
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Re: [MOD] Faction War/Economy Enhancer v5.0
So with the "Bug" Fix to mining any mod that increases Wars and Fleet sizes according to CBJ should modify the regeneration rates of sectors for miners as they cause the factions and player to grow to large.
Of course it all worked just fine prior to Beta 5 but since 15 L class miners now completely deplete a sector not sure if you can add more gas to your War/Economy mods to fix what they broken and are refusing to fix.
Of course it all worked just fine prior to Beta 5 but since 15 L class miners now completely deplete a sector not sure if you can add more gas to your War/Economy mods to fix what they broken and are refusing to fix.
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Re: [MOD] Faction War/Economy Enhancer v5.0
Derailment to thread removed after this point. The above post is left as a heads-up of potential resourcing issues in the Current 4.00 Public Beta process.
A dog has a master; a cat has domestic staff.
Re: [MOD] Faction War/Economy Enhancer v5.0
Is this mod still being worked on?
As posted in steam, there are dozens of people (me included) that experience steamrolling Xenon to an abnormal extent.
Is this going to be fixed? Or is the mod dead?
As posted in steam, there are dozens of people (me included) that experience steamrolling Xenon to an abnormal extent.
Is this going to be fixed? Or is the mod dead?
Re: [MOD] Faction War/Economy Enhancer v5.0
Last post from mod dev is end of Jan, it's not dead but he's stated numerous times, next release isn't till after 4.0 is stable.
Re: [MOD] Faction War/Economy Enhancer v5.0
Re: [MOD] Faction War/Economy Enhancer v5.0
Just wanted to let you know that the new beta 8 fixed non working station turrets if oos. Maybe - again maybe - this also helps with the issue of steamrolling xenons with this mod
Re: [MOD] Faction War/Economy Enhancer v5.0
Hi,
Just wanted to check if anyone else has noticed the "Planetary Support" vessels that spawn when things aren't going well for a Faction getting stuck?
In my game, two Planetary Support vessels - L-Class Ships - have docked at the two L Ship Fabrication Docks at the Argon Prime Shipyard. However, they've been here for ages, so no more L-Class ships can be built. What might cause this and is there a way to persuade them to go away outside of destruction?
Note: the Shipyard appears to have had a number of it's required wares supplied, but there are still several in demand, and all want at least some delivered, even if small quantities. Perhaps the station's overall storage is full, even if individual wares are not?
Scoob.
Just wanted to check if anyone else has noticed the "Planetary Support" vessels that spawn when things aren't going well for a Faction getting stuck?
In my game, two Planetary Support vessels - L-Class Ships - have docked at the two L Ship Fabrication Docks at the Argon Prime Shipyard. However, they've been here for ages, so no more L-Class ships can be built. What might cause this and is there a way to persuade them to go away outside of destruction?
Note: the Shipyard appears to have had a number of it's required wares supplied, but there are still several in demand, and all want at least some delivered, even if small quantities. Perhaps the station's overall storage is full, even if individual wares are not?
Scoob.
Re: [MOD] Faction War/Economy Enhancer v5.0
If they're blocking the build modules then they're trying to recycle. There were bugs regarding this in previous betas, maybe it hasn't been fully fixed. Of course, you're not going to get anywhere with them unless somebody can make it happen in vanilla, so unless there's some obvious bug with the script I'll add a self-destruct timeout in there. For now you can probably clear it up by killing the ship.
Re: [MOD] Faction War/Economy Enhancer v5.0
Ok, thanks for the reply. Is that what happens to these ships after they deliver their wares then, they try to recycle at the Shipyard?
Regarding killing them, is there a script way to do this? Obviously I don't want to lose my standing with ARG at this time...though I could just save-edit it back potentially. I don't really do much tinkering myself.
Scoob.
Regarding killing them, is there a script way to do this? Obviously I don't want to lose my standing with ARG at this time...though I could just save-edit it back potentially. I don't really do much tinkering myself.
Scoob.
Re: [MOD] Faction War/Economy Enhancer v5.0
Script can destroy pretty much anything it wants.
Re: [MOD] Faction War/Economy Enhancer v5.0
Sorry, I meant to say "I'm dumb and I don't know what I'm doing" lol. There is some sort of "Cheat Script" someone created isn't there? Perhaps I can install that, use it, then remove it - just to avoid future temptation you understand
Edit: I found a Cheat script and deleted those stuck ships. My stuff hasn't started building yet though as there's a huge backlog of ships coming in to dock for refitting.
Scoob.
Re: [MOD] Faction War/Economy Enhancer v5.0
Regarding the shipyard getting stuck, it appears there was another beta bug that needed to be fixed.
viewtopic.php?f=192&t=434133
viewtopic.php?f=192&t=434133
Re: [MOD] Faction War/Economy Enhancer v5.0
Yes, I saw that. It does indeed look like a vanilla issue. I'd not personally sold any ships - I'm a hoarder - so I'd not managed to trigger it myself.
Scoob.
Scoob.