Mysterial wrote: ↑Sun, 2. Jun 19, 15:47
unit757 wrote: ↑Sun, 2. Jun 19, 04:22
Have you modified the capital ship attack script at all?
A little, but mostly to fix them not using travel mode and to fix them hovering out of weapons range in some cases. I didn't adjust the main logic.
My Destroyer AI has stopped working, they act like normal ships now and don't use their main guns. Trying to figure out if this is vanilla or a mod issue.
Not sure what you mean by "act like normal ships" since a "normal ship" would be primarily attacking forward with main guns. It should be easy enough to temporarily disable the mod and re-issue your attack order to double check, but I doubt the mod is responsible. In my experience, if the enemy is moving the capital ship attack script spends most its time poorly chasing an offset point of the target ship rather than shooting.
Sorry I should have been a bit more detailed, not saying this mod is the problem, it's an amazing mod, just working through the list of what I use trying to find the cause of the problem.
What I mean when I say "normal ship" is that when given an attack command, the ship will close in to close range and engage with all weapons and sort of fly around near the target shooting it. Prior to 2.0 (Last time I seriously played) the capital attack script had a section in it that, if a ship has main guns or any forward mounted weapon system, it would sit stationary at the range of that weapon and engage it's target that way, occasionally re-positioning and generally trying to stay away from it's target. All destroyers used this logic by default, as well as the Balor I modded in and the Sucellus from ashipmod.
Now, however, if I order a capital ship that has a forward weapon to attack, it will not even attempt to use it's forward guns, and just close in and use it's turrets. While I rarely fit my Behemoths with main guns anyways, I do have one that has them and it will not use them when ordered to attack.
Again, not saying this mod is causing problems, in actual fact more just looking to see if anyone else has noticed this behaviour. This and FOCW are the only two big mods I use.
Truthfully I'm just trying to figure out how to get my Balors to behave again so I can answer this games horrid missile spam with even more missile spam.