[MOD] Faction War/Economy Enhancer v5.5

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vadiolive
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Re: [MOD] Faction Fix Pack 1.5

Post by vadiolive » Tue, 5. Feb 19, 17:38

Image

Hum... its start happen often
Xenon destroy station and build storage but plot not going

Mysterial
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Re: [MOD] Faction Fix Pack 1.5

Post by Mysterial » Tue, 5. Feb 19, 18:33

Are those defence stations or factories? How long was this on SETA? It would also help to view one of the stations in the object list with all its categories expanded so module status is visible.

vadiolive
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Re: [MOD] Faction Fix Pack 1.5

Post by vadiolive » Tue, 5. Feb 19, 20:14

All is factor

abotu seta time dont sure maybe 3h-8h in seta

Mysterial
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Re: [MOD] Faction Fix Pack 1.5

Post by Mysterial » Tue, 5. Feb 19, 22:30

Does the faction (I assume Holy Order) have a defence station in the sector somewhere? If so, try destroying it and see if that kills all the factories.

vadiolive
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Re: [MOD] Faction Fix Pack 1.5

Post by vadiolive » Tue, 5. Feb 19, 22:35

i alred did

and take over sector
as you can see in ss

Image

Mysterial
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Re: [MOD] Faction Fix Pack 1.5

Post by Mysterial » Tue, 5. Feb 19, 22:49

Alright, I got it. I'm working on a fix.

theborg921
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Re: [MOD] Faction Fix Pack 1.5

Post by theborg921 » Tue, 5. Feb 19, 22:55

vadiolive wrote:
Tue, 5. Feb 19, 17:38
Image

Hum... its start happen often
Xenon destroy station and build storage but plot not going
i like what have you done with the place :)

Mysterial
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Re: [MOD] Faction Fix Pack 1.51

Post by Mysterial » Tue, 5. Feb 19, 23:38

Fixed now. It will also delete extraneous factories to get down to those that were supposed to be there. Sorry about that.

DeadAirRT
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Re: [MOD] Faction Fix Pack 1.51

Post by DeadAirRT » Wed, 6. Feb 19, 00:11

Fixing bugs before I even ever experience them!

Just a thought btw, wouldn't it be easier for you to have your engine part fixes in a separate mod? Or would your loadout tolerance conflict with some other changes?

vadiolive
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Re: [MOD] Faction Fix Pack 1.51

Post by vadiolive » Wed, 6. Feb 19, 00:11

Nice clean

Its possible in faction logic they expand and build in friendly territory?
or better shutdown my defense station and leave hop takeover

Image

Mysterial
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Re: [MOD] Faction Fix Pack 1.51

Post by Mysterial » Wed, 6. Feb 19, 00:43

Factions can build new factories in ally territory but they won't invade from there.

Thecrippler
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Re: [MOD] Faction Fix Pack 1.51

Post by Thecrippler » Thu, 7. Feb 19, 10:49

https://steamcommunity.com/sharedfiles/ ... 1647544878 ok i don't know how to upload the screen on this forum so am gona send it tru stem as you can see a lot of P and they are not invading

Mysterial
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Re: [MOD] Faction Fix Pack 1.51

Post by Mysterial » Thu, 7. Feb 19, 17:14

I would need a savegame, not a screenshot. I didn't think you were wrong or lying the first time, but a picture doesn't tell me what they think they are doing. Most likely the recon code bugged out and they think they need an absurd amount of ships to win, but I can't check that without a savegame because I have never seen it.

Mr.Freud
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Re: [MOD] Faction Fix Pack 1.52

Post by Mr.Freud » Thu, 7. Feb 19, 20:13

anyone tried 2.0 beta?

Mysterial
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Re: [MOD] Faction Fix Pack 1.52

Post by Mysterial » Thu, 7. Feb 19, 20:53

My preliminary testing indicates they didn't fix most of the things this mod fixes, but I'd certainly back up your saves if you intend to try.

Thecrippler
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Re: [MOD] Faction Fix Pack 1.51

Post by Thecrippler » Fri, 8. Feb 19, 10:20

Mysterial wrote:
Thu, 7. Feb 19, 17:14
I would need a savegame, not a screenshot. I didn't think you were wrong or lying the first time, but a picture doesn't tell me what they think they are doing. Most likely the recon code bugged out and they think they need an absurd amount of ships to win, but I can't check that without a savegame because I have never seen it.
a you need a save game file ok just tell me how to do it btw no rush i can't wait till 2.0 hits and see how we go from there

Mysterial
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Re: [MOD] Faction Fix Pack 1.52

Post by Mysterial » Fri, 8. Feb 19, 15:27

Just upload it to someplace like Dropbox.com and give a link. You can also try to email it to me (address is in the mod description in the extensions menu) but I don't know if an email server will accept an attachment of that size.

Mr.Freud
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Re: [MOD] Faction Fix Pack 1.52

Post by Mr.Freud » Fri, 8. Feb 19, 23:33

It seems they started fixing wars. Started new game beta 2.0 - Factions start building defence staations in enemie territories at least. But they send constraction ships first without support sometimes. HOP invaded Godrealm and destroying stations while building their own defence station. Im also surprised how ships focused on destroing enemy stations. Also Xenon are VERY active - invading every border sector
p.s. Contested sectors marked on map just like it was with your fix :)

Mysterial
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Re: [MOD] Faction War/Economy Enhancer v2

Post by Mysterial » Mon, 25. Feb 19, 20:11

Now updated for 2.0. Also, I found and fixed the problem with Xenon P accumulating in Xenon sectors. Technically an Egosoft bug but this mod made it much worse due to it causing the AI to request more invasion ships than vanilla.

Wonsz
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Re: [MOD] Faction War/Economy Enhancer v2

Post by Wonsz » Mon, 25. Feb 19, 21:18

I can't turn off economy balance module. I restarted the game few times - no effect. I can turn other modules on and off with no problems. Is there something I can do or is it a mod issue?

Can I simply delete folder or is it not wise to do so? ;)

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