[MOD] Faction War/Economy Enhancer v5.5
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Re: [MOD] Faction Fix Pack 1.5
Hum... its start happen often
Xenon destroy station and build storage but plot not going
Re: [MOD] Faction Fix Pack 1.5
Are those defence stations or factories? How long was this on SETA? It would also help to view one of the stations in the object list with all its categories expanded so module status is visible.
Re: [MOD] Faction Fix Pack 1.5
All is factor
abotu seta time dont sure maybe 3h-8h in seta
abotu seta time dont sure maybe 3h-8h in seta
Re: [MOD] Faction Fix Pack 1.5
Does the faction (I assume Holy Order) have a defence station in the sector somewhere? If so, try destroying it and see if that kills all the factories.
Re: [MOD] Faction Fix Pack 1.5
i alred did
and take over sector
as you can see in ss
and take over sector
as you can see in ss
Re: [MOD] Faction Fix Pack 1.5
Alright, I got it. I'm working on a fix.
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Re: [MOD] Faction Fix Pack 1.51
Fixed now. It will also delete extraneous factories to get down to those that were supposed to be there. Sorry about that.
Re: [MOD] Faction Fix Pack 1.51
Fixing bugs before I even ever experience them!
Just a thought btw, wouldn't it be easier for you to have your engine part fixes in a separate mod? Or would your loadout tolerance conflict with some other changes?
Just a thought btw, wouldn't it be easier for you to have your engine part fixes in a separate mod? Or would your loadout tolerance conflict with some other changes?
Re: [MOD] Faction Fix Pack 1.51
Nice clean
Its possible in faction logic they expand and build in friendly territory?
or better shutdown my defense station and leave hop takeover
Its possible in faction logic they expand and build in friendly territory?
or better shutdown my defense station and leave hop takeover
Re: [MOD] Faction Fix Pack 1.51
Factions can build new factories in ally territory but they won't invade from there.
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Re: [MOD] Faction Fix Pack 1.51
https://steamcommunity.com/sharedfiles/ ... 1647544878 ok i don't know how to upload the screen on this forum so am gona send it tru stem as you can see a lot of P and they are not invading
Re: [MOD] Faction Fix Pack 1.51
I would need a savegame, not a screenshot. I didn't think you were wrong or lying the first time, but a picture doesn't tell me what they think they are doing. Most likely the recon code bugged out and they think they need an absurd amount of ships to win, but I can't check that without a savegame because I have never seen it.
Re: [MOD] Faction Fix Pack 1.52
anyone tried 2.0 beta?
Re: [MOD] Faction Fix Pack 1.52
My preliminary testing indicates they didn't fix most of the things this mod fixes, but I'd certainly back up your saves if you intend to try.
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Re: [MOD] Faction Fix Pack 1.51
a you need a save game file ok just tell me how to do it btw no rush i can't wait till 2.0 hits and see how we go from thereMysterial wrote: ↑Thu, 7. Feb 19, 17:14I would need a savegame, not a screenshot. I didn't think you were wrong or lying the first time, but a picture doesn't tell me what they think they are doing. Most likely the recon code bugged out and they think they need an absurd amount of ships to win, but I can't check that without a savegame because I have never seen it.
Re: [MOD] Faction Fix Pack 1.52
Just upload it to someplace like Dropbox.com and give a link. You can also try to email it to me (address is in the mod description in the extensions menu) but I don't know if an email server will accept an attachment of that size.
Re: [MOD] Faction Fix Pack 1.52
It seems they started fixing wars. Started new game beta 2.0 - Factions start building defence staations in enemie territories at least. But they send constraction ships first without support sometimes. HOP invaded Godrealm and destroying stations while building their own defence station. Im also surprised how ships focused on destroing enemy stations. Also Xenon are VERY active - invading every border sector
p.s. Contested sectors marked on map just like it was with your fix
p.s. Contested sectors marked on map just like it was with your fix
Re: [MOD] Faction War/Economy Enhancer v2
Now updated for 2.0. Also, I found and fixed the problem with Xenon P accumulating in Xenon sectors. Technically an Egosoft bug but this mod made it much worse due to it causing the AI to request more invasion ships than vanilla.
Re: [MOD] Faction War/Economy Enhancer v2
I can't turn off economy balance module. I restarted the game few times - no effect. I can turn other modules on and off with no problems. Is there something I can do or is it a mod issue?
Can I simply delete folder or is it not wise to do so?
Can I simply delete folder or is it not wise to do so?