Thanks, that's what I've done Feels weird just having the one ships again, plus I've not played that much of late.
Scoob.
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Thanks, that's what I've done Feels weird just having the one ships again, plus I've not played that much of late.
Buzz is right, its on purpose.lordofpie7000 wrote: ↑Fri, 31. May 19, 06:35In the latest version of the mod it seems to work with my old saves from 2.2. However I've come across the problem of being unable to target small turrets on larger ships. I can target their large turrets but am unable to target the small turrets. I doubt this is intended since it seems to prevent me from continuing through the boarding stages.
Agree, it seems to be a problem, looks like I have no choice as to make Heavy lances a real beam.will update in next version.Scoob wrote: ↑Sun, 16. Jun 19, 02:54Hi,
I just fitted some "Heavy Lance" turrets to my Odysseus and, when they fire, they hit the Odysseus its self, damaging the ship.
I have this turret installed in all four large emplacements and all appeared to hit the ship.
Note that the turrets themselves don't appear to take any Shield or Hull damage, but the mothership does. I will keep testing to see if this happens consistently. I know sometimes a turret can hit the ship it's on even in vanilla, but it's quite rare. For all FOUR large Turrets on the Odysseus to hit the ship - considering the different firing angles when attacking a single target - is a little odd.
Edit: After a little more testing, it seems that the initial strike on a new target hits the mothership and subsequent shots work ok. Only been testing for a few minutes though. Scratch that. Every few shots, irrespective of firing angle are hitting the mothership. Watching more closely, the source of the beam does not move with the ship. So, if the ship is in motion, the beam starts, then clips some of the ship model as the ship moves. I think this is what's happening each time. Ship is under AI control for testing.
Cheers,
Scoob.
The current beam looks dead cool when it works, shame it needs to be changed. I'll likely swap out my load-out for the time being.
Thanks for the feedback, i noticed it too. Originally i planned xenons to be very maneuverable as they do not have pilots so do not care about G overload, though it seems to have a bit of an impact on how combat is progressing, so I may change them a bit.Ragemaster9999 wrote: ↑Fri, 5. Jul 19, 05:52Fighter vs fighter combat 1 on 1 vs xenon in particular is awful. They turn too quick and its almost impossible to land shots on them. I think the accuracy of the s guns vs fighter size targets need to be improved. Have tried fighting N and M in both a nova and elite vangaurd and they fly in sharp circles around you, due to their insane turn speed.
Edit: I looked up xenon m in the enyclopedia and it has a maximum turn rate of 30 degrees per second. My nova vanguard has a yaw of 32.9, so I should be able to barely out turn a xenon M, however that is not the case at all. They turn so sharp I cant keep on them for any more then a second or two. Something isn't adding up.
Its AI, mine did the same in vanilla.
I have used both a chaingun and a burst cannon to little effect vs the xenon fighters. Burst cannon was slightly better, but both weapons suffered horribly and the chaingun in particular could almost never hit any xenon fighters. I had much more success killing paranid fighters compared to xenon. Also the the default pea shooter the blaster, I found to be entirely worthless. I would consider giving it a damage boost.Shuulo wrote: ↑Fri, 5. Jul 19, 09:52Thanks for the feedback, i noticed it too. Originally i planned xenons to be very maneuverable as they do not have pilots so do not care about G overload, though it seems to have a bit of an impact on how combat is progressing, so I may change them a bit.Ragemaster9999 wrote: ↑Fri, 5. Jul 19, 05:52Fighter vs fighter combat 1 on 1 vs xenon in particular is awful. They turn too quick and its almost impossible to land shots on them. I think the accuracy of the s guns vs fighter size targets need to be improved. Have tried fighting N and M in both a nova and elite vangaurd and they fly in sharp circles around you, due to their insane turn speed.
Edit: I looked up xenon m in the enyclopedia and it has a maximum turn rate of 30 degrees per second. My nova vanguard has a yaw of 32.9, so I should be able to barely out turn a xenon M, however that is not the case at all. They turn so sharp I cant keep on them for any more then a second or two. Something isn't adding up.
Also, are you sure you are fighting them with correct weapons? some heavy guns are really not made for anti-fighter duty. Also, do not try to fight them in Elite, even N is more powerful than that - you are in disadvantage and will not win easily.