Post
by Scoob » Wed, 24. Feb 21, 00:51
One of the things I will say about the VRO changes and the Xenon is how a Xenon Power Plant is FAR tougher than your average Xenon Defence Platform. In my game, Solar Power Plants always seem to be outfitted with long-range high-damage weapons. Where my Taranis heavy Destroyers can usually position themselves a good 12+ km away from a Defence Platform and slowly chip away at it with their PPC Turrets, thing don't go as well vs. an SPP. Firstly, the SPP seems to have longer range, more weapons and, oddly, far better firing arc up and down, if they concentrate on one ship, that ships is dead in minutes. Also, Xenon modules are just so darn tough. Once the Xenon have established a Station - which, during building, often seems to be largely ignored by the sector owners Faction - it's near impossible for said Faction to take it down...assuming they even send ships to do so.
Xenon being able to build without using a CV is also a huge advantage to them, they've got no vulnerable asset that, when taken out, stops the build. Xenon build really fast and simply don't need the variety of resources a Faction station does. This seems to give them quite the edge.
I usually make a point of defending Hatikvah's Choice I from Xenon incursions once I'm in a position to do so. This will usually keep these sectors safe. However, this game I chose not to but just watched how things played out. Two and a half days in, this sector has three Xenon stations fully built. One Defence Platform and two Solar Power Plants. Even with my forces of four Taranis, four Behemoths and other ships, just one SPP can wipe my forces before even one module is down. Sure, often my ships don't make smart positioning choices vs. SPP, but they're fine vs. Defence Platforms for the most part.
If the Faction AI responded appropriately to a Xenon incursion rather than just sending individual ships periodically, it'd be better. Faction War / Economy Enhancer can help, but generally the response it dead poor. I know this isn't VRO's place to fix, it's a ship / weapon / shield rebalance, but I do wonder if any changes to Xenon Stations might help? Should they be allowed the large amount of Large Turrets they can mount, considering how super tough their station module Hulls are?
I recall how effective LV's Race Response Fleets were back in the day. Of course they had the ability to jump to position in a sector, but it was cool. Any response in X4 would take longer, but the fact that, much of the time, there is no response is odd. ARG are in a bad position really, with HOP to their South and Xenon to their North, they simply cannot build fast enough without extensive player help. Indeed I roll-played one game where I JUST supplied ARG stations with resource, and ARG forces became quite effective.
I think my main problem here is the Beta's impact on the economy. Food and Meds production is non-existent and there are other shortages such as Hull Parts as usual, even my large station cannot keep up with demand.
Scoob.