Post
by Scoob » Sun, 7. Mar 21, 00:42
Hey Shuulo,
I've been playing a Vanilla game the past few days to help out during the Beta - my first time in a while - and I've noticed something interesting regarding the balance of Capital Ship shields in VRO vs. Vanilla.
In my current vanilla game, I gained my usual mixed batch of captured ships - several Corvettes, some Frigates (aka Corvettes with S-Class landing pads) and a couple of fighters - nothing special. Each of these is equipped with pretty low-end weapons, as I've not unlocked the better stuff yet. Nothing unusual here, however, what got me thinking about VRO's balance was when I started engaging Capital ships with the intent on boarding them.
In VRO this plays out thus:
- I'd use my personal ship - usually a Corvette of some kind - to manually neuter the Capital ship. I'd go for SCA Behemoths and Phoenix.
- In quite short order the target ships Engines are disabled and I'm taking out turrets.
- With the turrets gone, I bring down the targets shields, if they're not down already, and chip away at the hull.
- I keep at this for a while, forcing as many of the Crew - especially any Marines - to bail.
- Only now to I bring in my Marine-carrying ships and commence boarding.
In vanilla it plays out like this:
- I'd use my personal ship - usually a Corvette of some kind - to manually neuter the Capital ship. I'd go for SCA Behemoths and Phoenix, as before.
- In quite short order the target ships Engines are disabled and I'm taking out turrets.
- With the turrets gone, I start to try to bring down the shields, and this is where things go very differently.
- Using my personal ship with the same basic equivalent weapons I have early on in my VRO game, I simply cannot do enough damage to beat the shields recharge rate.
- I bring in additional ships to help - namely my Boarding squad of three Minotaur Raider Corvettes - and I can still barely keep ahead of the shield's recharge.
- I bring in even more ships, multiple Corvettes, a Frigate and a couple of fighters. Only now am I slowly able to bring down the target's Shields more quickly than they recharge, but it's still slow.
- Capital Ships, particularly the Phoenix over the Behemoth due to its extra main shield, are REALLY resistant to large amounts of lower-tier S and M-Class weapons. I actually really like this.
In essence, Capital Ships in vanilla are a far tougher target for boarding or killing than they are in VRO when the player only has lighter weapons at their disposal. Sure, I'm not bringing the right tools (weapons) to the party, and things would likely go far quicker with Plasma weapons and turrets on my Corvettes and Frigates, as well as Plasma on the Fighters. However, it's how the same equivalent low-level weapons in VRO are all I need to crack open a Capital ship alone, whereas it takes a lot more effort in Vanilla.
With this in mind, I wonder how VRO would play out with increased shield recharge for L and XL shields? The feeling that these larger ships can basically shrug off attacks by many lighter - primarily anti-fighter / Corvette - weapons is pretty cool I thought.
Obviously your mod your rules, but I was really surprised how things played out here, and how much I enjoyed needing to bring a mixed fleet of lightly-equipped ships to bring down this Phoenix, and the Behemoth before it. While I neutered it fairly easily, the survivability of Capital Ships in Vanilla impressed me. Sure, I'd still win, but there's time for other ships to come to their aid - which is nice when it's a player Capital Ship that's assaulted by lighter vessels.
There was a time when VRO's Capital Ships felt like total tanks against lighter weapons vs. vanilla, but vanilla has been much improved in this regard.
What do you think?
Scoob.