Warnoise wrote: ↑Sat, 28. Mar 20, 03:20
I cant even get in range of xenon capitals without getting blasted in this mod
Considering xenon attacks with 3 Ks and 1 I, those thing cleaned a whole army of 10+ Ls, a bunch of M's and S's. They melt anything in seconds ;S
I literally got melted by xenon I from 20km. Since I am playing with nemesis, i am not nimble enough to dodge the infinite array of pretty fast projectiles, especially that OP beam.
Maybe im doing something wrong though so i will continue to experiment with weapons.
Are you on 2.0 VRO taken from github? and not 1.96 version from steam/nexus? Xenons in 1.96 are a bit OP
Xenon I is kind of boss ship. The real secret to taking down I and Ks in VRO is a fleet of small ships (id say around 30-40 vs I to distract and kill turrets, and only then add some firepower with L ships). Also, M ships like nemesis are very powerful really but only with support (though nemesis is paper thin). Remember, there is no "best player ship" in game, so you as player is not so powerful anymore, rely on allies and fleet support more. YOU WILL NOT BE ABLE TO TAKE DOWN K or I in one m ship as in vanilla. Factions will eventually gather enough fleet to take down an I, or if it will get close to stations they usually take him down as well. I hope you are playing with latest faction enhancer, it makes factions more clever in situations like this.
Be afraid of I, never approach it without substantial forces.
VRO in general requires different approach to warfare, try to forget what you learned in vanilla and find a suitable strategy , this is really point of VRO, to make things more engaging and not just spam 20 Nemesis and they kill everything.
(tip: gunships like Peregrine posses powerful plasma bombs that go through shields and can take down turrets in few hits, try to fly it personally against Ks and Is. If you prefer PAR ships, try M Rail Cannons or Rail repeaters to stay away from main guns as much as possible)