Hi BlackRain!BlackRain wrote: ↑Sun, 11. Apr 21, 17:11By the way, I don't want to hijack the thread, but I just want to mention that changing settings in JOBS does nothing for FOCW. If you want to increase the amount of ships, that isn't how you do it. Maybe I am misunderstanding, but if all you did was go into jobs.xml and increase the numbers there, that didn't do anything and you would just be using the default settings. Go to the FOCW thread and read the instructions on how to increase the number of ships or increase the speed at which ships are built.sanctific wrote: ↑Sun, 11. Apr 21, 12:59**wall of text**Phiolin wrote: ↑Sat, 10. Apr 21, 23:28The thing is not that there are no Xenon ships. They are just wiped so fast by even a minority of faction forces that you barely notice they are there.
I already have fighter and caps on 3, and extra attack fleet and extra miners enabled. Yet 2 ZYA Dragons can take apart a Xenon K easily without even getting their hulls touched (OOS) and it's not even worth looking at fights where a Rattlesnake or a Panther is involved as they take down multiple Xenon Caps for breakfast.
High attention, the Xenon caps are mostly distracted by S class ships which they need an incredibly long time to take down... a small swarm of 5-6 S-class fighters can easily distract a V for minutes until it manages to take a single fighter down with their beams.
Just had 4 K entering Family Kritt together with a load of Ps and was watching the fight in high-attention. The K's were so busy shooting beams at fighters, that a damn chelt aquarium fab could take down a K before it was even starting to shoot at the station. The other K's lost a fight against two Patrol Panthers, which then proceeded to take down the Ps. Don't think ZYA actually lost a ship in that fight, maybe some M5 fighters...
I feel sorta weird to reply here (really sorry Shuulo!) but no, I touched jobs only for the sake of getting certain ships spawned instead of being built (xenon miners & energy traders).
I increased max quota through getting $ExistingDestroyerThreshold changed.
So if I'm right about your presumption about my current playthrough - yes, Xenon do actually build tons & tons of ships in my save...Its just its barely enough to hold their own sectors & bully X4 underdogs, they arent capable of anything else even when they attack "en masse", they simply get owned. I mean, c'mon, an "I" gets killed by 6 corvettes in low attention? Like, really, how? Probably even a clumsy argonian behemoth would manage to take 1-2-3 corvettes down, a pre-4.0 I would not even lose 10% of shield whilst killing those corvettes...And again, no combat balance-affecting mods are installed on my end except for VRO. Yeah, I do have XR ship pack (with VRO patch) so that makes AI factions stronger in general...but again, that isnt related to Xenons ships individual weakness in post-4.0.
P.S: I've wirtten "jobs editing" in my previous post, but i actually meant script editing. Misexpressed what I meant Explained in the post above though.