[MOD] Variety and Rebalance Overhaul (VRO) 4.x
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
Tried out the test release for beta 3.0. All faction shipyards and wharf seem to require ore and silicon, and none have storage for it? Not sure what's the story there, or if it matters in the grand scheme..
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Change you are describing is impossible with VRO and is not intended, there is nothing changed in regards to shipyards or warfs in this mod, it seems you either have corrupt installation or other mod that changes something. Or you have either Linux or Win 7 that does not work good with loose file mods.
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Okay then, let's try this again.
Fresh install of X4 on windows 10.
Fresh start:
No other extensions installed:
Version 2.0 of your mod:
Jackrabbit run for Argon prime, and scanned enough of the wharf to see the storage:
Again, I don't know if this matters. It was a statement of what I saw and I was curious. I wouldn't post something like this without testing it a bit.
Fresh install of X4 on windows 10.
Fresh start:
No other extensions installed:
Version 2.0 of your mod:
Jackrabbit run for Argon prime, and scanned enough of the wharf to see the storage:
Again, I don't know if this matters. It was a statement of what I saw and I was curious. I wouldn't post something like this without testing it a bit.
Re: [MOD] Variety and Rebalance Overhaul (VRO)
its new beta probably, but as you see its storage is 0/0 so even if it looks like it needs it, everything works as before
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Thanks That's kind of what I figured. I was curious.
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Ok, tbh, I never checked the storage of shipyards in beta, as I never thought there will be somehting wrong with them. If they work just fine than it doesn't matter really.
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Cool. Yes, they seem to work properly. I thought it was causing production to hang for a bit after 20ish hours, but that was a normal problem, hull parts or something.
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Too high speed for ships and big weapons, but it's just my opinion)
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Making ships fast and making weapons fast was one of the mod goals.
Also, OPEN BETA is now updated for B5
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
Quick spelling issue.
When buying weap[ons from the HOP the Fusion Accelerator is spelled Fusion Accelertor.
When buying weap[ons from the HOP the Fusion Accelerator is spelled Fusion Accelertor.
Re: [MOD] Variety and Rebalance Overhaul (VRO)
fixed, thanksCyclo_Hexanol wrote: ↑Fri, 24. Jan 20, 21:24Quick spelling issue.
When buying weap[ons from the HOP the Fusion Accelerator is spelled Fusion Accelertor.
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Any luck with my save Shuulo? Is it reproducing the crash for you?
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Unfortunately no, it seems the problem is in linux and it works fine for me, im currently trying to find if someone has a laptop powerful enough to run X4 in my surroundings to test it.
The one thing i can ask you, if you have time and willing to do so, is to install cheat package, stay away from combat, cheat in money and reputation and build remotely some paranid ships with different weapons, get them back to you and try to manually shoot them, it will crash on some, in that way ill know exactly what to fix.
Re: [MOD] Variety and Rebalance Overhaul (VRO)
I'll see if that mod works on my system as its install instructions specifies a windows only directory. I'm more than willing to test things for you, do you have your mod export to any logfiles?Shuulo wrote: ↑Sat, 25. Jan 20, 11:35Unfortunately no, it seems the problem is in linux and it works fine for me, im currently trying to find if someone has a laptop powerful enough to run X4 in my surroundings to test it.
The one thing i can ask you, if you have time and willing to do so, is to install cheat package, stay away from combat, cheat in money and reputation and build remotely some paranid ships with different weapons, get them back to you and try to manually shoot them, it will crash on some, in that way ill know exactly what to fix.
One thing to check is that all file names and names in the xml are lower case. Linux is case sensitive, not looked at it myself, but if a texture or animation has uppercase letters, it'll cause issues.
I'll get back to you if I can figure anything out from the cheat mod above.
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Reading the "beams suck" thread in the main forum gave me an idea for a suggestion: can you add some long-range beam turrets with high sustained dps but terrible tracking? Plasma turrets are nice and all but I miss me some Homeworld.
The easiest way to reproduce my bug was to get a plasma shotgun and shoot a P in the belly where there's lots of different surfaces to ricochet off. Fiddling with graphics settings would sometimes work to get you through a fight, but not permanently.
I had a similar issue a couple of pages back (freezing upon shot impact), I hope it hasn't cropped up again. Using the github VRO 2.0 seemed to fix it for me, although the code base does suffer from the linux capitalization bug as well so you'll need to google how to recursively lowercase the source tree for the inscrutable perl regex that does it.Rastuasi wrote: ↑Sat, 18. Jan 20, 06:39Linux, Beta with VRO 2.0, game froze twice when viewing a Paranid vs HOP fight, only way out is to kill the main() process. I can provide logs, also have a save of right before it freezes, usually takes a few seconds to kick in. I am not close to the fight, just far enough away to see some shots. Game is only about 2 IRL hours old.
The easiest way to reproduce my bug was to get a plasma shotgun and shoot a P in the belly where there's lots of different surfaces to ricochet off. Fiddling with graphics settings would sometimes work to get you through a fight, but not permanently.
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Ai is bad with sustained beams, they tend to jerk them and end firing consequence prematurely.Derp wrote: ↑Mon, 27. Jan 20, 17:17Reading the "beams suck" thread in the main forum gave me an idea for a suggestion: can you add some long-range beam turrets with high sustained dps but terrible tracking? Plasma turrets are nice and all but I miss me some Homeworld.
I had a similar issue a couple of pages back (freezing upon shot impact), I hope it hasn't cropped up again. Using the github VRO 2.0 seemed to fix it for me, although the code base does suffer from the linux capitalization bug as well so you'll need to google how to recursively lowercase the source tree for the inscrutable perl regex that does it.Rastuasi wrote: ↑Sat, 18. Jan 20, 06:39Linux, Beta with VRO 2.0, game froze twice when viewing a Paranid vs HOP fight, only way out is to kill the main() process. I can provide logs, also have a save of right before it freezes, usually takes a few seconds to kick in. I am not close to the fight, just far enough away to see some shots. Game is only about 2 IRL hours old.
The easiest way to reproduce my bug was to get a plasma shotgun and shoot a P in the belly where there's lots of different surfaces to ricochet off. Fiddling with graphics settings would sometimes work to get you through a fight, but not permanently.
Though I'm looking doing some forward destroyer beams
Re: [MOD] Variety and Rebalance Overhaul (VRO)
BUG: All ships show as squares on the map ship buy menus are just black screens.
I'm using the recommended mods. Not sure if this is a 3.0.5 bug or a mod bug.
I'm using the recommended mods. Not sure if this is a 3.0.5 bug or a mod bug.
Re: [MOD] Variety and Rebalance Overhaul (VRO)
are you on linux or windows 7? send a screenshot.
Also, please download new version from git, it was updated recently
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Using windows 10. I downloaded whatever the version was 4 days ago.
Ive put a quick vid down below showing the issue included my loaded extensions
https://youtu.be/ZR3wizjDk-U
Re: [MOD] Variety and Rebalance Overhaul (VRO)
Never seen issue like that.malimber wrote: ↑Wed, 29. Jan 20, 01:32Using windows 10. I downloaded whatever the version was 4 days ago.
Ive put a quick vid down below showing the issue included my loaded extensions
https://youtu.be/ZR3wizjDk-U
Make sure that:
1. you downloaded the most recent version (updated yesterday)
2. you extracted it to root X4 folder/extensions and not in documents/X4/extension
3. you renamed folder VRO-master to VRO