[MOD] Variety and Rebalance Overhaul (VRO) 4.x

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Randal954
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x

Post by Randal954 » Sat, 25. Jul 20, 08:44

Shuulo wrote:
Fri, 24. Jul 20, 17:57
Randal954 wrote:
Fri, 24. Jul 20, 16:08
Scoob wrote:
Fri, 24. Jul 20, 12:06


Thanks for clarifying. I wasn't totally sure which ships were added by VRO specifically. I'm currently aiming to collect at least one of each of the various Battleships / Super Carriers.

Scoob.
That explains the ships I'm not seeing. I did look at all shipyards last play session.

I'm also missing some weapons though. Looking at your chart on the VRO wiki, I'm missing the plasma array and a few others. I'm using the XR shippack, the VRO/XR patch, and the weapon pack. Do those replace weapons?
plasma array is teladi and argon iirc ONLY for destroyers main guns, as it seems mod is working fine for you then ALL weapons should be present in game, you just didnt find them yet or looking in the wrong place. Not all races have all weapons
You're correct of course. All appears well!

Thanks for making this fantastic mod!

Nemesis_87
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x

Post by Nemesis_87 » Sat, 25. Jul 20, 11:07

Really tempted to use this mod, just always cautious when getting an overhall mod while the base game is still being developed

So just curious, does the split also re use there AUX ship as a battleship? seeing that ship is so damm sexy haha
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Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x

Post by Shuulo » Sat, 25. Jul 20, 14:48

Nemesis_87 wrote:
Sat, 25. Jul 20, 11:07
Really tempted to use this mod, just always cautious when getting an overhall mod while the base game is still being developed

So just curious, does the split also re use there AUX ship as a battleship? seeing that ship is so damm sexy haha
Gharial uses modified Monitor Aux ship hull, with additional armor plating

Nemesis_87
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x

Post by Nemesis_87 » Sat, 25. Jul 20, 15:20

Shuulo wrote:
Sat, 25. Jul 20, 14:48
Nemesis_87 wrote:
Sat, 25. Jul 20, 11:07
Really tempted to use this mod, just always cautious when getting an overhall mod while the base game is still being developed

So just curious, does the split also re use there AUX ship as a battleship? seeing that ship is so damm sexy haha
Gharial uses modified Monitor Aux ship hull, with additional armor plating

thats what i was hoping for :twisted:
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x

Post by Nemesis_87 » Sun, 26. Jul 20, 15:51

Some reason i cant use NoSuperHighways, game just does not load while its activated, which is strange seeing its quite essential for this 1 and no one else is having problems
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Rastuasi
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x

Post by Rastuasi » Sun, 26. Jul 20, 17:45

Nemesis_87 wrote:
Sun, 26. Jul 20, 15:51
Some reason i cant use NoSuperHighways, game just does not load while its activated, which is strange seeing its quite essential for this 1 and no one else is having problems
Make sure you have all mods installed to the installation directory and not the Documents folder. Contrary to what a few say, the Documents folder causes problems regarding to mods.

Nemesis_87
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x

Post by Nemesis_87 » Sun, 26. Jul 20, 18:27

Rastuasi wrote:
Sun, 26. Jul 20, 17:45
Nemesis_87 wrote:
Sun, 26. Jul 20, 15:51
Some reason i cant use NoSuperHighways, game just does not load while its activated, which is strange seeing its quite essential for this 1 and no one else is having problems
Make sure you have all mods installed to the installation directory and not the Documents folder. Contrary to what a few say, the Documents folder causes problems regarding to mods.
yep, everything is in the correct place, they show up in the extensions memnu on the main screen, games just wont get past 35% when loading or starting a new game, it works when i remove NoSuperHighways though
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x

Post by Buzz2005 » Sun, 26. Jul 20, 19:03

you maybe saved in the highway?

I did notice that all mine ships that where in the highway gets deleted, probably all NPC too
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x

Post by Nemesis_87 » Sun, 26. Jul 20, 19:13

Buzz2005 wrote:
Sun, 26. Jul 20, 19:03
you maybe saved in the highway?

I did notice that all mine ships that where in the highway gets deleted, probably all NPC too
Cant start a new game with both mods activated and cant load a game which is just me seeing its a new game
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x

Post by Rastuasi » Mon, 27. Jul 20, 06:06

Have you done an integrity check on the games files? At least steam can do that, not sure about other distribution methods.

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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x

Post by Nemesis_87 » Mon, 27. Jul 20, 06:25

Rastuasi wrote:
Mon, 27. Jul 20, 06:06
Have you done an integrity check on the games files? At least steam can do that, not sure about other distribution methods.
Yep, even did a complete reinstall aswell
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Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x

Post by Shuulo » Mon, 27. Jul 20, 10:40

Nemesis_87 wrote:
Mon, 27. Jul 20, 06:25
Rastuasi wrote:
Mon, 27. Jul 20, 06:06
Have you done an integrity check on the games files? At least steam can do that, not sure about other distribution methods.
Yep, even did a complete reinstall aswell
what OS you have? Win7 can cause issues with mods as this is unsupported OS now.

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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x

Post by Nemesis_87 » Mon, 27. Jul 20, 16:48

Shuulo wrote:
Mon, 27. Jul 20, 10:40
Nemesis_87 wrote:
Mon, 27. Jul 20, 06:25
Rastuasi wrote:
Mon, 27. Jul 20, 06:06
Have you done an integrity check on the games files? At least steam can do that, not sure about other distribution methods.
Yep, even did a complete reinstall aswell
what OS you have? Win7 can cause issues with mods as this is unsupported OS now.
I use Win 8.1

Edit: would Expanded Sectors x2 work well with VRO?
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Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x

Post by Shuulo » Tue, 28. Jul 20, 12:36

Nemesis_87 wrote:
Mon, 27. Jul 20, 16:48
Shuulo wrote:
Mon, 27. Jul 20, 10:40
Nemesis_87 wrote:
Mon, 27. Jul 20, 06:25


Yep, even did a complete reinstall aswell
what OS you have? Win7 can cause issues with mods as this is unsupported OS now.
I use Win 8.1

Edit: would Expanded Sectors x2 work well with VRO?

Didnt use it myself, but i dont see why it wont

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OneOfMany
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x

Post by OneOfMany » Thu, 30. Jul 20, 22:01

Is there a patch in the works for the new release of X4 or will the current version from the beta still function?

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Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x

Post by Shuulo » Fri, 31. Jul 20, 01:21

OneOfMany wrote:
Thu, 30. Jul 20, 22:01
Is there a patch in the works for the new release of X4 or will the current version from the beta still function?
current version works fine, there is one minor bug that 99% of players will not stumble upon, so you are fine

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OneOfMany
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x

Post by OneOfMany » Fri, 31. Jul 20, 10:59

Thanks Shuulo

Nemesis_87
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x

Post by Nemesis_87 » Sat, 1. Aug 20, 11:08

Finally managed to get it all up and running, and gotta say early impressions is awesome!!!! Capital ships and their guns feel right now, im just kinda lost in all the different weps right now haha

Also do the Split have there own version of M/MA? seeing every race has it but aint seen it, im just very OCD when getting things to match everything and that gun acts like an artillery battery which is always great fun
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x

Post by Nemesis_87 » Sat, 1. Aug 20, 13:55

Hmmm i noticed strange behaviour from escorting destroyers, before i played the base game with little mods and when i had say a carrier attack with destroyers as its attack wings, the destroyers would go straight to the target and attack, now im testing the same thing with both the raptor and battleship, they would go straight to the target to attack but the destroyers would turn around and fly off far away, then maybe turn around and go to the target
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.x

Post by Buzz2005 » Sat, 1. Aug 20, 14:29

I noticed that too when I had 12 destroyers, some would fly away in the opposite direction far away and slowly fly to the station, dont know if its vanilla thing but then again didn't see anyone reporting it

and its totally random and not that often, weird
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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