DeadAirRT wrote: ↑Thu, 2. Apr 20, 18:50
So i can keep making changes no problem but if possible, the following info would help: fps in shadows end empty space, fps in argon prime wharf, any large fps dips, and type of cpu. It may take a few different attempts but as it is right now, it's hard to adjust performance without having consistent data (since i can't really notice a difference myself)
CPU: Intel Core i5-4690 @ 3.50GHz
GPU: GTX 1060 6gb
RAM: 12gb
Empty Space/Shadows End: 40-50 fps even more in Shadows End.
Argon prime wharf ( early game ): 25-30 fps, for obvious reasons I cant test it in late game yet. And if no ships are being built, if they are, 15 fps.
Large FPS dips: Battles. Thats it, fleet battles, and I cant confirm it yet but in my last game when I used supplement+jobs it was a constant lag when I reached mid game and late game.
DeadAirRT wrote: ↑Thu, 2. Apr 20, 17:52
It's a vanilla bug afaik. The easiest way to prevent it is to not accept his quest. My code for dynamic war start uses the code for scientist game start. I'll see about preventing that signal from spawning.
Yes please... I know that I can just not accept it, but I love the illegal playstyle and this requires to scan a lot of signals, so it becomes a problem...