[MOD] Nopileos' True Fortune v1.5
Posted: Sun, 9. Jun 19, 06:16
Changelog :
- v1.5 : Added new gamestart, and further divided by two the density of asteroids in the Nopileos system. After testing, I liked it.
This mod overhauls the asteroid field of the Nopileos System, to make it the best homebase a player could wish for.
The system now contains vast quantities of every gas and mineral (except nvidium, which is not used in production).
The number of asteroids is reduced by removing all small and medium-sized ones, and adding a few large high-yield asteroids to compensate.
The density of all resources is set to high, or very_high where available, which affects the speed of resource gathering for gas and the regeneration rate of asteroids for minerals.
The rotation speed of all the asteroids in the system is also greatly reduced.
With less asteroids overall and less rotation, the game's performance in the system improves noticeably, particularly when you have a hundred mining ships in the system...
I think visually this looks good too :
The asteroids rotating very slowly, with some that don't even look like they rotate until you observe them for a minute, look more 'realistic' than fast-spinning asteroids everywhere in my opinion.
Tell me what you think in the poll.
These changes are active in all gamestarts, and should affect existing saves as well.
It should disappear if you deactivate the mod.
BUT : any game where you used the mod's gamestarts may fail to load if the mod is deactivated.
To fix that, take the libraries\gamestarts.xml file of this mod and move it to any other mod, adding a libraries folder if necessary.
Both gamestarts skip the PHQ mission and drop the PHQ in the middle of Nopileos' Asteroid field. (Code adapted from the Argon Gamestart).
This mod adds two new gamestarts, to make the most of the Nopileos System :
Nopileos' True Start :
After generations of legal (and not-so-legal) battles, you are the sole heir to Nopileos' Fortune ! You inherited the billions of the family Trust and a HQ in the middle of the richest asteroid field in known space. Spend your billions wisely, and you may finally forge the Nopileos Kingdom of your ancestors' dreams.
It gives you 4.2 billion, but you will need a lot of blueprints, stations and ships to build a proper Kingdom.
You also get a SETA, and plenty of parts for Mk3 ship mods.
You start in an Eclipse Vanguard with no pilot, so hire one if you intend to keep the ship.
Just follow the mission objective to discover your HQ, or stop to buy blueprints first.
Nopileos' Half-Start :
You couldn't get the billions of the family Trust. You did manage to get control of the HQ, a small fleet, and the necessary blueprints to produce station construction materials. Your starting funds won't get you far though.
It gives you 200.000 credits, and a small fleet : your own Eclipse and two others, two Drill mineral miners, one Sunder gas miner, two Mercury transports and a Mammoth Constructor.
You start in the Nopileos system directly.
All functions linked to the HQ work : research and the HQ pilot inventory item storage (accessed in the scientist's room to his left).
Works with any game version.
Accessible on the Steam Workshop, and below :
Mega Link
Rapidgator Link
- v1.5 : Added new gamestart, and further divided by two the density of asteroids in the Nopileos system. After testing, I liked it.
This mod overhauls the asteroid field of the Nopileos System, to make it the best homebase a player could wish for.
The system now contains vast quantities of every gas and mineral (except nvidium, which is not used in production).
The number of asteroids is reduced by removing all small and medium-sized ones, and adding a few large high-yield asteroids to compensate.
The density of all resources is set to high, or very_high where available, which affects the speed of resource gathering for gas and the regeneration rate of asteroids for minerals.
The rotation speed of all the asteroids in the system is also greatly reduced.
With less asteroids overall and less rotation, the game's performance in the system improves noticeably, particularly when you have a hundred mining ships in the system...
I think visually this looks good too :
The asteroids rotating very slowly, with some that don't even look like they rotate until you observe them for a minute, look more 'realistic' than fast-spinning asteroids everywhere in my opinion.
Tell me what you think in the poll.
These changes are active in all gamestarts, and should affect existing saves as well.
It should disappear if you deactivate the mod.
BUT : any game where you used the mod's gamestarts may fail to load if the mod is deactivated.
To fix that, take the libraries\gamestarts.xml file of this mod and move it to any other mod, adding a libraries folder if necessary.
Both gamestarts skip the PHQ mission and drop the PHQ in the middle of Nopileos' Asteroid field. (Code adapted from the Argon Gamestart).
This mod adds two new gamestarts, to make the most of the Nopileos System :
Nopileos' True Start :
After generations of legal (and not-so-legal) battles, you are the sole heir to Nopileos' Fortune ! You inherited the billions of the family Trust and a HQ in the middle of the richest asteroid field in known space. Spend your billions wisely, and you may finally forge the Nopileos Kingdom of your ancestors' dreams.
It gives you 4.2 billion, but you will need a lot of blueprints, stations and ships to build a proper Kingdom.
You also get a SETA, and plenty of parts for Mk3 ship mods.
You start in an Eclipse Vanguard with no pilot, so hire one if you intend to keep the ship.
Just follow the mission objective to discover your HQ, or stop to buy blueprints first.
Nopileos' Half-Start :
You couldn't get the billions of the family Trust. You did manage to get control of the HQ, a small fleet, and the necessary blueprints to produce station construction materials. Your starting funds won't get you far though.
It gives you 200.000 credits, and a small fleet : your own Eclipse and two others, two Drill mineral miners, one Sunder gas miner, two Mercury transports and a Mammoth Constructor.
You start in the Nopileos system directly.
All functions linked to the HQ work : research and the HQ pilot inventory item storage (accessed in the scientist's room to his left).
Works with any game version.
Accessible on the Steam Workshop, and below :
Mega Link
Rapidgator Link