Ok so I love using M class freight type ships in some of my plays but the common lack of a main weapon or having one so far off center to the cockpit making precise close range target tracking nearly impossible is an issue when coming across things like lock boxes or high value crystals.. I have tried to use the spacesuit's hand laser to deal with them but I think a IRL laser pointer from a dollar store deals more damage...
So all I am asking for is a mod to boost the spacesuit's laser just enough to break locks and crystals.. This would also help players that favor larger ships and\or weapons that are too powerful or inaccurate at such close range to open boxes without blowing the thing up.
[REQUEST] Mild boost to hand laser for lockboxes etc
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- Posts: 39
- Joined: Wed, 28. Mar 12, 00:29
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- Posts: 39
- Joined: Wed, 28. Mar 12, 00:29
Re: [REQUEST] Mild boost to hand laser for lockboxes etc
After finally having a few days off for once I think I figured it out....
Anyone who wants to do the same the file to edit is
"assets\fx\weaponFx\macros\bullet_spacesuit_laser_01_mk1_macro.xml"
and use the lines (tweak to your taste)
<diff>
<replace sel="/macros/macro/properties/reload/@time">0</replace>
<replace sel="/macros/macro/properties/damage/@hull">50</replace>
</diff>
Anyone who wants to do the same the file to edit is
"assets\fx\weaponFx\macros\bullet_spacesuit_laser_01_mk1_macro.xml"
and use the lines (tweak to your taste)
<diff>
<replace sel="/macros/macro/properties/reload/@time">0</replace>
<replace sel="/macros/macro/properties/damage/@hull">50</replace>
</diff>