[MOD] ResidentArtist - Paints ships when made
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- Posts: 22
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[MOD] ResidentArtist - Paints ships when made
https://github.com/h2odragon/residentartist
(2019-09-04) v2: Adds "Paint Whole Fleet" and "Sell Me Paint Mods" options.
Paints player ships when they build.
'ResidentArtist' is a ship Default Order. Assign a ship to a yard or
wharf (the 'Home' parameter), and it will dock and watch for any
player owned ships to be built at that yard. Then it applies the paint
mod it is currently wearing to the new ship.
You do not have to have paint mod wares in inventory for the new
ships. If the shipyard is player owned, it will become the ResidentArtist's
commander while the order is running.
Only one artist at a time may be resident at a shipyard. Assigning a
new artist to a station already served replaces the existing artist (they
cancel their order and return to "Hold Position").
### Talk to Your Artist
Opening the Conversation Menu (Comm via menu or any other method) to a
pilot running this command gives two new options.
'Sell me Paint Mods' lets you buy any of the paint mods available in
the game, to apply to the artist's ship or others.
'Paint Whole Fleet', will (after a confirm) apply the
paintmod on the artist's ship to all player owned ships.
Also see my other x4f
mods https://github.com/h2odragon/x4f-notes/ ... er/NEWS.md
---------------
This project incorporates [SirNukes'
Lua_Loader](https://github.com/bvbohnen/X4_Named_Pipes_API). Thanks to
him, @mewosmith and @UniTrader for the assistance in realizing this
idea and all the other help too.
(2019-09-04) v2: Adds "Paint Whole Fleet" and "Sell Me Paint Mods" options.
Paints player ships when they build.
'ResidentArtist' is a ship Default Order. Assign a ship to a yard or
wharf (the 'Home' parameter), and it will dock and watch for any
player owned ships to be built at that yard. Then it applies the paint
mod it is currently wearing to the new ship.
You do not have to have paint mod wares in inventory for the new
ships. If the shipyard is player owned, it will become the ResidentArtist's
commander while the order is running.
Only one artist at a time may be resident at a shipyard. Assigning a
new artist to a station already served replaces the existing artist (they
cancel their order and return to "Hold Position").
### Talk to Your Artist
Opening the Conversation Menu (Comm via menu or any other method) to a
pilot running this command gives two new options.
'Sell me Paint Mods' lets you buy any of the paint mods available in
the game, to apply to the artist's ship or others.
'Paint Whole Fleet', will (after a confirm) apply the
paintmod on the artist's ship to all player owned ships.
Also see my other x4f
mods https://github.com/h2odragon/x4f-notes/ ... er/NEWS.md
---------------
This project incorporates [SirNukes'
Lua_Loader](https://github.com/bvbohnen/X4_Named_Pipes_API). Thanks to
him, @mewosmith and @UniTrader for the assistance in realizing this
idea and all the other help too.
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- Posts: 27
- Joined: Sat, 15. Dec 18, 12:54
Re: [MOD] ResidentArtist - Paints ships when made
Was this Abandoned?
Re: [MOD] ResidentArtist - Paints ships when made
Seems this mod no longer exists on steam or Nexus mods. I still have an outdated copy of the files but they no longer work with X4. If anyone has created a similar mod it would be great to get a link to it as I've found no other equivilent to this mod.
Re: [MOD] ResidentArtist - Paints ships when made
Yes my mod is still in the extensions folder but every time I turn it on it gets turned off during game boot up.. Haven't been able to find a work around for it.
Last edited by MHDriver on Wed, 31. Mar 21, 04:57, edited 2 times in total.
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- Posts: 3
- Joined: Sun, 20. Oct 19, 18:50
Re: [MOD] ResidentArtist - Paints ships when made
If anyone has the mod folder from the original version of this mod, PM me and I'll look at trying to create a version of it that works with CoH.
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- Posts: 3
- Joined: Sun, 20. Oct 19, 18:50
Re: [MOD] ResidentArtist - Paints ships when made
I found a Steam version in an archived folder on my machine and was able to extract it using XRCat. I'm going to see about updating it and getting it into Nexus. It's using SirNukes' APIs, which is something I've not dealt with before, but I'll update here as I go.
I don't like doing any of this without the original author's express permission, so I am also messaging them in an attempt to get it.
I don't like doing any of this without the original author's express permission, so I am also messaging them in an attempt to get it.
Re: [MOD] ResidentArtist - Paints ships when made
I hope that you get it going... was a great mod, made life so much easier..Scuffle Kerfuffle wrote: ↑Thu, 1. Apr 21, 16:49I found a Steam version in an archived folder on my machine and was able to extract it using XRCat. I'm going to see about updating it and getting it into Nexus. It's using SirNukes' APIs, which is something I've not dealt with before, but I'll update here as I go.
I don't like doing any of this without the original author's express permission, so I am also messaging them in an attempt to get it.
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- Posts: 3
- Joined: Sun, 20. Oct 19, 18:50
Re: [MOD] ResidentArtist - Paints ships when made
I hate to necro again, but I did update this back then and am keeping it up-to-date. I don't want to link to my stuff on someone else's post, but it should be pretty easy to find at this point.