[Mod] XR Ship Pack - 6.0 ready!

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st3k
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Re: [Mod] XR Ship Pack (28 ships now)

Post by st3k » Mon, 12. Oct 20, 14:15

any future plans?

thank you for the mod.

Max Bain
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Re: [Mod] XR Ship Pack (28 ships now)

Post by Max Bain » Mon, 12. Oct 20, 15:46

st3k wrote:
Mon, 12. Oct 20, 14:15
any future plans?

thank you for the mod.
I always wanted to add paint mods to the ships and add some M ships, but I must admit, that I dont find the time and motivation to do this. It might have to do with the fact, that I dont play enough X4 because I am waiting for some important features that I hope 4.0 will deliver.
So dont wait for a big update with new content. Hopefully after 4.0 I will be motivated enough to continue on this mod.

But I am still active and working on other (some private) mods atm. Just some days ago I released a new weapon system for my Weapon Pack mod for example and I made one of my private mods public (X4 More Construction Buildings on Steam). Its just that working on new content for this mod takes a lot more time and is more difficult than doing other stuff.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

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Arkblade
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Re: [Mod] XR Ship Pack (28 ships now)

Post by Arkblade » Mon, 12. Oct 20, 18:58

Max Bain wrote:
Sun, 11. Oct 20, 12:34
Arkblade wrote:
Sun, 11. Oct 20, 10:21
btw, arawn didn't seem to have drone recoup ports.
so, cargo drone didn't work except OOS. (they can't return to ship, Perhaps repair drones have the same problem.)

and, the defense drone in escort mode does not function.
they simply launching and landing repeatedly.
(This could be a bug caused by game itself)

Other than the repair drones, I know it's easier to make a dedicated wing for those, but this is a bug report.
I just tested different things.

1. Cargo drones work at stations to deliver stuff between ship and station just fine
2. Cargo drones dont work in space to collect loot (collect all and armed)
3. Escort drones work on Arawn, but some drones indeed return to the ship. Dont know why and how to change this
4. Cargo drones not picking stuff up in space does also not work for other ships like Behemoth which I havent touched at all (collect all and armed)

=> conclusion: I think this is a bug not related to this mod.
Can you confirm that cargo drones are also broken on other ships in your game as well?
Yes,Perhaps the drone malfunction itself is a bug in the game itself.
But cargo drones certainly need a dedicated port to get back to the ship.

but this does not depend on the successful execution of the instruction.This behavior becomes apparent when the cancels the order immediately after it is cargo drone released outside the ship.
In Raptor, you can see them heading to the recovery port for drones.
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Max Bain
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Re: [Mod] XR Ship Pack (28 ships now)

Post by Max Bain » Mon, 12. Oct 20, 19:20

Arkblade wrote:
Mon, 12. Oct 20, 18:58
Yes,Perhaps the drone malfunction itself is a bug in the game itself.
But cargo drones certainly need a dedicated port to get back to the ship.

but this does not depend on the successful execution of the instruction.This behavior becomes apparent when the cancels the order immediately after it is cargo drone released outside the ship.
In Raptor, you can see them heading to the recovery port for drones.
They do have such a "port" which is an endpoint in the waypoint list. I am pretty sure that I have tested collecting cargo in space with the Taranis and Arawn in one of the last versions and it worked. As said the Behemoth wasnt able to collect loot as well and its a vanilla ship and I know it was also able to collect loot in the past, thats why I think this is a bug outside of this mod.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

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Arkblade
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Re: [Mod] XR Ship Pack (28 ships now)

Post by Arkblade » Fri, 16. Oct 20, 11:41

ok, Thanks for the explanation.
I'll wait for the EGOSOFT to fix the bug.
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Sturmer
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Re: [Mod] XR Ship Pack (28 ships now)

Post by Sturmer » Mon, 16. Nov 20, 14:04

I love this mod, beautifully made ships, but sadly when I teleport into the lift on the bridge I don't "fall down" after the bridge loads and then can't move or take command of the ship. What am I doing wrong and how can I fix it?

Max Bain
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Re: [Mod] XR Ship Pack (28 ships now)

Post by Max Bain » Mon, 16. Nov 20, 15:01

Sturmer wrote:
Mon, 16. Nov 20, 14:04
I love this mod, beautifully made ships, but sadly when I teleport into the lift on the bridge I don't "fall down" after the bridge loads and then can't move or take command of the ship. What am I doing wrong and how can I fix it?
What ship are we talking about?
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Scoob
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Re: [Mod] XR Ship Pack (28 ships now)

Post by Scoob » Mon, 16. Nov 20, 17:21

I think it's a long-standing vanilla bug where sometimes, after teleporting, you can't move to step out of the teleporter. However, tapping the jump key invariably fixes it for me.

Scoob.

Sturmer
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Re: [Mod] XR Ship Pack (28 ships now)

Post by Sturmer » Mon, 16. Nov 20, 18:20

Max Bain wrote:
Mon, 16. Nov 20, 15:01
What ship are we talking about?
Arawn, Avenger, Balor, Excalibur, Merlin, Sulaco, Red Knight are the ones I've tested. Balor and Shark for example also have strange collision box, maybe some others.

I tried to fix it by jumping like Scoob suggested, but no joy.

Also, when I'm stuck like that the elevator control pad doesn't work.

Max Bain
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Re: [Mod] XR Ship Pack (28 ships now)

Post by Max Bain » Mon, 16. Nov 20, 19:19

Sturmer wrote:
Mon, 16. Nov 20, 18:20
Max Bain wrote:
Mon, 16. Nov 20, 15:01
What ship are we talking about?
Arawn, Avenger, Balor, Excalibur, Merlin, Sulaco, Red Knight are the ones I've tested. Balor and Shark for example also have strange collision box, maybe some others.

I tried to fix it by jumping like Scoob suggested, but no joy.

Also, when I'm stuck like that the elevator control pad doesn't work.
Ok then something on your end must be wrong. I have played and teleported at least to the Merlin, Balor and Avenger without a problem and all others I just havent had in my game so far. U sure u have the newest version installed?
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Scoob
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Re: [Mod] XR Ship Pack (28 ships now)

Post by Scoob » Mon, 16. Nov 20, 20:47

While not all, I've teleported to several of the ships listed without issue. Time to verify files and re-download the mod, just in case soemthing has become corrupted perhaps?

Scoob.

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Malakie
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Re: [Mod] XR Ship Pack (28 ships now)

Post by Malakie » Mon, 16. Nov 20, 21:37

I love this pack.. But I have a question/request...

How hard is it to port ships from X4 Terran Conflict? I ask because I probably have one of the few archives of just about every ship ever modeled and modded into the game... Whether Stargate, Star Trek, Star Wars, TV shows, Movies, even some custom designs people did... Over 400 different ships.

Is there a way to port or convert these for use in X4 Foundations?
Take it light.....

Malakie

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Max Bain
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Re: [Mod] XR Ship Pack (28 ships now)

Post by Max Bain » Mon, 16. Nov 20, 22:27

Malakie wrote:
Mon, 16. Nov 20, 21:37
I love this pack.. But I have a question/request...

How hard is it to port ships from X4 Terran Conflict? I ask because I probably have one of the few archives of just about every ship ever modeled and modded into the game... Whether Stargate, Star Trek, Star Wars, TV shows, Movies, even some custom designs people did... Over 400 different ships.

Is there a way to port or convert these for use in X4 Foundations?
Thank you :).
This is possible, but every ship is a lot of work and I dont know exactly how it works for X3 TC.
There is a guy who ported several X2 ships into X4 so I guess for X3 it works the same way. You better ask him how he has done it. Maybe you can send him some ship files and he will port them over. It seems he has only X2 and not X3 (because I wonder why he is doing X2 over X3).
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

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Malakie
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Re: [Mod] XR Ship Pack (28 ships now)

Post by Malakie » Mon, 16. Nov 20, 23:00

Max Bain wrote:
Mon, 16. Nov 20, 22:27
Malakie wrote:
Mon, 16. Nov 20, 21:37
I love this pack.. But I have a question/request...

How hard is it to port ships from X4 Terran Conflict? I ask because I probably have one of the few archives of just about every ship ever modeled and modded into the game... Whether Stargate, Star Trek, Star Wars, TV shows, Movies, even some custom designs people did... Over 400 different ships.

Is there a way to port or convert these for use in X4 Foundations?
Thank you :).
This is possible, but every ship is a lot of work and I dont know exactly how it works for X3 TC.
There is a guy who ported several X2 ships into X4 so I guess for X3 it works the same way. You better ask him how he has done it. Maybe you can send him some ship files and he will port them over. It seems he has only X2 and not X3 (because I wonder why he is doing X2 over X3).
Thanks do you have a link for his work?
Take it light.....

Malakie

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Max Bain
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Re: [Mod] XR Ship Pack (28 ships now)

Post by Max Bain » Tue, 17. Nov 20, 08:00

Its on page 1 of this mod section and called x2 ship Pack ;)
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

aurumgallente
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Re: [Mod] XR Ship Pack (28 ships now)

Post by aurumgallente » Fri, 20. Nov 20, 18:17

I saw some of your ships has rotating radar. Is it native to X4 animation or you ported .ANI file from XR? I desperately looking for different animations for my ships and rotating radar is one of them.

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Malakie
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Re: [Mod] XR Ship Pack (28 ships now)

Post by Malakie » Wed, 25. Nov 20, 05:45

Max Bain wrote:
Tue, 17. Nov 20, 08:00
Its on page 1 of this mod section and called x2 ship Pack ;)
Ok I looked but I don't see anything regarding X4 Terran Conflict.. (not sure why you mentioned X2 though). All my ships I mentioned are also compatible with X3 Albion Prelude as well..

Anyhow I don't see a link for any X3 ships as you mentioned.
Take it light.....

Malakie

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julian_stargazer
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Re: [Mod] XR Ship Pack (28 ships now)

Post by julian_stargazer » Wed, 25. Nov 20, 07:05

Malakie wrote:
Wed, 25. Nov 20, 05:45
Max Bain wrote:
Tue, 17. Nov 20, 08:00
Its on page 1 of this mod section and called x2 ship Pack ;)
Ok I looked but I don't see anything regarding X4 Terran Conflict.. (not sure why you mentioned X2 though). All my ships I mentioned are also compatible with X3 Albion Prelude as well..

Anyhow I don't see a link for any X3 ships as you mentioned.
Hello Malakie,

I believe Max was talking about aurumgallente port of X2 Ships found at viewtopic.php?f=181&t=430936

From what I recall, porting ships from X2 to X3 Terran Conflict was pretty much straightforward, with minimal corrections required.
aurumgallente has ported ships from X2 to X4 Foundations, so it's possible he can assist in porting X3 ships to X4 (fingers crossed for the longsword mk1 and mk2)

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Malakie
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Re: [Mod] XR Ship Pack (28 ships now)

Post by Malakie » Wed, 25. Nov 20, 07:16

julian_stargazer wrote:
Wed, 25. Nov 20, 07:05
Malakie wrote:
Wed, 25. Nov 20, 05:45
Max Bain wrote:
Tue, 17. Nov 20, 08:00
Its on page 1 of this mod section and called x2 ship Pack ;)
Ok I looked but I don't see anything regarding X4 Terran Conflict.. (not sure why you mentioned X2 though). All my ships I mentioned are also compatible with X3 Albion Prelude as well..

Anyhow I don't see a link for any X3 ships as you mentioned.
Hello Malakie,

I believe Max was talking about aurumgallente port of X2 Ships found at viewtopic.php?f=181&t=430936

From what I recall, porting ships from X2 to X3 Terran Conflict was pretty much straightforward, with minimal corrections required.
aurumgallente has ported ships from X2 to X4 Foundations, so it's possible he can assist in porting X3 ships to X4 (fingers crossed for the longsword mk1 and mk2)
Ok thanks for the info...
Take it light.....

Malakie

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rcj33
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Re: [Mod] XR Ship Pack (28 ships now)

Post by rcj33 » Mon, 14. Dec 20, 02:24

I love this mod; however, I noticed the new faction battleships from VRO are replaced with yours. I understand this is probably intended, but is it possible to get the VRO battleships back without extracting them and changing all the IDs?

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