Not sure this will work for steam mods. I guess steam will download them again before it launches the game. But for manully copied mods it will work.
[Mod] XR Ship Pack - 6.0 ready!
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Re: [Mod] XR Ship Pack (17 ships now)
Re: [Mod] XR Ship Pack (17 ships now)
Just uploaded 0.9.9.
I might take a break from modding because I finally want to start playing X4. So dont expect any big new versions in the next days. I think the mod is already in a very stable and balanced state. Have fun and enjoy
I might take a break from modding because I finally want to start playing X4. So dont expect any big new versions in the next days. I think the mod is already in a very stable and balanced state. Have fun and enjoy
Re: [Mod] XR Ship Pack (17 ships now)
Disable Steam during the test in the game settings.XTC0R wrote: ↑Mon, 23. Dec 19, 23:48Not sure this will work for steam mods. I guess steam will download them again before it launches the game. But for manully copied mods it will work.
Re: [Mod] XR Ship Pack (17 ships now)
Re: [Mod] XR Ship Pack (26 ships now)
Big Update to version 1.0.4. See changelog and screenshots on the first page for more infos.
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Re: [Mod] XR Ship Pack (26 ships now)
Amazing work thank you so much!
Re: [Mod] XR Ship Pack (26 ships now)
Thank you for bringing these awesome ships to X4.
I checked out the Taranis a bit more in detail and have the following findings:
- The transporter entrance has some kind of cloud / fog. See picture here: https://steamuserimages-a.akamaihd.net/ ... 9405C2FF8/ and here https://steamuserimages-a.akamaihd.net/ ... 9B3CA076A/
- I got stuck at the left terminal on the bridge once and had to use Shift+D to get back to my landed ship. See screenshot of the terminal location here: https://steamuserimages-a.akamaihd.net/ ... 43654C9C8/
- The LOD of the small engines is a bit weird. I seems to have 3 LODs level. Best LOD - engines look nice and round, medium LOD - engines look like a rectangle, worst LOD - Engine look round and nice again.
I mean the small engines in the middle between the huge ones.
Best LOD: https://steamuserimages-a.akamaihd.net/ ... 02C63B140/
medium LOD: https://steamuserimages-a.akamaihd.net/ ... 2D57AD92A/
Worst LOD (but better than medium): https://steamuserimages-a.akamaihd.net/ ... 320462F08/
medium and worst mixed: https://steamuserimages-a.akamaihd.net/ ... 19F9E195A/
I checked out the Taranis a bit more in detail and have the following findings:
- The transporter entrance has some kind of cloud / fog. See picture here: https://steamuserimages-a.akamaihd.net/ ... 9405C2FF8/ and here https://steamuserimages-a.akamaihd.net/ ... 9B3CA076A/
- I got stuck at the left terminal on the bridge once and had to use Shift+D to get back to my landed ship. See screenshot of the terminal location here: https://steamuserimages-a.akamaihd.net/ ... 43654C9C8/
- The LOD of the small engines is a bit weird. I seems to have 3 LODs level. Best LOD - engines look nice and round, medium LOD - engines look like a rectangle, worst LOD - Engine look round and nice again.
I mean the small engines in the middle between the huge ones.
Best LOD: https://steamuserimages-a.akamaihd.net/ ... 02C63B140/
medium LOD: https://steamuserimages-a.akamaihd.net/ ... 2D57AD92A/
Worst LOD (but better than medium): https://steamuserimages-a.akamaihd.net/ ... 320462F08/
medium and worst mixed: https://steamuserimages-a.akamaihd.net/ ... 19F9E195A/
Re: [Mod] XR Ship Pack (26 ships now)
Hi,XTC0R wrote: ↑Sun, 26. Jan 20, 13:04Thank you for bringing these awesome ships to X4.
I checked out the Taranis a bit more in detail and have the following findings:
- The transporter entrance has some kind of cloud / fog. See picture here: https://steamuserimages-a.akamaihd.net/ ... 9405C2FF8/ and here https://steamuserimages-a.akamaihd.net/ ... 9B3CA076A/
- I got stuck at the left terminal on the bridge once and had to use Shift+D to get back to my landed ship. See screenshot of the terminal location here: https://steamuserimages-a.akamaihd.net/ ... 43654C9C8/
- The LOD of the small engines is a bit weird. I seems to have 3 LODs level. Best LOD - engines look nice and round, medium LOD - engines look like a rectangle, worst LOD - Engine look round and nice again.
I mean the small engines in the middle between the huge ones.
Best LOD: https://steamuserimages-a.akamaihd.net/ ... 02C63B140/
medium LOD: https://steamuserimages-a.akamaihd.net/ ... 2D57AD92A/
Worst LOD (but better than medium): https://steamuserimages-a.akamaihd.net/ ... 320462F08/
medium and worst mixed: https://steamuserimages-a.akamaihd.net/ ... 19F9E195A/
the "cloud" problem is well known and cant be fixed without a lot of work (what I can not offer right now). It is not a cloud but it is the hull texture of the ship you are walking through. All XR ships are not prepared for X4 modules, so they dont have holes at the positions where I placed the docks. Thats why you walk through the ship hull when you use the docking platforms. Its also mentioned under "known bugx/problems".
I fear that we need to live with it for now.
I will have a look on the bridge to see if I can reproduce and fix the "beeing stuck" problem. Maybe its not a problem with the taranis but with the bridge itself. Then I cant fix it and you should make a bug report for ego.
I never noticed the small engines... will check this.
Thanks
Re: [Mod] XR Ship Pack (26 ships now)
Ok I checked the Taranis.
1. The engines will be fixed in the next version. Also the red glow will be removed so it will be more in line with standard Argon engines.
2. The getting stuck problem on the bride is not a mod bug but a problem in vanilla. I could walk in each corner and never got stuck, but I remember, that I saw a bug report about getting stuck inside a bridge in vanilla. So nothing I can do here.
1. The engines will be fixed in the next version. Also the red glow will be removed so it will be more in line with standard Argon engines.
2. The getting stuck problem on the bride is not a mod bug but a problem in vanilla. I could walk in each corner and never got stuck, but I remember, that I saw a bug report about getting stuck inside a bridge in vanilla. So nothing I can do here.
Re: [Mod] XR Ship Pack (26 ships now)
I'm sorry I missed the known bugs. Thanks for looking into this.
Just one more thing I noticed. Maybe you already know.
The Titurel has kind of skeleton 3D Model when you zoom in on the map.
https://steamuserimages-a.akamaihd.net/ ... 2CE61E050/
Just one more thing I noticed. Maybe you already know.
The Titurel has kind of skeleton 3D Model when you zoom in on the map.
https://steamuserimages-a.akamaihd.net/ ... 2CE61E050/
Re: [Mod] XR Ship Pack (26 ships now)
No, I did not know that bug. WIll have a loook into it. Thanks for reporting.XTC0R wrote: ↑Mon, 27. Jan 20, 19:24I'm sorry I missed the known bugs. Thanks for looking into this.
Just one more thing I noticed. Maybe you already know.
The Titurel has kind of skeleton 3D Model when you zoom in on the map.
https://steamuserimages-a.akamaihd.net/ ... 2CE61E050/
Edit. Will be fixed in the next version.
Re: [Mod] XR Ship Pack (26 ships now)
1.0.5 is online.
Re: [Mod] XR Ship Pack (17 ships now)
Re: [Mod] XR Ship Pack (27 ships now)
That is simple.
In XRebirth there Argon, Teladi, Omicon and Terran ships, so Argon and Teladi goes to Argon and Telad . So only Terran and Omicron ships are available for Paranid ships. Additionally, I personally find (most of) Paranid L and XL ships very uggy, so I wanted to replace them anyway.
(I am not very happy with the actual textures of the new paranid ships, so I might change the colors in a future version, but only if I find a better looking version)
In XRebirth there Argon, Teladi, Omicon and Terran ships, so Argon and Teladi goes to Argon and Telad . So only Terran and Omicron ships are available for Paranid ships. Additionally, I personally find (most of) Paranid L and XL ships very uggy, so I wanted to replace them anyway.
(I am not very happy with the actual textures of the new paranid ships, so I might change the colors in a future version, but only if I find a better looking version)
Re: [Mod] XR Ship Pack (27 ships now)
I'm super thankful for your work on this mod, loved the ships in X-Rebirth, especially the Omicron Lyrae ships (mainly the Fulmekron, Olmekron, and Lyramekron). Very excited when you start work on those, I'll test those things straight into the ground.
Re: [Mod] XR Ship Pack (27 ships now)
Glad you like it.
It is very likely that I will add some more omicron ships (especially the transports) in the future, but I dont have any time frame yet. The next version will be a smaller one with just some bug fixes.
I finally found out how to make carriers behave like real carriers with supply and repair options .
It is very likely that I will add some more omicron ships (especially the transports) in the future, but I dont have any time frame yet. The next version will be a smaller one with just some bug fixes.
I finally found out how to make carriers behave like real carriers with supply and repair options .
Re: [Mod] XR Ship Pack (27 ships now)
Just uploaded 1.0.7. It mainly contains bug fixes and little changes. But for carriers it is very important (you might need to rebuild them to use the new resuply/repair ability - havent tried it).
Re: [Mod] XR Ship Pack (27 ships now)
Thanks for this awesome mod!
With 3.0 on the horizon, I'm using the VRO 2.0 beta and have all of the other mods recommended. I started a save but have realized from your Nexus Mods comments that this pack is (of course) not balanced around VRO and existing saves will remain that way. If you have the VRO-balanced files around, is it possible to acquire them to restart and not put any more time into a messed-up universe? Even as a "beta" or unofficial, no-support release.
Would love to play with your beautiful ships. Cheers!
Edit: would it work to play without this but with VRO 2.0 beta, then grab this mod when the VRO compatibility is released? Or must it be installed from the start?
With 3.0 on the horizon, I'm using the VRO 2.0 beta and have all of the other mods recommended. I started a save but have realized from your Nexus Mods comments that this pack is (of course) not balanced around VRO and existing saves will remain that way. If you have the VRO-balanced files around, is it possible to acquire them to restart and not put any more time into a messed-up universe? Even as a "beta" or unofficial, no-support release.
Would love to play with your beautiful ships. Cheers!
Edit: would it work to play without this but with VRO 2.0 beta, then grab this mod when the VRO compatibility is released? Or must it be installed from the start?
Re: [Mod] XR Ship Pack (27 ships now)
Hi,HateDread wrote: ↑Thu, 27. Feb 20, 13:40Thanks for this awesome mod!
With 3.0 on the horizon, I'm using the VRO 2.0 beta and have all of the other mods recommended. I started a save but have realized from your Nexus Mods comments that this pack is (of course) not balanced around VRO and existing saves will remain that way. If you have the VRO-balanced files around, is it possible to acquire them to restart and not put any more time into a messed-up universe? Even as a "beta" or unofficial, no-support release.
Would love to play with your beautiful ships. Cheers!
Edit: would it work to play without this but with VRO 2.0 beta, then grab this mod when the VRO compatibility is released? Or must it be installed from the start?
there are 2 scenarios possible:
1. you play with the actual XR Ship Pack and VRO 2.0. In this case the ships are not very balanced. L and XL ships from the Ship Pack have less hull points and are a bit cheaper in general.
Later when the XR Ship Pack Submod for the VRO Balance comes out, all your already bought ships and all NPC ships that are already built will get the new balanced ship hull values (and some freighters get increased capacities). Never the less, the already built ships will not get the new internal shields that come with VRO 2.0. That means, that the regeneration of shields will be way slower than it should. All ships that you will buy after you have installed the VRO Ship Pack version (when it comes out) will sure get the internal shields, so this is only relevant for all to date existing ships.
Advantage: AI will produce the new ships right from start.
Disadvantage: L and XL ships are weaker and a bit cheaper
2. You wait until the SHip Pack VRO version comes out. Then all new ships will get the new values and internal shields. This sure means, that the AI too has to start building the new ships from scratch. So it will take a lot more time until you will see some flying around.
Advantage: good balance from start but no new ships until VRO Version comes out
Disadvantage: AI will not use the new ships until VRO Version comes out.
Both scenarios are completely possible. Over a long play time you lose nothing in both.