[Mod] XR Ship Pack - 6.0 ready!

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XTC0R
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Re: [Mod] XR Ship Pack (17 ships now)

Post by XTC0R » Mon, 23. Dec 19, 23:48

Max Bain wrote:
Mon, 23. Dec 19, 17:34
alexalsp wrote:
Mon, 23. Dec 19, 16:00
Just rename the Extention folder to Extention 1, and create a new Extention folder))). And you don’t need to Off anything :)
Ah and then I have another folder I name Extension and put only XR Ship Pack inside? Thats a nice hack if it works!
Not sure this will work for steam mods. I guess steam will download them again before it launches the game. But for manully copied mods it will work.

Max Bain
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Re: [Mod] XR Ship Pack (17 ships now)

Post by Max Bain » Tue, 24. Dec 19, 01:39

Just uploaded 0.9.9.

I might take a break from modding because I finally want to start playing X4. So dont expect any big new versions in the next days. I think the mod is already in a very stable and balanced state. Have fun and enjoy :)
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

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alexalsp
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Re: [Mod] XR Ship Pack (17 ships now)

Post by alexalsp » Tue, 24. Dec 19, 11:19

XTC0R wrote:
Mon, 23. Dec 19, 23:48
Max Bain wrote:
Mon, 23. Dec 19, 17:34
alexalsp wrote:
Mon, 23. Dec 19, 16:00
Just rename the Extention folder to Extention 1, and create a new Extention folder))). And you don’t need to Off anything :)
Ah and then I have another folder I name Extension and put only XR Ship Pack inside? Thats a nice hack if it works!
Not sure this will work for steam mods. I guess steam will download them again before it launches the game. But for manully copied mods it will work.
Disable Steam during the test in the game settings.

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alexalsp
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Re: [Mod] XR Ship Pack (17 ships now)

Post by alexalsp » Tue, 24. Dec 19, 11:20

Max Bain wrote:
Tue, 24. Dec 19, 01:39
Just uploaded 0.9.9.

I might take a break from modding because I finally want to start playing X4. So dont expect any big new versions in the next days. I think the mod is already in a very stable and balanced state. Have fun and enjoy :)

Merry Christmas. :)

Max Bain
Posts: 1463
Joined: Wed, 27. Jun 18, 19:05
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Re: [Mod] XR Ship Pack (17 ships now)

Post by Max Bain » Thu, 16. Jan 20, 23:19

alexalsp wrote:
Tue, 24. Dec 19, 11:20
Max Bain wrote:
Tue, 24. Dec 19, 01:39
Just uploaded 0.9.9.

I might take a break from modding because I finally want to start playing X4. So dont expect any big new versions in the next days. I think the mod is already in a very stable and balanced state. Have fun and enjoy :)

Merry Christmas. :)
And a happy New Year with version 1.0.(1)! :D
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Max Bain
Posts: 1463
Joined: Wed, 27. Jun 18, 19:05
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Re: [Mod] XR Ship Pack (26 ships now)

Post by Max Bain » Sat, 25. Jan 20, 20:10

Big Update to version 1.0.4. See changelog and screenshots on the first page for more infos.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Riccardoman
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Re: [Mod] XR Ship Pack (26 ships now)

Post by Riccardoman » Sat, 25. Jan 20, 21:46

Amazing work thank you so much!

XTC0R
Posts: 401
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Re: [Mod] XR Ship Pack (26 ships now)

Post by XTC0R » Sun, 26. Jan 20, 13:04

Thank you for bringing these awesome ships to X4.
I checked out the Taranis a bit more in detail and have the following findings:

- The transporter entrance has some kind of cloud / fog. See picture here: https://steamuserimages-a.akamaihd.net/ ... 9405C2FF8/ and here https://steamuserimages-a.akamaihd.net/ ... 9B3CA076A/

- I got stuck at the left terminal on the bridge once and had to use Shift+D to get back to my landed ship. See screenshot of the terminal location here: https://steamuserimages-a.akamaihd.net/ ... 43654C9C8/

- The LOD of the small engines is a bit weird. I seems to have 3 LODs level. Best LOD - engines look nice and round, medium LOD - engines look like a rectangle, worst LOD - Engine look round and nice again.
I mean the small engines in the middle between the huge ones.
Best LOD: https://steamuserimages-a.akamaihd.net/ ... 02C63B140/
medium LOD: https://steamuserimages-a.akamaihd.net/ ... 2D57AD92A/
Worst LOD (but better than medium): https://steamuserimages-a.akamaihd.net/ ... 320462F08/
medium and worst mixed: https://steamuserimages-a.akamaihd.net/ ... 19F9E195A/

Max Bain
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Re: [Mod] XR Ship Pack (26 ships now)

Post by Max Bain » Sun, 26. Jan 20, 13:52

XTC0R wrote:
Sun, 26. Jan 20, 13:04
Thank you for bringing these awesome ships to X4.
I checked out the Taranis a bit more in detail and have the following findings:

- The transporter entrance has some kind of cloud / fog. See picture here: https://steamuserimages-a.akamaihd.net/ ... 9405C2FF8/ and here https://steamuserimages-a.akamaihd.net/ ... 9B3CA076A/

- I got stuck at the left terminal on the bridge once and had to use Shift+D to get back to my landed ship. See screenshot of the terminal location here: https://steamuserimages-a.akamaihd.net/ ... 43654C9C8/

- The LOD of the small engines is a bit weird. I seems to have 3 LODs level. Best LOD - engines look nice and round, medium LOD - engines look like a rectangle, worst LOD - Engine look round and nice again.
I mean the small engines in the middle between the huge ones.
Best LOD: https://steamuserimages-a.akamaihd.net/ ... 02C63B140/
medium LOD: https://steamuserimages-a.akamaihd.net/ ... 2D57AD92A/
Worst LOD (but better than medium): https://steamuserimages-a.akamaihd.net/ ... 320462F08/
medium and worst mixed: https://steamuserimages-a.akamaihd.net/ ... 19F9E195A/
Hi,

the "cloud" problem is well known and cant be fixed without a lot of work (what I can not offer right now). It is not a cloud but it is the hull texture of the ship you are walking through. All XR ships are not prepared for X4 modules, so they dont have holes at the positions where I placed the docks. Thats why you walk through the ship hull when you use the docking platforms. Its also mentioned under "known bugx/problems".
I fear that we need to live with it for now.

I will have a look on the bridge to see if I can reproduce and fix the "beeing stuck" problem. Maybe its not a problem with the taranis but with the bridge itself. Then I cant fix it and you should make a bug report for ego.

I never noticed the small engines... will check this.

Thanks
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Max Bain
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Joined: Wed, 27. Jun 18, 19:05
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Re: [Mod] XR Ship Pack (26 ships now)

Post by Max Bain » Sun, 26. Jan 20, 16:54

Ok I checked the Taranis.

1. The engines will be fixed in the next version. Also the red glow will be removed so it will be more in line with standard Argon engines.
2. The getting stuck problem on the bride is not a mod bug but a problem in vanilla. I could walk in each corner and never got stuck, but I remember, that I saw a bug report about getting stuck inside a bridge in vanilla. So nothing I can do here.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

XTC0R
Posts: 401
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Re: [Mod] XR Ship Pack (26 ships now)

Post by XTC0R » Mon, 27. Jan 20, 19:24

I'm sorry I missed the known bugs. Thanks for looking into this.

Just one more thing I noticed. Maybe you already know.

The Titurel has kind of skeleton 3D Model when you zoom in on the map.

https://steamuserimages-a.akamaihd.net/ ... 2CE61E050/

Max Bain
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Re: [Mod] XR Ship Pack (26 ships now)

Post by Max Bain » Mon, 27. Jan 20, 23:28

XTC0R wrote:
Mon, 27. Jan 20, 19:24
I'm sorry I missed the known bugs. Thanks for looking into this.

Just one more thing I noticed. Maybe you already know.

The Titurel has kind of skeleton 3D Model when you zoom in on the map.

https://steamuserimages-a.akamaihd.net/ ... 2CE61E050/
No, I did not know that bug. WIll have a loook into it. Thanks for reporting.

Edit. Will be fixed in the next version.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Max Bain
Posts: 1463
Joined: Wed, 27. Jun 18, 19:05
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Re: [Mod] XR Ship Pack (26 ships now)

Post by Max Bain » Tue, 28. Jan 20, 21:22

1.0.5 is online.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Warnoise
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Re: [Mod] XR Ship Pack (17 ships now)

Post by Warnoise » Wed, 29. Jan 20, 05:34

Max Bain wrote:
Thu, 16. Jan 20, 23:19
alexalsp wrote:
Tue, 24. Dec 19, 11:20
Max Bain wrote:
Tue, 24. Dec 19, 01:39
Just uploaded 0.9.9.

I might take a break from modding because I finally want to start playing X4. So dont expect any big new versions in the next days. I think the mod is already in a very stable and balanced state. Have fun and enjoy :)

Merry Christmas. :)
And a happy New Year with version 1.0.(1)! :D
May i ask what is the idea behind the new HoP ships design?

Max Bain
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Joined: Wed, 27. Jun 18, 19:05
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Re: [Mod] XR Ship Pack (27 ships now)

Post by Max Bain » Wed, 29. Jan 20, 08:18

That is simple.

In XRebirth there Argon, Teladi, Omicon and Terran ships, so Argon and Teladi goes to Argon and Telad :D. So only Terran and Omicron ships are available for Paranid ships. Additionally, I personally find (most of) Paranid L and XL ships very uggy, so I wanted to replace them anyway.

(I am not very happy with the actual textures of the new paranid ships, so I might change the colors in a future version, but only if I find a better looking version)
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Komotz
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Re: [Mod] XR Ship Pack (27 ships now)

Post by Komotz » Thu, 6. Feb 20, 04:32

I'm super thankful for your work on this mod, loved the ships in X-Rebirth, especially the Omicron Lyrae ships (mainly the Fulmekron, Olmekron, and Lyramekron). Very excited when you start work on those, I'll test those things straight into the ground.

Max Bain
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Re: [Mod] XR Ship Pack (27 ships now)

Post by Max Bain » Thu, 6. Feb 20, 09:33

Glad you like it.
It is very likely that I will add some more omicron ships (especially the transports) in the future, but I dont have any time frame yet. The next version will be a smaller one with just some bug fixes.
I finally found out how to make carriers behave like real carriers with supply and repair options :).
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Max Bain
Posts: 1463
Joined: Wed, 27. Jun 18, 19:05
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Re: [Mod] XR Ship Pack (27 ships now)

Post by Max Bain » Thu, 6. Feb 20, 20:23

Just uploaded 1.0.7. It mainly contains bug fixes and little changes. But for carriers it is very important (you might need to rebuild them to use the new resuply/repair ability - havent tried it).
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

HateDread
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Re: [Mod] XR Ship Pack (27 ships now)

Post by HateDread » Thu, 27. Feb 20, 13:40

Thanks for this awesome mod!

With 3.0 on the horizon, I'm using the VRO 2.0 beta and have all of the other mods recommended. I started a save but have realized from your Nexus Mods comments that this pack is (of course) not balanced around VRO and existing saves will remain that way. If you have the VRO-balanced files around, is it possible to acquire them to restart and not put any more time into a messed-up universe? Even as a "beta" or unofficial, no-support release.

Would love to play with your beautiful ships. Cheers!

Edit: would it work to play without this but with VRO 2.0 beta, then grab this mod when the VRO compatibility is released? Or must it be installed from the start?

Max Bain
Posts: 1463
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Re: [Mod] XR Ship Pack (27 ships now)

Post by Max Bain » Thu, 27. Feb 20, 17:09

HateDread wrote:
Thu, 27. Feb 20, 13:40
Thanks for this awesome mod!

With 3.0 on the horizon, I'm using the VRO 2.0 beta and have all of the other mods recommended. I started a save but have realized from your Nexus Mods comments that this pack is (of course) not balanced around VRO and existing saves will remain that way. If you have the VRO-balanced files around, is it possible to acquire them to restart and not put any more time into a messed-up universe? Even as a "beta" or unofficial, no-support release.

Would love to play with your beautiful ships. Cheers!

Edit: would it work to play without this but with VRO 2.0 beta, then grab this mod when the VRO compatibility is released? Or must it be installed from the start?
Hi,

there are 2 scenarios possible:

1. you play with the actual XR Ship Pack and VRO 2.0. In this case the ships are not very balanced. L and XL ships from the Ship Pack have less hull points and are a bit cheaper in general.
Later when the XR Ship Pack Submod for the VRO Balance comes out, all your already bought ships and all NPC ships that are already built will get the new balanced ship hull values (and some freighters get increased capacities). Never the less, the already built ships will not get the new internal shields that come with VRO 2.0. That means, that the regeneration of shields will be way slower than it should. All ships that you will buy after you have installed the VRO Ship Pack version (when it comes out) will sure get the internal shields, so this is only relevant for all to date existing ships.
Advantage: AI will produce the new ships right from start.
Disadvantage: L and XL ships are weaker and a bit cheaper

2. You wait until the SHip Pack VRO version comes out. Then all new ships will get the new values and internal shields. This sure means, that the AI too has to start building the new ships from scratch. So it will take a lot more time until you will see some flying around.
Advantage: good balance from start but no new ships until VRO Version comes out
Disadvantage: AI will not use the new ships until VRO Version comes out.


Both scenarios are completely possible. Over a long play time you lose nothing in both.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

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