Great to hear!Max Bain wrote: ↑Sat, 14. Dec 19, 10:12Works like a dream .
Btw something that would be a cool addition would be when ships would start with some minor explosions when the Hull got really damaged. So lets say when you have 25% Hull, some small explosions appear and maybe some more at 10% before the final explosion appears at 0%. But I think this is more for the XR Effects mod?
I'm not sure how main body pre-destruction effects could be implemented, but it's possible something with 3.0b could be used if the new random small explosions can be triggered sooner. I'll check if the damage effect system can be extrapolated beyond surface components, they do have multiple stages of damage effects (something like 50%/30%/15%) but their hp is so miserably low that the first two just don't have time to trigger. It should be [grey smoke>dark smoke>dark smoke + fire] I think.
Edit: I tested one of these new small explosions with the surface components but their height needs to be adjusted or most of the effect happens below the hull (the smoke and fire currently start below the actual model too)