[DISCONTINUED] X4 Sound Overhaul v1.47
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Re: [MOD] X4 Sound Overhaul v1.30
NIce
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
Re: [MOD] X4 Sound Overhaul v1.30
Damn, I use Cyclic Burster (Burst Ray Mk2 gun in vanilla) in VRO a lot, but your mod overwrites it.
Im fine with the sound for Mk1 burster, but Mk2 sounds totally wrong with VRO and the way you update it makes it impossible for me to replace (you just overwrite it).
Would you like to look into it and maybe replace your sound with mine? or in some way change it so you just overwrite vanilla sound and not weapon macro?
Im fine with the sound for Mk1 burster, but Mk2 sounds totally wrong with VRO and the way you update it makes it impossible for me to replace (you just overwrite it).
Would you like to look into it and maybe replace your sound with mine? or in some way change it so you just overwrite vanilla sound and not weapon macro?
Re: [MOD] X4 Sound Overhaul v1.30
Sure, I'll look into it.Shuulo wrote: ↑Mon, 24. Feb 20, 20:38Damn, I use Cyclic Burster (Burst Ray Mk2 gun in vanilla) in VRO a lot, but your mod overwrites it.
Im fine with the sound for Mk1 burster, but Mk2 sounds totally wrong with VRO and the way you update it makes it impossible for me to replace (you just overwrite it).
Would you like to look into it and maybe replace your sound with mine? or in some way change it so you just overwrite vanilla sound and not weapon macro?
I'll run some tests with VRO and try to come up with a solution for that. I remember modifying the sound to the macro level because simply replacing the original sound didn't work at all with the firing pattern of the weapon in vanilla (it was using the standard beam sound).
Maybe I can make sure that VRO has absolute priority over my mod, so that you could overwrite my macros and have your sounds play no matter what?
I could also create a special version of my mod, in which I don't touch weapons and turrets, so that you can do your own modifications without any risk of incompatibility.
In any case, I'll find a solution and keep you posted as quickly as possible!
EDIT: A little update. After a few tests, it's clear that changing the priority wouldn't solve the issue, as we both need to tweak the macros. So that leaves us with the alternate version of my mod, where I remove my modified macros. Or I can also create a new sound, specific for the burst ray mk2/cyclic burster that will be close to your original sound and could then work for VRO (I checked my sound files and I have close matches that could work very well).
Re: [MOD] X4 Sound Overhaul v1.30
Good news, I managed to give VRO a higher priority in the load order by simply changing the name of my mod folder.
I ran a test and now the Cyclic Burster uses your sound even when my mod is active.
I'll publish the modified version of my mod in a few days, because I'd like to improve a few things while I'm at it.
I ran a test and now the Cyclic Burster uses your sound even when my mod is active.
I'll publish the modified version of my mod in a few days, because I'd like to improve a few things while I'm at it.
Re: [MOD] X4 Sound Overhaul v1.30
Oh thank you, this is the best approach I guess, so i can really then check what your sounds I like best and just remove my overwrites for them as well.Neloth23 wrote: ↑Wed, 26. Feb 20, 01:48Good news, I managed to give VRO a higher priority in the load order by simply changing the name of my mod folder.
I ran a test and now the Cyclic Burster uses your sound even when my mod is active.
I'll publish the modified version of my mod in a few days, because I'd like to improve a few things while I'm at it.
Re: [MOD] X4 Sound Overhaul v1.32
Version 1.32 is out.
This is a small update to ensure full compatibility with VRO.
1.32
This is a small update to ensure full compatibility with VRO.
1.32
- Added new L plasma turret sound
- Changed main folder name to ensure full compatibility with VRO
Re: [MOD] X4 Sound Overhaul v1.40
New version out, now with support of official 3.0 update and Split Vendetta DLC!
1.40
1.40
- Added new L beam turret sound
- Added new L laser turret sound
- Added new Xenon S laser sound
- Added new Xenon M laser sound
- Added new Split gatling sound (for Split Vendetta DLC)
- Improved long range scanner sounds
Re: [MOD] X4 Sound Overhaul v1.40
This mod is awesome! Really like the sounds! Makes the game like a hollywood movie.
Any chance you will upload it to steam so we can get auto updates?
Any chance you will upload it to steam so we can get auto updates?
Re: [MOD] X4 Sound Overhaul v1.40
Thanks!
As for Steam, I'm afraid it's not planned, sorry. I know it's convenient for many players, but I'd like to make sure I can respond to possible bug reports or requests relatively quickly, so that's why I limit it to Nexus and the official forum. I fear I might miss comments otherwise. Plus, I bought the game on GOG, so I'm not even sure I could upload to Steam anyway.
Speaking of updates, there should be one for next week, with a couple of new sounds and small improvements!
Re: [MOD] X4 Sound Overhaul v1.40
Ok I understand.
Maybe reevaluate your opinion when you think this mod is final. In steam workshop more people will find your mod and see your great work
Maybe reevaluate your opinion when you think this mod is final. In steam workshop more people will find your mod and see your great work
- StoneLegionYT
- Posts: 1428
- Joined: Fri, 4. Nov 05, 01:18
Re: [MOD] X4 Sound Overhaul v1.40
Buy him a copy of the game. Because he does not own it on steam he can't post it on steam.
Re: [MOD] X4 Sound Overhaul v1.40
Maybe I could ask someone to host the mod on Steam for me when I'm done?
But for now, I'll stick to nexus and the Egosoft forum as long as development is not over.
But for now, I'll stick to nexus and the Egosoft forum as long as development is not over.
- StoneLegionYT
- Posts: 1428
- Joined: Fri, 4. Nov 05, 01:18
Re: [MOD] X4 Sound Overhaul v1.40
I do recommend holding off on steam too or they might vanish or need more updates, etc. But when you are done and feel like it's ready for steam or would like it feel free to message me. Might be some active devs too here might be happy to do it as well. Kind makes sense to have one them post it if they don't mind as you know they will keep an eye on it.
Re: [MOD] X4 Sound Overhaul v1.40
Yeah, I agree.Kane Hart wrote: ↑Mon, 13. Apr 20, 03:54I do recommend holding off on steam too or they might vanish or need more updates, etc. But when you are done and feel like it's ready for steam or would like it feel free to message me. Might be some active devs too here might be happy to do it as well. Kind makes sense to have one them post it if they don't mind as you know they will keep an eye on it.
Thanks for the offer, I'll keep that in mind!
Re: [MOD] X4 Sound Overhaul v1.45
Version 1.45 is out!
1.45
1.45
- Added new M Impulse Sound
- Added new M gatling sound
- Added new M plasma sound
- Added new M shotgun sound
- Added new Flight assist on/off sounds
- Improved Ion cannon sounds
- Improved gatling stopshooting sound
Re: [MOD] X4 Sound Overhaul v1.45
Great mod! Def adds to the game. Something that has been really bothering me is the combat chatter. "you're gonna regret that" and "you think that hurt?" seem kinda ridiculous when we are talking about full fleets engaging one another. Even one on one that type of chatter is silly imo. I don't know if there is much you can do about that, but I will post a video of some combat chatter to give you an idea of what I believe is more appropriate.
https://youtu.be/_gLCY36IAHY?t=79
https://youtu.be/qyl6xr6Ry4s
https://youtu.be/IMiaFS552_Y?t=143
Well compare the combat chatter to that in X4 and you quickly see that X4 combat chatter is laughable. Great game, great sound affects overall, and your mod adds to that, but the fighting chatter is killing me.
https://youtu.be/_gLCY36IAHY?t=79
https://youtu.be/qyl6xr6Ry4s
https://youtu.be/IMiaFS552_Y?t=143
Well compare the combat chatter to that in X4 and you quickly see that X4 combat chatter is laughable. Great game, great sound affects overall, and your mod adds to that, but the fighting chatter is killing me.
Re: [MOD] X4 Sound Overhaul v1.45
I'm not a big fan of current combat banter either, but modifying voices in the game is a lot more complicated than replacing sound effects, and I'm not even sure I can do it, sorry.nauttdog wrote: ↑Fri, 1. May 20, 21:33Great mod! Def adds to the game. Something that has been really bothering me is the combat chatter. "you're gonna regret that" and "you think that hurt?" seem kinda ridiculous when we are talking about full fleets engaging one another. Even one on one that type of chatter is silly imo. I don't know if there is much you can do about that, but I will post a video of some combat chatter to give you an idea of what I believe is more appropriate.
Well compare the combat chatter to that in X4 and you quickly see that X4 combat chatter is laughable. Great game, great sound affects overall, and your mod adds to that, but the fighting chatter is killing me.
Re: [MOD] X4 Sound Overhaul v1.45
Awesome mod, definitely relieves much stress from the ears. Must-have!
One small note though - small shotguns (especiall Tau Accelerator) don't sound like weapon shot, more like chunk of metal clunging. Too high-pitched and don't pack the punch, so I replaced these with stock ones.
Please investigate
It's the only bad piece I've found in 4 days of gameplay though, every other sound is fantastic and accurate!
One small note though - small shotguns (especiall Tau Accelerator) don't sound like weapon shot, more like chunk of metal clunging. Too high-pitched and don't pack the punch, so I replaced these with stock ones.
Please investigate
It's the only bad piece I've found in 4 days of gameplay though, every other sound is fantastic and accurate!
Signature yes signature a GIGANTIC SIGNATURE!!
Re: [MOD] X4 Sound Overhaul v1.45
I agree on this. It feels totally unrealistic. Think about the situation in WW2 where the american admiral is calling the japanese destroyer just to say "you will regret that" or "hope that hurts" .nauttdog wrote: ↑Fri, 1. May 20, 21:33Great mod! Def adds to the game. Something that has been really bothering me is the combat chatter. "you're gonna regret that" and "you think that hurt?" seem kinda ridiculous when we are talking about full fleets engaging one another. Even one on one that type of chatter is silly imo. I don't know if there is much you can do about that, but I will post a video of some combat chatter to give you an idea of what I believe is more appropriate.
https://youtu.be/_gLCY36IAHY?t=79
https://youtu.be/qyl6xr6Ry4s
https://youtu.be/IMiaFS552_Y?t=143
Well compare the combat chatter to that in X4 and you quickly see that X4 combat chatter is laughable. Great game, great sound affects overall, and your mod adds to that, but the fighting chatter is killing me.
I could live with sentence like "We surrender, please hold fire" or something like the borg when you have been discovered by the Xenon, but even then, after the battle has been started only surrender calls should be made. Mocking someone just feels out of place and removes from my immersion a lot. Even the voice does not sound realistic in the situation.. more as if it has been read without emotions.
Re: [MOD] X4 Sound Overhaul v1.45
Hello,
I have an issue with this mod ( didn't try the last version though ) which make an horrible random sound whenever I save the game, any idea? :/
I have an issue with this mod ( didn't try the last version though ) which make an horrible random sound whenever I save the game, any idea? :/