[DISCONTINUED] X4 Sound Overhaul v1.47

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Misunderstood Wookie
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Re: [MOD] X4 Sound Overhaul v1.30

Post by Misunderstood Wookie » Sun, 23. Feb 20, 02:42

NIce
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Shuulo
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Re: [MOD] X4 Sound Overhaul v1.30

Post by Shuulo » Mon, 24. Feb 20, 20:38

Damn, I use Cyclic Burster (Burst Ray Mk2 gun in vanilla) in VRO a lot, but your mod overwrites it.
Im fine with the sound for Mk1 burster, but Mk2 sounds totally wrong with VRO and the way you update it makes it impossible for me to replace (you just overwrite it).
Would you like to look into it and maybe replace your sound with mine? or in some way change it so you just overwrite vanilla sound and not weapon macro?

Neloth23
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Re: [MOD] X4 Sound Overhaul v1.30

Post by Neloth23 » Mon, 24. Feb 20, 21:44

Shuulo wrote:
Mon, 24. Feb 20, 20:38
Damn, I use Cyclic Burster (Burst Ray Mk2 gun in vanilla) in VRO a lot, but your mod overwrites it.
Im fine with the sound for Mk1 burster, but Mk2 sounds totally wrong with VRO and the way you update it makes it impossible for me to replace (you just overwrite it).
Would you like to look into it and maybe replace your sound with mine? or in some way change it so you just overwrite vanilla sound and not weapon macro?
Sure, I'll look into it.

I'll run some tests with VRO and try to come up with a solution for that. I remember modifying the sound to the macro level because simply replacing the original sound didn't work at all with the firing pattern of the weapon in vanilla (it was using the standard beam sound).

Maybe I can make sure that VRO has absolute priority over my mod, so that you could overwrite my macros and have your sounds play no matter what?

I could also create a special version of my mod, in which I don't touch weapons and turrets, so that you can do your own modifications without any risk of incompatibility.

In any case, I'll find a solution and keep you posted as quickly as possible!


EDIT: A little update. After a few tests, it's clear that changing the priority wouldn't solve the issue, as we both need to tweak the macros. So that leaves us with the alternate version of my mod, where I remove my modified macros. Or I can also create a new sound, specific for the burst ray mk2/cyclic burster that will be close to your original sound and could then work for VRO (I checked my sound files and I have close matches that could work very well).

Neloth23
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Re: [MOD] X4 Sound Overhaul v1.30

Post by Neloth23 » Wed, 26. Feb 20, 01:48

Good news, I managed to give VRO a higher priority in the load order by simply changing the name of my mod folder.

I ran a test and now the Cyclic Burster uses your sound even when my mod is active.

I'll publish the modified version of my mod in a few days, because I'd like to improve a few things while I'm at it.

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Shuulo
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Re: [MOD] X4 Sound Overhaul v1.30

Post by Shuulo » Wed, 26. Feb 20, 12:10

Neloth23 wrote:
Wed, 26. Feb 20, 01:48
Good news, I managed to give VRO a higher priority in the load order by simply changing the name of my mod folder.

I ran a test and now the Cyclic Burster uses your sound even when my mod is active.

I'll publish the modified version of my mod in a few days, because I'd like to improve a few things while I'm at it.
Oh thank you, this is the best approach I guess, so i can really then check what your sounds I like best and just remove my overwrites for them as well.

Neloth23
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Re: [MOD] X4 Sound Overhaul v1.32

Post by Neloth23 » Fri, 28. Feb 20, 21:29

Version 1.32 is out.

This is a small update to ensure full compatibility with VRO.

1.32
  • Added new L plasma turret sound
  • Changed main folder name to ensure full compatibility with VRO

Neloth23
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Re: [MOD] X4 Sound Overhaul v1.40

Post by Neloth23 » Wed, 1. Apr 20, 22:18

New version out, now with support of official 3.0 update and Split Vendetta DLC!


1.40
  • Added new L beam turret sound
  • Added new L laser turret sound
  • Added new Xenon S laser sound
  • Added new Xenon M laser sound
  • Added new Split gatling sound (for Split Vendetta DLC)
  • Improved long range scanner sounds

XTC0R
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Re: [MOD] X4 Sound Overhaul v1.40

Post by XTC0R » Sun, 12. Apr 20, 01:09

This mod is awesome! Really like the sounds! Makes the game like a hollywood movie.

Any chance you will upload it to steam so we can get auto updates? :D

Neloth23
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Re: [MOD] X4 Sound Overhaul v1.40

Post by Neloth23 » Sun, 12. Apr 20, 03:58

XTC0R wrote:
Sun, 12. Apr 20, 01:09
This mod is awesome! Really like the sounds! Makes the game like a hollywood movie.

Any chance you will upload it to steam so we can get auto updates? :D
Thanks!

As for Steam, I'm afraid it's not planned, sorry. I know it's convenient for many players, but I'd like to make sure I can respond to possible bug reports or requests relatively quickly, so that's why I limit it to Nexus and the official forum. I fear I might miss comments otherwise. Plus, I bought the game on GOG, so I'm not even sure I could upload to Steam anyway.

Speaking of updates, there should be one for next week, with a couple of new sounds and small improvements!

XTC0R
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Re: [MOD] X4 Sound Overhaul v1.40

Post by XTC0R » Sun, 12. Apr 20, 10:31

Ok I understand.
Maybe reevaluate your opinion when you think this mod is final. In steam workshop more people will find your mod and see your great work :)

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StoneLegionYT
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Re: [MOD] X4 Sound Overhaul v1.40

Post by StoneLegionYT » Sun, 12. Apr 20, 10:47

XTC0R wrote:
Sun, 12. Apr 20, 10:31
Ok I understand.
Maybe reevaluate your opinion when you think this mod is final. In steam workshop more people will find your mod and see your great work :)
Buy him a copy of the game. Because he does not own it on steam he can't post it on steam.

Neloth23
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Re: [MOD] X4 Sound Overhaul v1.40

Post by Neloth23 » Mon, 13. Apr 20, 02:30

Maybe I could ask someone to host the mod on Steam for me when I'm done?

But for now, I'll stick to nexus and the Egosoft forum as long as development is not over.

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StoneLegionYT
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Re: [MOD] X4 Sound Overhaul v1.40

Post by StoneLegionYT » Mon, 13. Apr 20, 03:54

Neloth23 wrote:
Mon, 13. Apr 20, 02:30
Maybe I could ask someone to host the mod on Steam for me when I'm done?

But for now, I'll stick to nexus and the Egosoft forum as long as development is not over.
I do recommend holding off on steam too or they might vanish or need more updates, etc. But when you are done and feel like it's ready for steam or would like it feel free to message me. Might be some active devs too here might be happy to do it as well. Kind makes sense to have one them post it if they don't mind as you know they will keep an eye on it.

Neloth23
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Re: [MOD] X4 Sound Overhaul v1.40

Post by Neloth23 » Mon, 13. Apr 20, 17:37

Kane Hart wrote:
Mon, 13. Apr 20, 03:54
I do recommend holding off on steam too or they might vanish or need more updates, etc. But when you are done and feel like it's ready for steam or would like it feel free to message me. Might be some active devs too here might be happy to do it as well. Kind makes sense to have one them post it if they don't mind as you know they will keep an eye on it.
Yeah, I agree.

Thanks for the offer, I'll keep that in mind!

Neloth23
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Re: [MOD] X4 Sound Overhaul v1.45

Post by Neloth23 » Tue, 14. Apr 20, 22:58

Version 1.45 is out!

1.45
  • Added new M Impulse Sound
  • Added new M gatling sound
  • Added new M plasma sound
  • Added new M shotgun sound
  • Added new Flight assist on/off sounds
  • Improved Ion cannon sounds
  • Improved gatling stopshooting sound

nauttdog
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Re: [MOD] X4 Sound Overhaul v1.45

Post by nauttdog » Fri, 1. May 20, 21:33

Great mod! Def adds to the game. Something that has been really bothering me is the combat chatter. "you're gonna regret that" and "you think that hurt?" seem kinda ridiculous when we are talking about full fleets engaging one another. Even one on one that type of chatter is silly imo. I don't know if there is much you can do about that, but I will post a video of some combat chatter to give you an idea of what I believe is more appropriate.

https://youtu.be/_gLCY36IAHY?t=79

https://youtu.be/qyl6xr6Ry4s

https://youtu.be/IMiaFS552_Y?t=143

Well compare the combat chatter to that in X4 and you quickly see that X4 combat chatter is laughable. Great game, great sound affects overall, and your mod adds to that, but the fighting chatter is killing me.

Neloth23
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Re: [MOD] X4 Sound Overhaul v1.45

Post by Neloth23 » Sat, 2. May 20, 17:19

nauttdog wrote:
Fri, 1. May 20, 21:33
Great mod! Def adds to the game. Something that has been really bothering me is the combat chatter. "you're gonna regret that" and "you think that hurt?" seem kinda ridiculous when we are talking about full fleets engaging one another. Even one on one that type of chatter is silly imo. I don't know if there is much you can do about that, but I will post a video of some combat chatter to give you an idea of what I believe is more appropriate.

Well compare the combat chatter to that in X4 and you quickly see that X4 combat chatter is laughable. Great game, great sound affects overall, and your mod adds to that, but the fighting chatter is killing me.
I'm not a big fan of current combat banter either, but modifying voices in the game is a lot more complicated than replacing sound effects, and I'm not even sure I can do it, sorry.

leoriq
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Re: [MOD] X4 Sound Overhaul v1.45

Post by leoriq » Sat, 2. May 20, 18:14

Awesome mod, definitely relieves much stress from the ears. Must-have!
One small note though - small shotguns (especiall Tau Accelerator) don't sound like weapon shot, more like chunk of metal clunging. Too high-pitched and don't pack the punch, so I replaced these with stock ones.
Please investigate ;)
It's the only bad piece I've found in 4 days of gameplay though, every other sound is fantastic and accurate!
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Max Bain
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Re: [MOD] X4 Sound Overhaul v1.45

Post by Max Bain » Sat, 2. May 20, 23:27

nauttdog wrote:
Fri, 1. May 20, 21:33
Great mod! Def adds to the game. Something that has been really bothering me is the combat chatter. "you're gonna regret that" and "you think that hurt?" seem kinda ridiculous when we are talking about full fleets engaging one another. Even one on one that type of chatter is silly imo. I don't know if there is much you can do about that, but I will post a video of some combat chatter to give you an idea of what I believe is more appropriate.

https://youtu.be/_gLCY36IAHY?t=79

https://youtu.be/qyl6xr6Ry4s

https://youtu.be/IMiaFS552_Y?t=143

Well compare the combat chatter to that in X4 and you quickly see that X4 combat chatter is laughable. Great game, great sound affects overall, and your mod adds to that, but the fighting chatter is killing me.
I agree on this. It feels totally unrealistic. Think about the situation in WW2 where the american admiral is calling the japanese destroyer just to say "you will regret that" or "hope that hurts" :D.
I could live with sentence like "We surrender, please hold fire" or something like the borg when you have been discovered by the Xenon, but even then, after the battle has been started only surrender calls should be made. Mocking someone just feels out of place and removes from my immersion a lot. Even the voice does not sound realistic in the situation.. more as if it has been read without emotions.
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JoeJinis
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Re: [MOD] X4 Sound Overhaul v1.45

Post by JoeJinis » Sun, 3. May 20, 11:31

Hello,

I have an issue with this mod ( didn't try the last version though ) which make an horrible random sound whenever I save the game, any idea? :/

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