[DISCONTINUED] X4 Sound Overhaul v1.47

The place to discuss scripting and game modifications for X4: Foundations.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Misunderstood Wookie
Posts: 377
Joined: Mon, 15. Mar 04, 08:07
x4

Re: [MOD] X4 Sound Overhaul v1.10

Post by Misunderstood Wookie » Tue, 18. Feb 20, 07:01

Neloth23 wrote:
Mon, 17. Feb 20, 17:57
ledhead900 wrote:
Mon, 17. Feb 20, 10:53
Can't wait to try it
The next version should be up for this week. I just want to tweak a few parameters here and there and maybe add a few sounds.

In the meantime, here's a little "teaser" of the new L/XL travel sound:

https://youtu.be/RM4ydO0rEA4
that.. is.. sooo much smoother :)
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
Image

Neloth23
Posts: 71
Joined: Thu, 13. Jul 17, 18:31
x4

Re: [MOD] X4 Sound Overhaul v1.20

Post by Neloth23 » Wed, 19. Feb 20, 20:05

Version 1.20 is out.

1.20
  • Added new travel drive activation sound for L and XL ships
  • Added new speedbar sounds
  • Improved synchronisation of travel drive sounds for L and XL ships
  • Lowered volume of ship ignition starts and stops
  • Lowered distance radius of asteroid explosion sounds
  • Switched a few ship ignition start and stop sounds

Misunderstood Wookie
Posts: 377
Joined: Mon, 15. Mar 04, 08:07
x4

Re: [MOD] X4 Sound Overhaul v1.20

Post by Misunderstood Wookie » Wed, 19. Feb 20, 23:44

Excellent updating this shortly
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
Image

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Re: [MOD] X4 Sound Overhaul v1.20

Post by Shuulo » Fri, 21. Feb 20, 21:25

Be sure to fix those after Beta 6 update:

Code: Select all

[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_03']/sound[@id='enginedetail_ship_03_LFE']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_03']/sound[@id='enginedetail_ship_03_LFE']/volume' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_m_01']/sound[@id='enginedetail_ship_m_02_thrusters_break']/volume' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_01']/sound[@id='enginedetail_ship_01_wall_left']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_01']/sound[@id='enginedetail_ship_01_wall_right']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_01']/sound[@id='enginedetail_ship_01_wall_above']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_01']/sound[@id='enginedetail_ship_01_wall_below']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_01']/sound[@id='enginedetail_ship_01_wall_above_left']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_01']/sound[@id='enginedetail_ship_01_wall_above_right']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_01']/sound[@id='enginedetail_ship_01_wall_below_left']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_01']/sound[@id='enginedetail_ship_01_wall_below_right']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_02']/sound[@id='enginedetail_ship_02_wall_left']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_02']/sound[@id='enginedetail_ship_02_wall_right']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_02']/sound[@id='enginedetail_ship_02_wall_above']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_02']/sound[@id='enginedetail_ship_02_wall_below']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_02']/sound[@id='enginedetail_ship_02_wall_above_left']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_02']/sound[@id='enginedetail_ship_02_wall_above_right']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_02']/sound[@id='enginedetail_ship_02_wall_below_left']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_02']/sound[@id='enginedetail_ship_02_wall_below_right']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_03']/sound[@id='enginedetail_ship_03_wall_left']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_03']/sound[@id='enginedetail_ship_03_wall_right']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_03']/sound[@id='enginedetail_ship_03_wall_above']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_03']/sound[@id='enginedetail_ship_03_wall_below']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_03']/sound[@id='enginedetail_ship_03_wall_above_left']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_03']/sound[@id='enginedetail_ship_03_wall_above_right']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_03']/sound[@id='enginedetail_ship_03_wall_below_left']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_03']/sound[@id='enginedetail_ship_03_wall_below_right']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_l_01']/sound[@id='enginedetail_ship_l_01_gforce']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '//group[@id='enginedetail_ship_xl_01']/sound[@id='enginedetail_ship_xl_01_gforce']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '/soundlibrary/sound[@id='explosion_close_short_s_muffled']/effects' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '/soundlibrary/sound[@id='explosion_close_s_muffled']/effects' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '/soundlibrary/sound[@id='explosion_close_m_l_short_01_muffled']/effects' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '/soundlibrary/sound[@id='explosion_close_m_l_muffled']/effects' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '/soundlibrary/sound[@id='notification_external_fail_01']/sample' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '/soundlibrary/sound[@id='notification_external_fail_01']/volume' in patch file 'extensions\x4_sound_overhaul\libraries\sound_library'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 SoundLibrary: Sound ID 'wpn_beam_gen_startshooting' has a sample without any start/loop/end attribute
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 SoundLibrary: Sound ID 'ui_mon_eve_money_up' has a sample without any start/loop/end attribute
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 SoundLibrary: Sound ID 'ui_mon_eve_money_down' has a sample without any start/loop/end attribute
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 SoundLibrary: Sound ID 'ui_mon_eve_notoriety_up' has a sample without any start/loop/end attribute
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 SoundLibrary: Sound ID 'ui_mon_eve_notoriety_down' has a sample without any start/loop/end attribute
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 SoundLibrary: Sound ID 'enginedetail_ship_l_01_thrusters_accel_02' has a sample without any start/loop/end attribute
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 SoundLibrary: Sound ID 'enginedetail_ship_l_01_thrusters_break_02' has a sample without any start/loop/end attribute
[General] 0.00 ======================================

Neloth23
Posts: 71
Joined: Thu, 13. Jul 17, 18:31
x4

Re: [MOD] X4 Sound Overhaul v1.20

Post by Neloth23 » Fri, 21. Feb 20, 22:32

Shuulo wrote:
Fri, 21. Feb 20, 21:25
Be sure to fix those after Beta 6 update:
Thanks, I'll clean my mess!

And thanks for making me discover X4 debug mode. I'll make sure to keep a clean code from now on!

Misunderstood Wookie
Posts: 377
Joined: Mon, 15. Mar 04, 08:07
x4

Re: [MOD] X4 Sound Overhaul v1.20

Post by Misunderstood Wookie » Sat, 22. Feb 20, 03:27

He beat me to it, I saw these and forgot to report them in here my bad.
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
Image

Neloth23
Posts: 71
Joined: Thu, 13. Jul 17, 18:31
x4

Re: [MOD] X4 Sound Overhaul v1.20

Post by Neloth23 » Sat, 22. Feb 20, 17:10

I corrected the errors in my script, but I have a newbie question for you guys.

My log still contains errors of this type:

Code: Select all

[General] 0.00 File I/O: Failed to verify the file signature for file '.\extensions\x4_sound_overhaul\libraries\sound_library.xml' (error: 14)
[General] 0.00 ======================================
[=ERROR=] 0.00 File I/O: Could not find file '.\extensions\x4_sound_overhaul\sfx\railgun_charge_01.wav.sig'
[General] 0.00 ======================================
[General] 0.00 File I/O: Failed to verify the file signature for file '.\extensions\x4_sound_overhaul\sfx\railgun_charge_01.wav' (error: 14)
[General] 0.00 ======================================
[=ERROR=] 0.00 File I/O: Could not find file '.\extensions\x4_sound_overhaul\sfx\explosion_adsign_01.wav.sig'
I seem to have 1 entry per file in my mod. It also appears for every mod I have installed. I assume this is simply the game warning me that my mod, having no .sig file, is not recognized as an "official" file.

Am I right to assume this? Is there anything I can do to get rid of these messages?

Thanks in advance for your help!

P.S.: I searched the forum for information on this , but didn't find much. My apologies if this has been answered before and I missed it.

BlackRain
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 7406
Joined: Mon, 15. Dec 03, 18:53
x4

Re: [MOD] X4 Sound Overhaul v1.20

Post by BlackRain » Sat, 22. Feb 20, 17:23

Neloth23 wrote:
Sat, 22. Feb 20, 17:10
I corrected the errors in my script, but I have a newbie question for you guys.

My log still contains errors of this type:

Code: Select all

[General] 0.00 File I/O: Failed to verify the file signature for file '.\extensions\x4_sound_overhaul\libraries\sound_library.xml' (error: 14)
[General] 0.00 ======================================
[=ERROR=] 0.00 File I/O: Could not find file '.\extensions\x4_sound_overhaul\sfx\railgun_charge_01.wav.sig'
[General] 0.00 ======================================
[General] 0.00 File I/O: Failed to verify the file signature for file '.\extensions\x4_sound_overhaul\sfx\railgun_charge_01.wav' (error: 14)
[General] 0.00 ======================================
[=ERROR=] 0.00 File I/O: Could not find file '.\extensions\x4_sound_overhaul\sfx\explosion_adsign_01.wav.sig'
I seem to have 1 entry per file in my mod. It also appears for every mod I have installed. I assume this is simply the game warning me that my mod, having no .sig file, is not recognized as an "official" file.

Am I right to assume this? Is there anything I can do to get rid of these messages?

Thanks in advance for your help!

P.S.: I searched the forum for information on this , but didn't find much. My apologies if this has been answered before and I missed it.
Yeah, if the mod isn't packed, those errors come up. It isn't anything important.

Neloth23
Posts: 71
Joined: Thu, 13. Jul 17, 18:31
x4

Re: [MOD] X4 Sound Overhaul v1.20

Post by Neloth23 » Sat, 22. Feb 20, 17:34

BlackRain wrote:
Sat, 22. Feb 20, 17:23
Yeah, if the mod isn't packed, those errors come up. It isn't anything important.
Glad to hear it! Thanks a lot for your help! :)

Neloth23
Posts: 71
Joined: Thu, 13. Jul 17, 18:31
x4

Re: [MOD] X4 Sound Overhaul v1.30

Post by Neloth23 » Sat, 22. Feb 20, 21:47

Version 1.30 is out!

Not much is added. I mainly cleaned and improved my script.

1.30
  • Added new wall fly-by sound
  • Reduced volume of repair laser impact sounds
  • Fixed several script errors

Misunderstood Wookie
Posts: 377
Joined: Mon, 15. Mar 04, 08:07
x4

Re: [MOD] X4 Sound Overhaul v1.30

Post by Misunderstood Wookie » Sun, 23. Feb 20, 02:42

NIce
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
Image

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Re: [MOD] X4 Sound Overhaul v1.30

Post by Shuulo » Mon, 24. Feb 20, 20:38

Damn, I use Cyclic Burster (Burst Ray Mk2 gun in vanilla) in VRO a lot, but your mod overwrites it.
Im fine with the sound for Mk1 burster, but Mk2 sounds totally wrong with VRO and the way you update it makes it impossible for me to replace (you just overwrite it).
Would you like to look into it and maybe replace your sound with mine? or in some way change it so you just overwrite vanilla sound and not weapon macro?

Neloth23
Posts: 71
Joined: Thu, 13. Jul 17, 18:31
x4

Re: [MOD] X4 Sound Overhaul v1.30

Post by Neloth23 » Mon, 24. Feb 20, 21:44

Shuulo wrote:
Mon, 24. Feb 20, 20:38
Damn, I use Cyclic Burster (Burst Ray Mk2 gun in vanilla) in VRO a lot, but your mod overwrites it.
Im fine with the sound for Mk1 burster, but Mk2 sounds totally wrong with VRO and the way you update it makes it impossible for me to replace (you just overwrite it).
Would you like to look into it and maybe replace your sound with mine? or in some way change it so you just overwrite vanilla sound and not weapon macro?
Sure, I'll look into it.

I'll run some tests with VRO and try to come up with a solution for that. I remember modifying the sound to the macro level because simply replacing the original sound didn't work at all with the firing pattern of the weapon in vanilla (it was using the standard beam sound).

Maybe I can make sure that VRO has absolute priority over my mod, so that you could overwrite my macros and have your sounds play no matter what?

I could also create a special version of my mod, in which I don't touch weapons and turrets, so that you can do your own modifications without any risk of incompatibility.

In any case, I'll find a solution and keep you posted as quickly as possible!


EDIT: A little update. After a few tests, it's clear that changing the priority wouldn't solve the issue, as we both need to tweak the macros. So that leaves us with the alternate version of my mod, where I remove my modified macros. Or I can also create a new sound, specific for the burst ray mk2/cyclic burster that will be close to your original sound and could then work for VRO (I checked my sound files and I have close matches that could work very well).

Neloth23
Posts: 71
Joined: Thu, 13. Jul 17, 18:31
x4

Re: [MOD] X4 Sound Overhaul v1.30

Post by Neloth23 » Wed, 26. Feb 20, 01:48

Good news, I managed to give VRO a higher priority in the load order by simply changing the name of my mod folder.

I ran a test and now the Cyclic Burster uses your sound even when my mod is active.

I'll publish the modified version of my mod in a few days, because I'd like to improve a few things while I'm at it.

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Re: [MOD] X4 Sound Overhaul v1.30

Post by Shuulo » Wed, 26. Feb 20, 12:10

Neloth23 wrote:
Wed, 26. Feb 20, 01:48
Good news, I managed to give VRO a higher priority in the load order by simply changing the name of my mod folder.

I ran a test and now the Cyclic Burster uses your sound even when my mod is active.

I'll publish the modified version of my mod in a few days, because I'd like to improve a few things while I'm at it.
Oh thank you, this is the best approach I guess, so i can really then check what your sounds I like best and just remove my overwrites for them as well.

Neloth23
Posts: 71
Joined: Thu, 13. Jul 17, 18:31
x4

Re: [MOD] X4 Sound Overhaul v1.32

Post by Neloth23 » Fri, 28. Feb 20, 21:29

Version 1.32 is out.

This is a small update to ensure full compatibility with VRO.

1.32
  • Added new L plasma turret sound
  • Changed main folder name to ensure full compatibility with VRO

Neloth23
Posts: 71
Joined: Thu, 13. Jul 17, 18:31
x4

Re: [MOD] X4 Sound Overhaul v1.40

Post by Neloth23 » Wed, 1. Apr 20, 22:18

New version out, now with support of official 3.0 update and Split Vendetta DLC!


1.40
  • Added new L beam turret sound
  • Added new L laser turret sound
  • Added new Xenon S laser sound
  • Added new Xenon M laser sound
  • Added new Split gatling sound (for Split Vendetta DLC)
  • Improved long range scanner sounds

XTC0R
Posts: 401
Joined: Sat, 1. Dec 18, 19:58
x4

Re: [MOD] X4 Sound Overhaul v1.40

Post by XTC0R » Sun, 12. Apr 20, 01:09

This mod is awesome! Really like the sounds! Makes the game like a hollywood movie.

Any chance you will upload it to steam so we can get auto updates? :D

Neloth23
Posts: 71
Joined: Thu, 13. Jul 17, 18:31
x4

Re: [MOD] X4 Sound Overhaul v1.40

Post by Neloth23 » Sun, 12. Apr 20, 03:58

XTC0R wrote:
Sun, 12. Apr 20, 01:09
This mod is awesome! Really like the sounds! Makes the game like a hollywood movie.

Any chance you will upload it to steam so we can get auto updates? :D
Thanks!

As for Steam, I'm afraid it's not planned, sorry. I know it's convenient for many players, but I'd like to make sure I can respond to possible bug reports or requests relatively quickly, so that's why I limit it to Nexus and the official forum. I fear I might miss comments otherwise. Plus, I bought the game on GOG, so I'm not even sure I could upload to Steam anyway.

Speaking of updates, there should be one for next week, with a couple of new sounds and small improvements!

XTC0R
Posts: 401
Joined: Sat, 1. Dec 18, 19:58
x4

Re: [MOD] X4 Sound Overhaul v1.40

Post by XTC0R » Sun, 12. Apr 20, 10:31

Ok I understand.
Maybe reevaluate your opinion when you think this mod is final. In steam workshop more people will find your mod and see your great work :)

Locked

Return to “X4: Foundations - Scripts and Modding”