Newinger wrote: ↑Sat, 7. Mar 20, 11:21
Max Bain wrote: ↑Sat, 7. Mar 20, 10:50
You sure that it works with vanilla and newest beta?
Yes, it was the first thing I tested after I removed your mod.
Thanks for testing!
(Actually, I'd be happy with a version of your mod that leaves the highways alone, since I used the NoSuperHighway mod before for removing the ring highway).
I need to remove highways because if people use my mod with highways the highways will not lead to the gates then because I have not adjusted the highway positions and it looks strange and wrong.
So if you use this mod, you can deactivate the other highway mod.
I now have a solution. Because it seems clusters are broken when you change the distances, I simply leave cluster sectors as they are. Only single sectors are adjusted now. I think this is not so bad because cluster systems are already very small on the map and some cluster sectors are huge in vanilla already.
I tested it with several cluster gates and it worked, but maybe you can test it also before you start playing a longer session.
Uploaded the fixed version.
XR Ship Pack (adds several ships from XR)
Link
Weapon Pack (adds several new weapons)
Link
Economy Overhaul (expands the X4 economy with many new buildings)
Link
X4 Editor (view stats of objects and make your own mod within a few clicks)
Link