[Mod] XR Ship Pack VRO

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Max Bain
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[Mod] XR Ship Pack VRO

Post by Max Bain » Tue, 31. Mar 20, 19:36

Image

This is a submod that balances all XR Ship mod ships to VRO balance.

You need the basic XR Ship Pack and VRO mods installed.

XR Ship Pack
viewtopic.php?f=181&t=419641

VRO
viewtopic.php?f=181&t=415713

I also suggest to play with my Weapon pack mod. It is already balanced to VRO balance:
viewtopic.php?f=181&t=421266

INSTALLATION:
Download all three dependencies (from above this line) and the XR Ship Pack VRO which is available at
Steam:
https://steamcommunity.com/workshop/fil ... 2042460693
and Nexus:
https://www.nexusmods.com/x4foundations/mods/420

In general:

- added internal shields to each ship
- increased hull by around 1.8-1.9x
- combat ships have 1.25x increased costs (resources as well)
- civilian ships have 1.10x increased costs (resources as well)
- freighters got increased cargo hold to match VRO cargo spaces

For download links check the main pages of the mods.

Enjoy.
Last edited by Max Bain on Sat, 4. Apr 20, 15:05, edited 4 times in total.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Max Bain
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Re: [Mod] XR Ship Pack VRO 1.0.0

Post by Max Bain » Tue, 31. Mar 20, 19:36

*reserved*
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Warnoise
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Re: [Mod] XR Ship Pack VRO 1.0.0

Post by Warnoise » Tue, 31. Mar 20, 23:33

With normal costs the economy barely can keep up, with increased resource costs I think the economy will die too soon and can't keep up with xenon invasions

Sinnerman49
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Re: [Mod] XR Ship Pack VRO 1.0.0

Post by Sinnerman49 » Wed, 1. Apr 20, 04:46

Max -

Can you clarify installation? Just drop this VRO fix into extensions, or over the already installed XR Ship Pack and overwrite?

When I look at extensions in game, both XR Ship Pack and XR Ship Pack VRO are visible. Does it matter what order they load in?

Thanks.

Mesthione
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Re: [Mod] XR Ship Pack VRO 1.0.0

Post by Mesthione » Wed, 1. Apr 20, 04:52

I'm getting a dependency error with the latest VRO version

ilMamo
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Re: [Mod] XR Ship Pack VRO 1.0.0

Post by ilMamo » Wed, 1. Apr 20, 08:21

Mesthione wrote:
Wed, 1. Apr 20, 04:52
I'm getting a dependency error with the latest VRO version
Me too. It has a different number of dependancy I think.

Max Bain
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Re: [Mod] XR Ship Pack VRO 1.0.0

Post by Max Bain » Wed, 1. Apr 20, 08:26

Hi, it should work when you just download all three mod and the XR Ship Pack VRO (and put them into the mods folder) and start the game. At least on my PC I can play it. I dont get any dependency error or so... ?

I have XR Ship Pack, XR Ship Pack VRO and VRO installed. Do you have Split DLC or only Vanilla?

Edit:
Also are you using the Nexus version or the Steam version. On Steam at least no one commented that he has such an error so it should work for most ppl.
Last edited by Max Bain on Wed, 1. Apr 20, 10:25, edited 1 time in total.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Max Bain
Posts: 1461
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] XR Ship Pack VRO 1.0.0

Post by Max Bain » Wed, 1. Apr 20, 08:42

Warnoise wrote:
Tue, 31. Mar 20, 23:33
With normal costs the economy barely can keep up, with increased resource costs I think the economy will die too soon and can't keep up with xenon invasions
Costs are only increased for the XR ships of course. No other ships or station modules have increased costs.

But I play with a private mod that indeed increases costs of all station modules and even with this mod it plays well. I am not a fan of the fast developing universe.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

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Shuulo
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Re: [Mod] XR Ship Pack VRO 1.0.0

Post by Shuulo » Wed, 1. Apr 20, 19:31

I got few messages that they cant load save due to version differences, better update it i guess

AtilaElari
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Re: [Mod] XR Ship Pack VRO

Post by AtilaElari » Fri, 31. Jul 20, 19:28

I'm getting a message that the VRO dependency is not installed as well, even though it definitely is.
Did someone discover the cause and a fix for it?

Max Bain
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Re: [Mod] XR Ship Pack VRO

Post by Max Bain » Fri, 31. Jul 20, 21:56

I am playing with both mods active without any problem. You sure you have the actual version of each mod installed? VRO, ShipPack and ShipPackVRO?
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Scoob
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Re: [Mod] XR Ship Pack VRO

Post by Scoob » Sat, 1. Aug 20, 00:18

Max Bain wrote:
Fri, 31. Jul 20, 21:56
I am playing with both mods active without any problem. You sure you have the actual version of each mod installed? VRO, ShipPack and ShipPackVRO?
Same. My long-term game in progress is working fine, as is the fresh start I made a couple of hours ago. I have the latest versions of everything, as far as I'm aware.

Scoob.

AtilaElari
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Joined: Tue, 28. Jul 20, 08:59

Re: [Mod] XR Ship Pack VRO

Post by AtilaElari » Sat, 1. Aug 20, 09:17

It appears that VRO was somehow installed in inappropriate manner for me. I installed it manualy, rather than with Vortex manager and there is no more dependency conflict.

On the flip side, my 40-something hours save game is now broken and won't work.
Gain some, loose some I guess.

Edit: yes, for some reason a version of VRO that gets installed with Nexus mod manager is missing an ID in its Content file. That causes the issue.

Max Bain
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Re: [Mod] XR Ship Pack VRO

Post by Max Bain » Sat, 1. Aug 20, 10:28

AtilaElari wrote:
Sat, 1. Aug 20, 09:17
It appears that VRO was somehow installed in inappropriate manner for me. I installed it manualy, rather than with Vortex manager and there is no more dependency conflict.

On the flip side, my 40-something hours save game is now broken and won't work.
Gain some, loose some I guess.

Edit: yes, for some reason a version of VRO that gets installed with Nexus mod manager is missing an ID in its Content file. That causes the issue.
Never use Vortex for X4 mods. It makes trouble with many mods.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

AtilaElari
Posts: 60
Joined: Tue, 28. Jul 20, 08:59

Re: [Mod] XR Ship Pack VRO

Post by AtilaElari » Tue, 25. Aug 20, 05:27

Is there a way to disable the script that disables VRO battleships? I'd like to have them in my game as well, especially now when in latest version of VRO they were given some unique perks.

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Drewgamer
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Re: [Mod] XR Ship Pack VRO

Post by Drewgamer » Tue, 25. Aug 20, 19:21

AtilaElari wrote:
Tue, 25. Aug 20, 05:27
Is there a way to disable the script that disables VRO battleships? I'd like to have them in my game as well, especially now when in latest version of VRO they were given some unique perks.
Correct me if I'm wrong, but the VRO battleships are using carrier/aux ship models with different hard points?

I think that's why Max removed them (since the races get unique battleship models). It would probably be better if the new battleships just got a few slots that could mount said turrets.
Check out my mod Crystal Rarities

Max Bain
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Re: [Mod] XR Ship Pack VRO

Post by Max Bain » Wed, 26. Aug 20, 19:23

Drewgamer wrote:
Tue, 25. Aug 20, 19:21
AtilaElari wrote:
Tue, 25. Aug 20, 05:27
Is there a way to disable the script that disables VRO battleships? I'd like to have them in my game as well, especially now when in latest version of VRO they were given some unique perks.
Correct me if I'm wrong, but the VRO battleships are using carrier/aux ship models with different hard points?
Yes, that is the reason why I removed them. I dont like to reuse the same model for a different role. I sure know the reason why Shuulo used them because we are very limited in the number of existing ship models, but because the XR Ship Pack brings several hands full of new models to X4, I dont see a reason to use auxilliary ships as battleship anymore.
AtilaElari wrote:
Tue, 25. Aug 20, 05:27
Is there a way to disable the script that disables VRO battleships? I'd like to have them in my game as well, especially now when in latest version of VRO they were given some unique perks.
You can always extract the mod and change it to your liking (I think the files you need are ships.xml and/or shipgroups.xml). You can even make a seperate mod that readds the battleships from VRO back into the game if you want and upload it somewhere.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

AtilaElari
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Joined: Tue, 28. Jul 20, 08:59

Re: [Mod] XR Ship Pack VRO

Post by AtilaElari » Fri, 28. Aug 20, 15:43

The only way I know how to do that is to ask qualified people to do so ^-^

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Drewgamer
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Re: [Mod] XR Ship Pack VRO

Post by Drewgamer » Sat, 29. Aug 20, 04:07

AtilaElari wrote:
Fri, 28. Aug 20, 15:43
The only way I know how to do that is to ask qualified people to do so ^-^
It's never too late to learn ;) You can create a patch that adds the new turrets to the battleships from this pack.

If you REALLY want the battleships from VRO (but why when you have so many awesome ones already from XR Ship Pack :P ) just delete the file "shipgroups.xml" from "X4 Foundations\Extensions\XR_ShipPack_VRO\libraries".
Check out my mod Crystal Rarities

Randal954
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Re: [Mod] XR Ship Pack VRO

Post by Randal954 » Sun, 30. Aug 20, 15:22

If thats removed, how would it affect compatibility? Would there be 2 versions of some ships in the shipyards?

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