[Mod] XR Ship Pack VRO
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Re: [Mod] XR Ship Pack VRO
Hi there,
In my game i don't see the two mods.Weapon pack and VRO mod.
VRO: is placed in the X4 root/extensions
Weapon pack: the first time placed in the documents, does not appear. The second time placed in the same file as VRO. Does not appear.
Have i done something wrong?
ok i found out.
steam files not working(????!!!!)
the nexus files are appeared in the extension!!!
In my game i don't see the two mods.Weapon pack and VRO mod.
VRO: is placed in the X4 root/extensions
Weapon pack: the first time placed in the documents, does not appear. The second time placed in the same file as VRO. Does not appear.
Have i done something wrong?
ok i found out.
steam files not working(????!!!!)
the nexus files are appeared in the extension!!!
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- Posts: 12
- Joined: Wed, 19. Sep 12, 17:26
Re: [Mod] XR Ship Pack VRO
Hi there! A question regarding that advice, after an hour of poking around I cannot find shipgroups.xml either in that folder or any folder. Can you help? Steam version on windows 10 all extensions taken from the steam workshop, I've enabled showing hidden files in case it was hidden that way, but to no avail. All i have in that extensions folder are:Drewgamer wrote: ↑Sat, 29. Aug 20, 04:07It's never too late to learn You can create a patch that adds the new turrets to the battleships from this pack.AtilaElari wrote: ↑Fri, 28. Aug 20, 15:43The only way I know how to do that is to ask qualified people to do so ^-^
If you REALLY want the battleships from VRO (but why when you have so many awesome ones already from XR Ship Pack ) just delete the file "shipgroups.xml" from "X4 Foundations\Extensions\XR_ShipPack_VRO\libraries".
Changelog
Content
ext_01 (two of these)
Readme
I'd really like to have the ships from both vro and xr ship pack but i really can't find anything in these folders. Thanks!
Re: [Mod] XR Ship Pack VRO
Steam versions should work just fine. At least for several thousands. I dont know what the reason for this could be, sorry. But I always keep Nexus and Steam version up to date, so if Steam does not work for you use this instead.iniochos wrote: ↑Fri, 18. Sep 20, 20:23Hi there,
In my game i don't see the two mods.Weapon pack and VRO mod.
VRO: is placed in the X4 root/extensions
Weapon pack: the first time placed in the documents, does not appear. The second time placed in the same file as VRO. Does not appear.
Have i done something wrong?
ok i found out.
steam files not working(????!!!!)
the nexus files are appeared in the extension!!!
You need to extract the ext_01 file with the Egosoft XR Extractor tool. Alternatively you can use the Nexus version of this mod (see link on first post). The Nexus version always comes extracted. The shipgroups file is inside the libraries folder. Dont forget to delete the Steam version after doing so.Action_Parsnip wrote: ↑Sun, 18. Oct 20, 23:55Hi there! A question regarding that advice, after an hour of poking around I cannot find shipgroups.xml either in that folder or any folder. Can you help? Steam version on windows 10 all extensions taken from the steam workshop, I've enabled showing hidden files in case it was hidden that way, but to no avail. All i have in that extensions folder are:Drewgamer wrote: ↑Sat, 29. Aug 20, 04:07It's never too late to learn You can create a patch that adds the new turrets to the battleships from this pack.AtilaElari wrote: ↑Fri, 28. Aug 20, 15:43The only way I know how to do that is to ask qualified people to do so ^-^
If you REALLY want the battleships from VRO (but why when you have so many awesome ones already from XR Ship Pack ) just delete the file "shipgroups.xml" from "X4 Foundations\Extensions\XR_ShipPack_VRO\libraries".
Changelog
Content
ext_01 (two of these)
Readme
I'd really like to have the ships from both vro and xr ship pack but i really can't find anything in these folders. Thanks!
-
- Posts: 12
- Joined: Wed, 19. Sep 12, 17:26
Re: [Mod] XR Ship Pack VRO
Sorry this is necroposting but I never did thank you for this info. So, thanks!Max Bain wrote: ↑Mon, 19. Oct 20, 08:07Steam versions should work just fine. At least for several thousands. I dont know what the reason for this could be, sorry. But I always keep Nexus and Steam version up to date, so if Steam does not work for you use this instead.iniochos wrote: ↑Fri, 18. Sep 20, 20:23Hi there,
In my game i don't see the two mods.Weapon pack and VRO mod.
VRO: is placed in the X4 root/extensions
Weapon pack: the first time placed in the documents, does not appear. The second time placed in the same file as VRO. Does not appear.
Have i done something wrong?
ok i found out.
steam files not working(????!!!!)
the nexus files are appeared in the extension!!!
You need to extract the ext_01 file with the Egosoft XR Extractor tool. Alternatively you can use the Nexus version of this mod (see link on first post). The Nexus version always comes extracted. The shipgroups file is inside the libraries folder. Dont forget to delete the Steam version after doing so.Action_Parsnip wrote: ↑Sun, 18. Oct 20, 23:55Hi there! A question regarding that advice, after an hour of poking around I cannot find shipgroups.xml either in that folder or any folder. Can you help? Steam version on windows 10 all extensions taken from the steam workshop, I've enabled showing hidden files in case it was hidden that way, but to no avail. All i have in that extensions folder are:Drewgamer wrote: ↑Sat, 29. Aug 20, 04:07
It's never too late to learn You can create a patch that adds the new turrets to the battleships from this pack.
If you REALLY want the battleships from VRO (but why when you have so many awesome ones already from XR Ship Pack ) just delete the file "shipgroups.xml" from "X4 Foundations\Extensions\XR_ShipPack_VRO\libraries".
Changelog
Content
ext_01 (two of these)
Readme
I'd really like to have the ships from both vro and xr ship pack but i really can't find anything in these folders. Thanks!
Re: [Mod] XR Ship Pack VRO
vro is now available on nexus, updated for 6.0
"Das Weltall ist ein Kreis, dessen Mittelpunkt überall, dessen Umfang nirgends ist."
Blaise Pascal (19.06.1623 - 19.08.1662)
Blaise Pascal (19.06.1623 - 19.08.1662)
Re: [Mod] XR Ship Pack VRO
Can you explain what is not working with VRO? Shuulo told me that not much has changed and things should run properly.
Re: [Mod] XR Ship Pack VRO
I have not tested it yet, I assumed that you also have to customize this mod and just waited for vro
"Das Weltall ist ein Kreis, dessen Mittelpunkt überall, dessen Umfang nirgends ist."
Blaise Pascal (19.06.1623 - 19.08.1662)
Blaise Pascal (19.06.1623 - 19.08.1662)
Re: [Mod] XR Ship Pack VRO
Aren' weapon and engines need some update in flags for 6.0?
or these are fine as long as base mod get 6.0 compactibility?
E.g. if base XR pack get update to 6.0, can I use pre 6.0 XR VRO?
Re: [Mod] XR Ship Pack VRO
There may be no changes, BUT(!!) there was a lot of ship balancing.
Last VRO update again has balancing pass on ships. XR pack ships with this compatibility patch may have outdated stats close to VRO 2.0 version.
Re: [Mod] XR Ship Pack VRO
If you mean Arawn (because I dont habe a ship Aren), all ships have of course been updated in the base mod.
Please tell me if something is completely out of balance because I have more than enough other things to do than check every single ship for changes that might have happened .
I asked shuulo and he said he expects no need to rebalance my ships, only my weapon pack what I have done already.
Re: [Mod] XR Ship Pack VRO
I misspelled "aren't" and was asking in general, not about a particular ship.Max Bain wrote: ↑Fri, 28. Apr 23, 11:51If you mean Arawn (because I dont habe a ship Aren), all ships have of course been updated in the base mod.
Re: [Mod] XR Ship Pack VRO
There is no anything completely off.Max Bain wrote: ↑Fri, 28. Apr 23, 11:51Please tell me if something is completely out of balance because I have more than enough other things to do than check every single ship for changes that might have happened .
I asked shuulo and he said he expects no need to rebalance my ships, only my weapon pack what I have done already.
Most noticeable is that all XR pack ships have 2 times lower main shield recharge rate in comparison with similar vanilla (updated by VRO) and VRO ships. Such difference may lead to completely different survivability in out of sector combat.
Plus some terran XR pack ships don't have access to singularity turret, while some of its turret slots marked as high power.
Maybe there is something more less noticeable.
Re: [Mod] XR Ship Pack VRO
I just compared Argon ships and for XL ships the values are more or less balanced in my opinion.ScandyNav wrote: ↑Fri, 28. Apr 23, 13:56There is no anything completely off.Max Bain wrote: ↑Fri, 28. Apr 23, 11:51Please tell me if something is completely out of balance because I have more than enough other things to do than check every single ship for changes that might have happened .
I asked shuulo and he said he expects no need to rebalance my ships, only my weapon pack what I have done already.
Most noticeable is that all XR pack ships have 2 times lower main shield recharge rate in comparison with similar vanilla (updated by VRO) and VRO ships. Such difference may lead to completely different survivability in out of sector combat.
Plus some terran XR pack ships don't have access to singularity turret, while some of its turret slots marked as high power.
Maybe there is something more less noticeable.
For L ships I think that VRO internal shield recharge rate is way too high compared to XL ships. A Cyclopse has 1000 shield/s while the battleship has a bit less than 2000/s. The BS is maybe 10 time stronger overall and way more expensive. Is that even intended that these regen rates are so high?
I dont wanna change my values just that I can lower them in a few weeks.
Re: [Mod] XR Ship Pack VRO
You should ask Shuul about this. It may be, that such numbers was set based on several tests and do have a reason behind that.
As for me, I don't think that such ratio compared is ok.
Last edited by Terre on Fri, 28. Apr 23, 18:24, edited 1 time in total.
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Re: [Mod] XR Ship Pack VRO
so far, there is no vrp atch for the 6.0 update so dont use it with vro yet wait some days i bet there will be a patch for vrp 6.0
Re: [Mod] XR Ship Pack VRO
My understanding was that the current XR Ship Pack VRO Patch works fine, as it's just tweaking things. Nothing to do with the Jolt physics changes that impacted the main mod. I'm using it currently and I haven't noticed any issues thus far, only a couple of hours in though.
Basically, the changes to the Main mod sorts the Jolt-related stuff, whereas the VRO Patch largely just tweaks stats in-line with VRO's balance. Even if this is 100% the case, I think it'd be reassuring to have a "This is v6.0" version, even if nothing's changed, just so people don't wonder.
Re: [Mod] XR Ship Pack VRO
Main problem, as I said in earlier post, is that this compatibility patch has outdated balance. VRO changed 2-3 times since this compatibility patch was made.
Last edited by ScandyNav on Sat, 29. Apr 23, 16:09, edited 1 time in total.
Re: [Mod] XR Ship Pack VRO
But didn't the author themselves say they weren't planning to change the VRO balance for their ships at this stage? Perhaps they will, but not at the moment.
Re: [Mod] XR Ship Pack VRO
There were ship balance changes, I think especially to shields maybe. I thought I read something like that.
Re: [Mod] XR Ship Pack VRO
well i checked vro and ship mods the past 2 days , since some vro compatibility patched popped up at nexxus...and i can say atm i think ( and thats my opinion ) VRO is extremly unbalanced regarding the ships and weapons.
before VRO was a must have for x4 in my eyes but yet atm its not.
so far vro ships are all working fine. need some balance to the shield stuff but they are all working ,. bridge porting, leaving ,entering ships, all good. the stats need tweaking yes but its to early to hope for that. i guess in 1 or 2 months there will be a totaly different VRO than we have now