[Mod] XR Ship Pack VRO

The place to discuss scripting and game modifications for X4: Foundations.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

User avatar
Drewgamer
Posts: 536
Joined: Fri, 27. Aug 10, 08:39
x4

Re: [Mod] XR Ship Pack VRO

Post by Drewgamer » Tue, 25. Aug 20, 19:21

AtilaElari wrote:
Tue, 25. Aug 20, 05:27
Is there a way to disable the script that disables VRO battleships? I'd like to have them in my game as well, especially now when in latest version of VRO they were given some unique perks.
Correct me if I'm wrong, but the VRO battleships are using carrier/aux ship models with different hard points?

I think that's why Max removed them (since the races get unique battleship models). It would probably be better if the new battleships just got a few slots that could mount said turrets.
Check out my mod Crystal Rarities

Max Bain
Posts: 1463
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] XR Ship Pack VRO

Post by Max Bain » Wed, 26. Aug 20, 19:23

Drewgamer wrote:
Tue, 25. Aug 20, 19:21
AtilaElari wrote:
Tue, 25. Aug 20, 05:27
Is there a way to disable the script that disables VRO battleships? I'd like to have them in my game as well, especially now when in latest version of VRO they were given some unique perks.
Correct me if I'm wrong, but the VRO battleships are using carrier/aux ship models with different hard points?
Yes, that is the reason why I removed them. I dont like to reuse the same model for a different role. I sure know the reason why Shuulo used them because we are very limited in the number of existing ship models, but because the XR Ship Pack brings several hands full of new models to X4, I dont see a reason to use auxilliary ships as battleship anymore.
AtilaElari wrote:
Tue, 25. Aug 20, 05:27
Is there a way to disable the script that disables VRO battleships? I'd like to have them in my game as well, especially now when in latest version of VRO they were given some unique perks.
You can always extract the mod and change it to your liking (I think the files you need are ships.xml and/or shipgroups.xml). You can even make a seperate mod that readds the battleships from VRO back into the game if you want and upload it somewhere.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

AtilaElari
Posts: 60
Joined: Tue, 28. Jul 20, 08:59

Re: [Mod] XR Ship Pack VRO

Post by AtilaElari » Fri, 28. Aug 20, 15:43

The only way I know how to do that is to ask qualified people to do so ^-^

User avatar
Drewgamer
Posts: 536
Joined: Fri, 27. Aug 10, 08:39
x4

Re: [Mod] XR Ship Pack VRO

Post by Drewgamer » Sat, 29. Aug 20, 04:07

AtilaElari wrote:
Fri, 28. Aug 20, 15:43
The only way I know how to do that is to ask qualified people to do so ^-^
It's never too late to learn ;) You can create a patch that adds the new turrets to the battleships from this pack.

If you REALLY want the battleships from VRO (but why when you have so many awesome ones already from XR Ship Pack :P ) just delete the file "shipgroups.xml" from "X4 Foundations\Extensions\XR_ShipPack_VRO\libraries".
Check out my mod Crystal Rarities

Randal954
Posts: 20
Joined: Sat, 19. Jan 19, 23:18

Re: [Mod] XR Ship Pack VRO

Post by Randal954 » Sun, 30. Aug 20, 15:22

If thats removed, how would it affect compatibility? Would there be 2 versions of some ships in the shipyards?

User avatar
iniochos
Posts: 305
Joined: Thu, 20. Feb 03, 07:08
x4

Re: [Mod] XR Ship Pack VRO

Post by iniochos » Fri, 18. Sep 20, 20:23

Hi there,
In my game i don't see the two mods.Weapon pack and VRO mod.

VRO: is placed in the X4 root/extensions
Weapon pack: the first time placed in the documents, does not appear. The second time placed in the same file as VRO. Does not appear.

Have i done something wrong?

ok i found out.
steam files not working(????!!!!)
the nexus files are appeared in the extension!!!

Action_Parsnip
Posts: 12
Joined: Wed, 19. Sep 12, 17:26

Re: [Mod] XR Ship Pack VRO

Post by Action_Parsnip » Sun, 18. Oct 20, 23:55

Drewgamer wrote:
Sat, 29. Aug 20, 04:07
AtilaElari wrote:
Fri, 28. Aug 20, 15:43
The only way I know how to do that is to ask qualified people to do so ^-^
It's never too late to learn ;) You can create a patch that adds the new turrets to the battleships from this pack.

If you REALLY want the battleships from VRO (but why when you have so many awesome ones already from XR Ship Pack :P ) just delete the file "shipgroups.xml" from "X4 Foundations\Extensions\XR_ShipPack_VRO\libraries".
Hi there! A question regarding that advice, after an hour of poking around I cannot find shipgroups.xml either in that folder or any folder. Can you help? Steam version on windows 10 all extensions taken from the steam workshop, I've enabled showing hidden files in case it was hidden that way, but to no avail. All i have in that extensions folder are:

Changelog
Content
ext_01 (two of these)
Readme

I'd really like to have the ships from both vro and xr ship pack but i really can't find anything in these folders. Thanks!

Max Bain
Posts: 1463
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] XR Ship Pack VRO

Post by Max Bain » Mon, 19. Oct 20, 08:07

iniochos wrote:
Fri, 18. Sep 20, 20:23
Hi there,
In my game i don't see the two mods.Weapon pack and VRO mod.

VRO: is placed in the X4 root/extensions
Weapon pack: the first time placed in the documents, does not appear. The second time placed in the same file as VRO. Does not appear.

Have i done something wrong?

ok i found out.
steam files not working(????!!!!)
the nexus files are appeared in the extension!!!
Steam versions should work just fine. At least for several thousands. I dont know what the reason for this could be, sorry. But I always keep Nexus and Steam version up to date, so if Steam does not work for you use this instead.

Action_Parsnip wrote:
Sun, 18. Oct 20, 23:55
Drewgamer wrote:
Sat, 29. Aug 20, 04:07
AtilaElari wrote:
Fri, 28. Aug 20, 15:43
The only way I know how to do that is to ask qualified people to do so ^-^
It's never too late to learn ;) You can create a patch that adds the new turrets to the battleships from this pack.

If you REALLY want the battleships from VRO (but why when you have so many awesome ones already from XR Ship Pack :P ) just delete the file "shipgroups.xml" from "X4 Foundations\Extensions\XR_ShipPack_VRO\libraries".
Hi there! A question regarding that advice, after an hour of poking around I cannot find shipgroups.xml either in that folder or any folder. Can you help? Steam version on windows 10 all extensions taken from the steam workshop, I've enabled showing hidden files in case it was hidden that way, but to no avail. All i have in that extensions folder are:

Changelog
Content
ext_01 (two of these)
Readme

I'd really like to have the ships from both vro and xr ship pack but i really can't find anything in these folders. Thanks!
You need to extract the ext_01 file with the Egosoft XR Extractor tool. Alternatively you can use the Nexus version of this mod (see link on first post). The Nexus version always comes extracted. The shipgroups file is inside the libraries folder. Dont forget to delete the Steam version after doing so.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Action_Parsnip
Posts: 12
Joined: Wed, 19. Sep 12, 17:26

Re: [Mod] XR Ship Pack VRO

Post by Action_Parsnip » Sat, 30. Jan 21, 19:33

Max Bain wrote:
Mon, 19. Oct 20, 08:07
iniochos wrote:
Fri, 18. Sep 20, 20:23
Hi there,
In my game i don't see the two mods.Weapon pack and VRO mod.

VRO: is placed in the X4 root/extensions
Weapon pack: the first time placed in the documents, does not appear. The second time placed in the same file as VRO. Does not appear.

Have i done something wrong?

ok i found out.
steam files not working(????!!!!)
the nexus files are appeared in the extension!!!
Steam versions should work just fine. At least for several thousands. I dont know what the reason for this could be, sorry. But I always keep Nexus and Steam version up to date, so if Steam does not work for you use this instead.

Action_Parsnip wrote:
Sun, 18. Oct 20, 23:55
Drewgamer wrote:
Sat, 29. Aug 20, 04:07


It's never too late to learn ;) You can create a patch that adds the new turrets to the battleships from this pack.

If you REALLY want the battleships from VRO (but why when you have so many awesome ones already from XR Ship Pack :P ) just delete the file "shipgroups.xml" from "X4 Foundations\Extensions\XR_ShipPack_VRO\libraries".
Hi there! A question regarding that advice, after an hour of poking around I cannot find shipgroups.xml either in that folder or any folder. Can you help? Steam version on windows 10 all extensions taken from the steam workshop, I've enabled showing hidden files in case it was hidden that way, but to no avail. All i have in that extensions folder are:

Changelog
Content
ext_01 (two of these)
Readme

I'd really like to have the ships from both vro and xr ship pack but i really can't find anything in these folders. Thanks!
You need to extract the ext_01 file with the Egosoft XR Extractor tool. Alternatively you can use the Nexus version of this mod (see link on first post). The Nexus version always comes extracted. The shipgroups file is inside the libraries folder. Dont forget to delete the Steam version after doing so.
Sorry this is necroposting but I never did thank you for this info. So, thanks!

User avatar
mega|Doc
Posts: 324
Joined: Tue, 17. Feb 04, 00:09
x4

Re: [Mod] XR Ship Pack VRO

Post by mega|Doc » Thu, 27. Apr 23, 21:41

vro is now available on nexus, updated for 6.0
"Das Weltall ist ein Kreis, dessen Mittelpunkt überall, dessen Umfang nirgends ist."
Blaise Pascal (19.06.1623 - 19.08.1662)

Max Bain
Posts: 1463
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] XR Ship Pack VRO

Post by Max Bain » Thu, 27. Apr 23, 22:55

mega|Doc wrote:
Thu, 27. Apr 23, 21:41
vro is now available on nexus, updated for 6.0
Can you explain what is not working with VRO? Shuulo told me that not much has changed and things should run properly.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

User avatar
mega|Doc
Posts: 324
Joined: Tue, 17. Feb 04, 00:09
x4

Re: [Mod] XR Ship Pack VRO

Post by mega|Doc » Thu, 27. Apr 23, 23:19

Max Bain wrote:
Thu, 27. Apr 23, 22:55

Can you explain what is not working with VRO? Shuulo told me that not much has changed and things should run properly.
I have not tested it yet, I assumed that you also have to customize this mod and just waited for vro :wink:
"Das Weltall ist ein Kreis, dessen Mittelpunkt überall, dessen Umfang nirgends ist."
Blaise Pascal (19.06.1623 - 19.08.1662)

User avatar
mr.WHO
Posts: 8577
Joined: Thu, 12. Oct 06, 17:19
x4

Re: [Mod] XR Ship Pack VRO

Post by mr.WHO » Fri, 28. Apr 23, 07:21

Max Bain wrote:
Thu, 27. Apr 23, 22:55
mega|Doc wrote:
Thu, 27. Apr 23, 21:41
vro is now available on nexus, updated for 6.0
Can you explain what is not working with VRO? Shuulo told me that not much has changed and things should run properly.
Aren' weapon and engines need some update in flags for 6.0?
or these are fine as long as base mod get 6.0 compactibility?

E.g. if base XR pack get update to 6.0, can I use pre 6.0 XR VRO?

ScandyNav
Posts: 321
Joined: Wed, 6. Nov 02, 20:31
x4

Re: [Mod] XR Ship Pack VRO

Post by ScandyNav » Fri, 28. Apr 23, 11:25

Max Bain wrote:
Thu, 27. Apr 23, 22:55
mega|Doc wrote:
Thu, 27. Apr 23, 21:41
vro is now available on nexus, updated for 6.0
Can you explain what is not working with VRO? Shuulo told me that not much has changed and things should run properly.
There may be no changes, BUT(!!) there was a lot of ship balancing.
Last VRO update again has balancing pass on ships. XR pack ships with this compatibility patch may have outdated stats close to VRO 2.0 version.

Max Bain
Posts: 1463
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] XR Ship Pack VRO

Post by Max Bain » Fri, 28. Apr 23, 11:51

mr.WHO wrote:
Fri, 28. Apr 23, 07:21
Max Bain wrote:
Thu, 27. Apr 23, 22:55
mega|Doc wrote:
Thu, 27. Apr 23, 21:41
vro is now available on nexus, updated for 6.0
Can you explain what is not working with VRO? Shuulo told me that not much has changed and things should run properly.
Aren' weapon and engines need some update in flags for 6.0?
or these are fine as long as base mod get 6.0 compactibility?

E.g. if base XR pack get update to 6.0, can I use pre 6.0 XR VRO?
If you mean Arawn (because I dont habe a ship Aren), all ships have of course been updated in the base mod.
ScandyNav wrote:
Fri, 28. Apr 23, 11:25
Max Bain wrote:
Thu, 27. Apr 23, 22:55
mega|Doc wrote:
Thu, 27. Apr 23, 21:41
vro is now available on nexus, updated for 6.0
Can you explain what is not working with VRO? Shuulo told me that not much has changed and things should run properly.
There may be no changes, BUT(!!) there was a lot of ship balancing.
Last VRO update again has balancing pass on ships. XR pack ships with this compatibility patch may have outdated stats close to VRO 2.0 version.
Please tell me if something is completely out of balance because I have more than enough other things to do than check every single ship for changes that might have happened ;).
I asked shuulo and he said he expects no need to rebalance my ships, only my weapon pack what I have done already.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

User avatar
mr.WHO
Posts: 8577
Joined: Thu, 12. Oct 06, 17:19
x4

Re: [Mod] XR Ship Pack VRO

Post by mr.WHO » Fri, 28. Apr 23, 12:24

Max Bain wrote:
Fri, 28. Apr 23, 11:51
mr.WHO wrote:
Fri, 28. Apr 23, 07:21
Max Bain wrote:
Thu, 27. Apr 23, 22:55
Can you explain what is not working with VRO? Shuulo told me that not much has changed and things should run properly.
Aren' weapon and engines need some update in flags for 6.0?
or these are fine as long as base mod get 6.0 compactibility?

E.g. if base XR pack get update to 6.0, can I use pre 6.0 XR VRO?
If you mean Arawn (because I dont habe a ship Aren), all ships have of course been updated in the base mod.
I misspelled "aren't" and was asking in general, not about a particular ship.

ScandyNav
Posts: 321
Joined: Wed, 6. Nov 02, 20:31
x4

Re: [Mod] XR Ship Pack VRO

Post by ScandyNav » Fri, 28. Apr 23, 13:56

Max Bain wrote:
Fri, 28. Apr 23, 11:51
Please tell me if something is completely out of balance because I have more than enough other things to do than check every single ship for changes that might have happened ;).
I asked shuulo and he said he expects no need to rebalance my ships, only my weapon pack what I have done already.
There is no anything completely off.
Most noticeable is that all XR pack ships have 2 times lower main shield recharge rate in comparison with similar vanilla (updated by VRO) and VRO ships. Such difference may lead to completely different survivability in out of sector combat.
Plus some terran XR pack ships don't have access to singularity turret, while some of its turret slots marked as high power.
Maybe there is something more less noticeable.

Max Bain
Posts: 1463
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] XR Ship Pack VRO

Post by Max Bain » Fri, 28. Apr 23, 16:01

ScandyNav wrote:
Fri, 28. Apr 23, 13:56
Max Bain wrote:
Fri, 28. Apr 23, 11:51
Please tell me if something is completely out of balance because I have more than enough other things to do than check every single ship for changes that might have happened ;).
I asked shuulo and he said he expects no need to rebalance my ships, only my weapon pack what I have done already.
There is no anything completely off.
Most noticeable is that all XR pack ships have 2 times lower main shield recharge rate in comparison with similar vanilla (updated by VRO) and VRO ships. Such difference may lead to completely different survivability in out of sector combat.
Plus some terran XR pack ships don't have access to singularity turret, while some of its turret slots marked as high power.
Maybe there is something more less noticeable.
I just compared Argon ships and for XL ships the values are more or less balanced in my opinion.

For L ships I think that VRO internal shield recharge rate is way too high compared to XL ships. A Cyclopse has 1000 shield/s while the battleship has a bit less than 2000/s. The BS is maybe 10 time stronger overall and way more expensive. Is that even intended that these regen rates are so high?
I dont wanna change my values just that I can lower them in a few weeks.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

ScandyNav
Posts: 321
Joined: Wed, 6. Nov 02, 20:31
x4

Re: [Mod] XR Ship Pack VRO

Post by ScandyNav » Fri, 28. Apr 23, 18:14

Max Bain wrote:
Fri, 28. Apr 23, 16:01
Is that even intended that these regen rates are so high?
You should ask Shuul about this. It may be, that such numbers was set based on several tests and do have a reason behind that.

As for me, I don't think that such ratio compared is ok.
Last edited by Terre on Fri, 28. Apr 23, 18:24, edited 1 time in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked

Halpog
Posts: 440
Joined: Sat, 13. Feb 21, 14:09
x4

Re: [Mod] XR Ship Pack VRO

Post by Halpog » Fri, 28. Apr 23, 22:11

so far, there is no vrp atch for the 6.0 update so dont use it with vro yet wait some days i bet there will be a patch for vrp 6.0

Post Reply

Return to “X4: Foundations - Scripts and Modding”