Modding the Split Railgun values ?-please help
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Modding the Split Railgun values ?-please help
No Modding Expert at all.What I successfully did in the past
was taking an existing rebalancing mod, deleting all the files
I didnt need and with the remaining files (Plasma weapons)
changing stats to increase Range and accuracy.
Worked just fine.
Now with new split Boson Lance ( I guess this equals the "SPL-Railgun"-Files)
I would like to adjust this weapon so that it doesnt get overheated
after one or two shots.
I used the XRCatTool to unpack the ext_01 Catfile so I could see
whats in the original files.
I then put in my Mod
...assets/fx/weaponfx/macros/
bullet_spl_s_railgun_01_mk2_macro.xml
<?xml version="1.0" encoding="utf-8"?>
<diff>
<replace sel="//macros/macro/properties/heat/@initial">990000</replace>
<replace sel="//macros/macro/properties/reload/@time">0.2</replace>
</diff>
and
...assets/props/WeaponsSystems/heavy/macros
weapon_spl_s_railgun_01_mk2_macro.xml
<diff>
<replace sel="//macros/macro/properties/heat/@cooldelay">0.2</replace>
<replace sel="//macros/macro/properties/heat/@coolrate">4000</replace>
</diff>
I changed these Values (and others) back and forth to the extreme, but there
are no noticeable changes to the cooling/reloading of the gun in Game.
was taking an existing rebalancing mod, deleting all the files
I didnt need and with the remaining files (Plasma weapons)
changing stats to increase Range and accuracy.
Worked just fine.
Now with new split Boson Lance ( I guess this equals the "SPL-Railgun"-Files)
I would like to adjust this weapon so that it doesnt get overheated
after one or two shots.
I used the XRCatTool to unpack the ext_01 Catfile so I could see
whats in the original files.
I then put in my Mod
...assets/fx/weaponfx/macros/
bullet_spl_s_railgun_01_mk2_macro.xml
<?xml version="1.0" encoding="utf-8"?>
<diff>
<replace sel="//macros/macro/properties/heat/@initial">990000</replace>
<replace sel="//macros/macro/properties/reload/@time">0.2</replace>
</diff>
and
...assets/props/WeaponsSystems/heavy/macros
weapon_spl_s_railgun_01_mk2_macro.xml
<diff>
<replace sel="//macros/macro/properties/heat/@cooldelay">0.2</replace>
<replace sel="//macros/macro/properties/heat/@coolrate">4000</replace>
</diff>
I changed these Values (and others) back and forth to the extreme, but there
are no noticeable changes to the cooling/reloading of the gun in Game.
Re: Modding the Split Railgun values ?-please help
Did a bit of trial and error.
Since you're modding a mod in the eyes of the game engine, the file tree needs to look a little different as well.
What did the trick for me was putting the stuff in extensions/*enter mod name here*/extensions/ego_dlc_split/assets/...
The content xml still goes before the second extensions folder.
Since you're modding a mod in the eyes of the game engine, the file tree needs to look a little different as well.
What did the trick for me was putting the stuff in extensions/*enter mod name here*/extensions/ego_dlc_split/assets/...
The content xml still goes before the second extensions folder.
Re: Modding the Split Railgun values ?-please help
Yes, this works !
Thank you for your help.
Thank you for your help.
-
- Posts: 89
- Joined: Wed, 3. Oct 18, 05:02
Re: Modding the Split Railgun values ?-please help
F:\STEAM\steamapps\common\X4 Foundations\extensions\ego_dlc_split\mymod\extensions\ego_dlc_split\assets\...... ???
Re: Modding the Split Railgun values ?-please help
No, not quite.13913408324 wrote: ↑Mon, 6. Apr 20, 11:53F:\STEAM\steamapps\common\X4 Foundations\extensions\ego_dlc_split\mymod\extensions\ego_dlc_split\assets\...... ???
F:\STEAM\steamapps\common\X4 Foundations\extensions\mymod\extensions\ego_dlc_split\assets\...
content.xml still goes in the "mymod" folder
-
- Posts: 89
- Joined: Wed, 3. Oct 18, 05:02
Re: Modding the Split Railgun values ?-please help
Thank you wery much!