Alberto.Rota wrote: ↑Mon, 25. May 20, 18:29Wow, a lot of good feedback there, let me go point by point:
It's doable, but no vanilla command at all allows it (Patrol, Police, Protect position/station, etc.), because while nice in concept, it will add a lot of complexity to how to use the order, both conceptual and UX complexity, just for a very few gain.shovelmonkey wrote: ↑Mon, 25. May 20, 17:14Would be nice to designate who I want the corsair to prey on....
Not on my roadmap.
Just spit balling here, but there isn't anyway to tie blacklists into managing this is there?
Alberto.Rota wrote: ↑Mon, 25. May 20, 18:29That's a vanilla issue indeed... If you set your traders to "Flee from pirates", how many of them will you lose? (Spoiler: less than 5% of them.)shovelmonkey wrote: ↑Mon, 25. May 20, 17:14Currently, it seems difficult for them to catch anything.
Combat AI doesn't know how to handle fleeing/moving targets and will fail to engage them almost every single time unless both of them are actively attacking each other.
I can "fix" this by making your Corsair (Wing leader) to "taunt" his target so that it forcefully engage in combat against your Corsair (Adding an attack order to the top of their list), but then we have the other situation, no-one will never ever be able to scape...
Maybe I can make it work only sometimes, depending on pilot skill (30% for 3*, 60% for 4*, 90% for 5*)?
I will try to add something like this for the next update if it makes sense, feedback and opinions are welcome.
This sounds very interesting, though from reading your suggestions I think my primary problem is the position of my fleet.
I think you are correct here. I will try in better locations. I personally have trouble stopping a ship with travel drive engaged let alone the AI.Alberto.Rota wrote: ↑Mon, 25. May 20, 18:29If you were going to hijack a car, you for sure will do it while it's parked, not in the middle of the highway at full speed.shovelmonkey wrote: ↑Mon, 25. May 20, 17:14I stick them in a traffic lane by a station and generally, ships will travel drive right by them.
Position your corsairs near areas where your target stops, not where they pass at full speed, that will dramatically improve their success rate.
Alberto.Rota wrote: ↑Mon, 25. May 20, 18:29They will only pursue it within the same sector, they will never pursue it further, make sure that you have the latest version.shovelmonkey wrote: ↑Mon, 25. May 20, 17:14... but my corsair continues to pursue unless manually cancelled. Make sure you cancel any subordinates as well as simply cancelling the commander doesn't reset all ships in the fleet. In one instance I wasn't paying close attention and found my little corsair fleet of 1 m and 3 s' clear across the map chasing a target they were never going to catch.
They will also stop if the target docks somewhere, so don't worry, you don't need to manually cancel them, they will desist and go back to the starting point.
I have witnessed them cancel after a target docks. I can say with absolute certainty, however, that I have seen at the very least the escorts pursuing a target multiple sectors away. I will double check, but I am fairly certain I am on the latest version.
Alberto.Rota wrote: ↑Mon, 25. May 20, 18:29That's a symptom of you having your subordinates equipped to KILL, not to SCARE.shovelmonkey wrote: ↑Mon, 25. May 20, 17:14If I am flying and select the harass options my subordinates will invariably destroy the target regardless of whether they are set to defend, attack, or intercept.
Try reducing the number of subordinates to 2 or 3 S ships.
Also avoid plasma, shotgun, missiles, torpedos or any other high damage weapons, prefer Ion and mk1 weaponry in general.
Remember, you want to scare a merchant, not to take over a sector!
This is my exact fleet, a nemesis and 3 quasars all with mk1 pulse lasers. Maybe I will back this off abit as well.
All in all having thought about your remarks I think my positioning is a big factor. I will try camping a station and see what happens. I did camp the trade station in HC1 but the target always seemed to either dock or make it to the highway depending on which direction they were coming from. This led the corsair AI into cancellation or the forever chase scenario if they reached the highway.